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Offline Baily18

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg56594#msg56594
« Reply #24 on: April 20, 2010, 07:08:18 pm »
I really dont see the problem in changing it to a %.

Offline killsdazombies

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg56598#msg56598
« Reply #25 on: April 20, 2010, 07:10:38 pm »
just because a deck can have alot of HP dosent mean that this card is OP if its a %

lol survive decks would love this card if it was a %

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg56599#msg56599
« Reply #26 on: April 20, 2010, 07:11:13 pm »
I really dont see the problem in changing it to a %.
IMO, 50 max HP is too little. I'd go for, say, 60% of max HP - 1 or something.
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Offline killsdazombies

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg56603#msg56603
« Reply #27 on: April 20, 2010, 07:13:47 pm »
I really dont see the problem in changing it to a %.
IMO, 50 max HP is too little. I'd go for, say, 60% of max HP - 1 or something.
something like that would be nice.

jallenw

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg56708#msg56708
« Reply #28 on: April 20, 2010, 09:35:12 pm »
You really can't see the reality Jallenw, can you? You keep arguing to everyone that it is not OP but UP. The votes says something different, all of us say something different. You are the only one who voted for it to be OP. Why can't you just admit you're wrong?
I have not voted on any of my polls. 

yes but, you wont need that card, adding cards to a deck increases the chance you wont get the one card you need, imagine a starting hand with 6 of these, your dead in the water until you get more cards that could be better used on say another aether tower or dragon
why the heck would you put 6 of these in a deck?  You can only have 1 in play.

I really dont see the problem in changing it to a %.
As I have already explained, when combined with shards of divinity, this card would be way overpowered if it healed a percentage of total max hp.

I understand that you all think that this card is underpowered, and I appreciate your input, but the only person that would convince me to change this card to a percentage of total max hp would be zanz.  If you have any other suggestions for changing the card OTHER than making it a percentage of max hp, then let me know.

Jallen

Offline Baily18

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg56713#msg56713
« Reply #29 on: April 20, 2010, 09:43:16 pm »
I doubt you can manage to make a deck that can use this with SoDs if it were a % before i kill you.. Healing to 110 Isnt going to win the game for you.

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg57018#msg57018
« Reply #30 on: April 21, 2010, 12:58:46 pm »

I ran this through some test games against AI3 and AI5. It was quite easy to setup a regeneration of 80 per then setup a win solution. Very slow and often less efficient at winning but very efficient at stalling out.

Its OP status is subjective to the goal of the deck. If you can setup the 12 :light gain per turn then this locks out any deck that cannot muster 50 damage per turn. Add Hope,  Permafrost, Spine Carapace, Diamond shield then the lockout becomes even stronger. It will likely be very strong against false gods.

Offline Baily18

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg57025#msg57025
« Reply #31 on: April 21, 2010, 01:09:20 pm »
THe problem with that is, MOST decks can must more than 50 damage per turn. If your adding hope/permafrost/spine carapace/diamond shield, I assume that is a rainbow. What FGs do you assume this can beat? o.0

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg57029#msg57029
« Reply #32 on: April 21, 2010, 01:22:04 pm »
The fact that this card can't single-handedly destroy FGs or pvp and needs support in order to work well means that it is balanced, not underpowered.

Offline Baily18

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg57034#msg57034
« Reply #33 on: April 21, 2010, 01:36:59 pm »
No, If it could Singlehandedly destroy FGs, it would be overpowered. even if you built a deck around this, I doubt this will keep you alive at all. This card can be killed easily. Healing to 110(if it was changed to 50% and you use 6 SoDs) isnt going to win it for you. By the time you get this out and can use it, its most likely  mid-late game when your either going to beat down the opponent, or get beat down.

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg57041#msg57041
« Reply #34 on: April 21, 2010, 01:47:17 pm »
I really dont see the problem in changing it to a %.
I am aware the you think it is underpowered right now.  Other than your above suggestion.  What would you recommend?

Offline Baily18

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Re: Divine Pony | Divine Stallion https://elementscommunity.org/forum/index.php?topic=5485.msg57042#msg57042
« Reply #35 on: April 21, 2010, 01:49:12 pm »
You could either raise the base it heals to, or change the skill to something more unique.

 

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