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Offline waterzxTopic starter

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Re: Divine Protection | Divine Force https://elementscommunity.org/forum/index.php?topic=37461.msg471289#msg471289
« Reply #12 on: March 16, 2012, 02:51:07 am »
i have read that post, but i think some will find unupped better. For example in rol hope decks you only really need this in case of mass cc middle to late game. During that time you have plenty of quanta.
You are right about the RoL/hope case. But I think gaining :light is a more versatile function as you can allow yourself to use more cards for combo. While gaining HP is simply healing and that's all. More versatility is what upgraded cards should be in my opinions

Offline kimham8a

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Re: Divine Protection | Divine Force https://elementscommunity.org/forum/index.php?topic=37461.msg471296#msg471296
« Reply #13 on: March 16, 2012, 03:04:40 am »
Sounds reasonable. Could you think of an example so I can have a better idea? (not the miracle one, because with protecting enough creatures to play miracle is 15 + one card. Unupped you get 30 hp without wasting a draw. Also miracle is imo another late game card during which even non rol hope decks should have made lots of quanta by then anyway. Unless the  :life :light synergies lead to light dragon + mitosis.
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Offline waterzxTopic starter

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Re: Divine Protection | Divine Force https://elementscommunity.org/forum/index.php?topic=37461.msg471301#msg471301
« Reply #14 on: March 16, 2012, 03:13:03 am »
Sounds reasonable. Could you think of an example so I can have a better idea? (not the miracle one, because with protecting enough creatures to play miracle is 15 + one card. Unupped you get 30 hp without wasting a draw. Also miracle is imo another late game card during which even non rol hope decks should have made lots of quanta by then anyway. Unless the  :life :light synergies lead to light dragon + mitosis.
If you are running mono-light, I don't see much use of the upped version

But if you are running duo-/trio-/rainbow, you may not have too much light quanta.

Even if you only have 4-5 creatures on field, divine force can help you put out a Sanctuary or an Archangel

Early sanctuary is vital against a quanta denial deck, which is preventing you from getting the sanctuary

An archangel, well, early creature is always welcome. Although you can't re-gain HP, you may out-damage the opponent by playing creatures faster and more

Offline kimham8a

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Re: Divine Protection | Divine Force https://elementscommunity.org/forum/index.php?topic=37461.msg471303#msg471303
« Reply #15 on: March 16, 2012, 03:18:18 am »
so i suppose this would be like disspation field/shield and chaos seed/power, with it really being a choice whether to upgrade or not.
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Offline waterzxTopic starter

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Re: Divine Protection | Divine Force https://elementscommunity.org/forum/index.php?topic=37461.msg471304#msg471304
« Reply #16 on: March 16, 2012, 03:19:27 am »
so i suppose this would be like disspation field/shield and chaos seed/power, with it really being a choice whether to upgrade or not.
Indeed. Or you can put both of them into the deck :P

Would you like to look at Divine Intervention | Divine Gate too ? Zero reply there so far

Offline moomoose

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Re: Divine Protection | Divine Force https://elementscommunity.org/forum/index.php?topic=37461.msg471505#msg471505
« Reply #17 on: March 16, 2012, 09:26:24 pm »
i may have missed it, but is the damage first reduced by a shield, such as hope, should you have one in play?  ie if your hope shield has a counter of 2, and rain of fire is played on your two RoLs, do you receive 6 damage, or 2?
moose dont say moo.

Offline waterzxTopic starter

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Re: Divine Protection | Divine Force https://elementscommunity.org/forum/index.php?topic=37461.msg471549#msg471549
« Reply #18 on: March 17, 2012, 01:04:19 am »
i may have missed it, but is the damage first reduced by a shield, such as hope, should you have one in play?  ie if your hope shield has a counter of 2, and rain of fire is played on your two RoLs, do you receive 6 damage, or 2?
Shield will be bypassed

 

blarg: