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Kael Hate

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg64332#msg64332
« Reply #36 on: May 06, 2010, 01:05:55 pm »
CURATOR COMMENT
- Happy with this? its been debated alot and you suggested yourself it was Overpowered. Most of the Gods can be shutdown with this and a good defensive solution. Consider that 50hp is more than 2hp prevention per opposing creature, and it can be used in addition to other SoGs, Feral Bonds, and Various Shields including the in element and Light fueling Ray'o'Light Hope combination.

jallenw

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg64774#msg64774
« Reply #37 on: May 07, 2010, 05:42:27 am »
not happy with it, but can't figure out what I can change to keep the same concept and balance it out

Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg64785#msg64785
« Reply #38 on: May 07, 2010, 08:09:43 am »
not happy with it, but can't figure out what I can change to keep the same concept and balance it out
let it heal more like 75 hp orso.

CB!

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg64871#msg64871
« Reply #39 on: May 07, 2010, 01:36:08 pm »
not happy with it, but can't figure out what I can change to keep the same concept and balance it out
The problem I have with it, is that it just doesn't heal enough to justify the cost... especially since it uses all your light quanta.  With the upgraded version you need 21 light quanta to get your first 50 hp heal... I know a deck can be designed to use the ability every turn, but I still couldn't see myself taking this card over a couple of miracles.  At least make it a percentage, so you can still keep the synergy with SoD...

jallenw

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg65062#msg65062
« Reply #40 on: May 07, 2010, 08:43:22 pm »
Kael Hate:

You and I agree that this card, as is, is overpowered.

Nearly every other person that has replied to this thread claims that this card is underpowered.

I just don't know what to do.  The card needs to be nerfed, but everyone just continues to suggest buffs.

Possible Nerfs:
Stasis Divine Pony for 1 turn after it uses this ability.
Divine Pony drains 4 light quanta at the end of each of your turns.

Possible Complete Changes:
15 :light : Minor Miracle. Reduce your max hp by 20. Heal yourself to your max hp -1. This expends all of your remaining light quanta.

Let me know what you think,
Jallen

Offline killsdazombies

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg65091#msg65091
« Reply #41 on: May 07, 2010, 09:38:08 pm »
actually this is cool.... i like that better.

Kael Hate

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg65577#msg65577
« Reply #42 on: May 08, 2010, 08:45:25 pm »
Kael Hate:

You and I agree that this card, as is, is overpowered.

Nearly every other person that has replied to this thread claims that this card is underpowered.

I just don't know what to do.  The card needs to be nerfed, but everyone just continues to suggest buffs.

Possible Nerfs:
Stasis Divine Pony for 1 turn after it uses this ability.
Divine Pony drains 4 light quanta at the end of each of your turns.

Possible Complete Changes:
15 :light : Minor Miracle. Reduce your max hp by 20. Heal yourself to your max hp -1. This expends all of your remaining light quanta.

Let me know what you think,
Jallen
Oddly no-one seems to have disputed my posts, just ignored them altogehter.

Would you consider a whole change? Mounts are only One in play at a time, why not combine that with an effect that you should only be able to trigger once? Have the Pony Heal 50 health when you take damage that would reduce you below zero. Let the pony do it for free. Another option is that it blocks all damage that would kill you leaving you on 1 health at end of turn then it dies. Saved by the skin o your teeth, thats a miracle.

CB!

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg65641#msg65641
« Reply #43 on: May 09, 2010, 12:14:55 am »
Oddly no-one seems to have disputed my posts, just ignored them altogehter.

Would you consider a whole change? Mounts are only One in play at a time, why not combine that with an effect that you should only be able to trigger once? Have the Pony Heal 50 health when you take damage that would reduce you below zero. Let the pony do it for free. Another option is that it blocks all damage that would kill you leaving you on 1 health at end of turn then it dies. Saved by the skin o your teeth, thats a miracle.
I really like this...

jallenw

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg66105#msg66105
« Reply #44 on: May 09, 2010, 08:49:19 pm »
Card has been updated with new changes.

Offline Avenger

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg68521#msg68521
« Reply #45 on: May 14, 2010, 08:33:17 am »
The pony won't die, so, rewinds and this can still be useful. Ok, it will have some cost... And not in a pure light deck.
Changed my vote from OP to balanced.

 

blarg: