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Offline eaglgenes101Topic starter

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Divine Shield | Divine Protection https://elementscommunity.org/forum/index.php?topic=39839.msg494492#msg494492
« on: May 07, 2012, 10:37:55 pm »
NAME:
Divine Shield
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Summon 10 immaterial light shields that each absorb damage from a single physical or spell damage source.
NAME:
Divine Protection
ELEMENT:
Light
COST:
4 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Summon 10 immaterial light shields that each absorb damage from a single physical or spell damage source.

ART:
eaglgenes101
IDEA:
eaglgenes101
NOTES:
Simple shield that can absorb big hits of both physical and spell damage.
SERIES:

Spoiler for Hidden:
NAME:
Divine shield
ELEMENT:
Light
COST:
5 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Summon 10 immaterial light shields that each absorb damage from a single physical or spell damage source.
NAME:
Divine protection
ELEMENT:
Light
COST:
4 :light
TYPE:
Permanent
ATK|HP:

TEXT:
Summon 10 immaterial light shields that each absorb damage from a single physical or spell damage source.

ART:
someone suggest this, please?
IDEA:
eaglgenes101
NOTES:
Simple shield that can absorb big hits of both physical and spell damage.
SERIES:

« Last Edit: December 02, 2014, 03:24:29 am by eaglgenes101 »
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Offline mildlyfrightenedboy

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Re: Divine shield | Divine protection https://elementscommunity.org/forum/index.php?topic=39839.msg494495#msg494495
« Reply #1 on: May 07, 2012, 10:46:10 pm »
Meh, I don't think that it is enough unlike Bone Shield to count as a new card.  It just lost the death effects, which is a property of :death, and gained the ability to block spells, which :light has.
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Offline Drake_XIV

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Re: Divine shield | Divine protection https://elementscommunity.org/forum/index.php?topic=39839.msg494550#msg494550
« Reply #2 on: May 08, 2012, 12:25:00 am »
I'd raise both costs by 1, but aside from that, I think it's good.  Just a few nitpicky things.

1.  Shield | Protection .  Capitalization is necessary.
2.  As this is producing another card, add the produced shield and make this a Spell.
3.  How would this interact with Bolts?

Offline furballdn

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Re: Divine shield | Divine protection https://elementscommunity.org/forum/index.php?topic=39839.msg494596#msg494596
« Reply #3 on: May 08, 2012, 01:21:36 am »
This isn't a shield, and doesn't this way overshadow bonewall? Sure, bonewall is powerful with constant death generators, but the price for this is just over half the price of bonewall, and has way more counters.

Offline eaglgenes101Topic starter

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Re: Divine shield | Divine protection https://elementscommunity.org/forum/index.php?topic=39839.msg494633#msg494633
« Reply #4 on: May 08, 2012, 01:50:24 am »
I'd raise both costs by 1, but aside from that, I think it's good.  Just a few nitpicky things.

1.  Shield | Protection .  Capitalization is necessary.
2.  As this is producing another card, add the produced shield and make this a Spell.
3.  How would this interact with Bolts?

1. If I remember to do so.
2. *Cough* Bone Wall *Cough*
3. I saw somewhere that bolts were treated as grouped with bolts from the same spell.
My 3 game-modification principles:
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Offline Drake_XIV

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Re: Divine shield | Divine protection https://elementscommunity.org/forum/index.php?topic=39839.msg494687#msg494687
« Reply #5 on: May 08, 2012, 03:01:59 am »
Hm, I was under the assumption that Bone Wall had a different wording.  Oh well.

Offline Annele

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Re: Divine shield | Divine protection https://elementscommunity.org/forum/index.php?topic=39839.msg494789#msg494789
« Reply #6 on: May 08, 2012, 06:34:48 am »
Hm, I was under the assumption that Bone Wall had a different wording.  Oh well.





Seems a lot like Time Barrier | Chronos Barrier. It might be cool if this was a series.
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Offline eaglgenes101Topic starter

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Re: Divine shield | Divine protection https://elementscommunity.org/forum/index.php?topic=39839.msg1169118#msg1169118
« Reply #7 on: December 01, 2014, 07:51:09 am »
Bringing back up; I've submitted this for the crucible, and I'd like some comments and ideas. This, and 7 other card ideas.
My 3 game-modification principles:
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2. Simple fixes for simple problems.
3. Remember to fill in the holes.

 

anything
blarg: