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life already has its own healing. it does not need additional healing source. life need lots of creatures and this card will kill the elementalist. it is too risky for life. but for light it is ok. imagine redirecting the damage to archangel who has blessing. then the archangels heal themselves. it will be like the angels protecting something not only the hero. what you think??Nice idea. Perhaps I should change it to "redirect damage and poison to target creature"
I think the un-upped version actually has some utility as a count to mass cc, even as is. Although you will take damage from RoF or Pandemonium, other mass CC is negated. E.g. thunderstorm, and gas are negated by healing. Even plague will only be dangerous after several applications. In fact, mass creatures + gas + this = up to 23 healing.1. I have mentioned that the bonus is only given once for each creature. So the mass healing can only be given once.
I think this could be quite effective in a Fractal RoL deck even left as is. Even against RoF, 1 damage per creature isn't that huge of a price to pay to keep your shield high.
One thing though, will mirror shield subsequently redirect damage to your opponent... that would be EXTREMELY powerful (probably way OP in fact if you consider the unupped pandemonium + fractal combo).
I don't know about the upped version though. If i want to convert incoming damage to :light , i think solar shield is a safer bet.
i am not aware of the Red herring. what is that??It's a creature card. When it is on field, opponent can only target it.
Ferox style rushes could use this to protect their leaf dragons. Looks great. But is :light actually better than 2hp?I have explained it in my reply, you can use the extra :light to power a miracle, or something that helps you win
i have read that post, but i think some will find unupped better. For example in rol hope decks you only really need this in case of mass cc middle to late game. During that time you have plenty of quanta.You are right about the RoL/hope case. But I think gaining :light is a more versatile function as you can allow yourself to use more cards for combo. While gaining HP is simply healing and that's all. More versatility is what upgraded cards should be in my opinions
Sounds reasonable. Could you think of an example so I can have a better idea? (not the miracle one, because with protecting enough creatures to play miracle is 15 + one card. Unupped you get 30 hp without wasting a draw. Also miracle is imo another late game card during which even non rol hope decks should have made lots of quanta by then anyway. Unless the :life :light synergies lead to light dragon + mitosis.If you are running mono-light, I don't see much use of the upped version
so i suppose this would be like disspation field/shield and chaos seed/power, with it really being a choice whether to upgrade or not.Indeed. Or you can put both of them into the deck :P
i may have missed it, but is the damage first reduced by a shield, such as hope, should you have one in play? ie if your hope shield has a counter of 2, and rain of fire is played on your two RoLs, do you receive 6 damage, or 2?Shield will be bypassed