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Offline EmeraldTigerTopic starter

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Diversity | Diversity https://elementscommunity.org/forum/index.php?topic=44949.msg1019282#msg1019282
« on: December 03, 2012, 06:47:25 pm »
NAME:
Diversity
ELEMENT:
Time/Aether
COST:
5 :time/ :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Rewind a creature if it comes into play next to an identical creature. (Immaterial creatures are exempt.)
NAME:
Diversity
ELEMENT:
Time/Aether
COST:
4 :time/ :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Rewind a creature if it comes into play next to an identical creature. (Immaterial creatures are exempt.)

ART:
EmeraldTiger, the mark by TheManuz, background by jacker
IDEA:
EmeraldTiger, THEACCUSO(name)
NOTES:

SERIES:

« Last Edit: January 14, 2013, 05:41:29 pm by EmeraldTiger »
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Offline OdinVanguard

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Re: Continuum | Continuum https://elementscommunity.org/forum/index.php?topic=44949.msg1019289#msg1019289
« Reply #1 on: December 03, 2012, 07:23:47 pm »
An interesting idea. I have a feeling it will be a little to situational, however. There are only a few deck archetypes this would be useful against... namely those that spam certain creatures.
-FFQ, pharaoh
-Fractal based spam
-Mitosis based spam
-Boneyard Spam

The only other decks this would be really useful against are those that rely on a single creature type... There it would limit them to 3 in play at once... sadly it would do little good against one of the main creatures that have gotten people fussy about that in the first place, graboids. Since they enter play burrowed, they would be unaffected.

The only major use I could see for this is as an auto winder in the boneyard spam deck type. It would allow the player to automatically rewind the skeletons as they get created, without needing to spend quanta and / or cards. It would be much more effective than the current Eternity based setup.
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Offline OldTrees

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Re: Continuum | Continuum https://elementscommunity.org/forum/index.php?topic=44949.msg1019293#msg1019293
« Reply #2 on: December 03, 2012, 07:43:19 pm »
I see Space. I see Time. I do not see Continuum.
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Offline EmeraldTigerTopic starter

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Re: Continuum | Continuum https://elementscommunity.org/forum/index.php?topic=44949.msg1019413#msg1019413
« Reply #3 on: December 04, 2012, 04:36:16 am »
I see Space. I see Time. I do not see Continuum.

Then what do I have here?
Is it a viable mechanic?
Is it too situational?
Will any mechanic playing with space/time variables be somewhat situational?
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Offline OldTrees

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Re: Continuum | Continuum https://elementscommunity.org/forum/index.php?topic=44949.msg1019424#msg1019424
« Reply #4 on: December 04, 2012, 05:42:13 am »
I see Space. I see Time. I do not see Continuum.

Then what do I have here?
Is it a viable mechanic?
Is it too situational?
Will any mechanic playing with space/time variables be somewhat situational?

1,2,3) You have a far too situational mechanic that has not been tied to the name.
4) Not necessarily. If it uses the variables in a non situational manner and if the variables it is permitted to use are not situational then it would not be situational.
Honestly you jumped too fast on the design process. Your presmithy thread is the best spot to progress from.
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Offline OdinVanguard

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Re: Continuum | Continuum https://elementscommunity.org/forum/index.php?topic=44949.msg1019633#msg1019633
« Reply #5 on: December 04, 2012, 11:50:20 pm »
Some oddball ideas for alternative concepts of the continuum mechanic if you decide to rework the card:
1) Allow :aether and :time to be substituted for each other - eg time-space continuum
2) Allow casting costs of a target card to "accumulate" on the card as quanta is generated - continuous casting
3) Suspend normal draw phase, and cause players to instead draw after every 2 (or maybe 3) cards played or discarded by either player (this is giving more of a mind-time connection than time-space connection though)
4) Suspend normal creature attack timings and instead link them to card playing, discarding and / or skill usages,
E.g. each creature gets assigned an attack "cooldown" based on total combined cost, hp, and attack power. Every time a player takes an action (plays or draws a card, discards, activates an ability, etc) all creature cooldowns tick down by 1. Whenever a cooldown hits 0 the creature gets an attack.

The wording may be tricky for 3 or especially 4... maybe something like:
"Attacks now occur due to actions (drawing, casting, skill use, etc). Creatures with low combined stats will be faster."
« Last Edit: December 04, 2012, 11:57:38 pm by OdinVanguard »
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Offline EmeraldTigerTopic starter

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Re: Continuum | Continuum https://elementscommunity.org/forum/index.php?topic=44949.msg1031898#msg1031898
« Reply #6 on: January 14, 2013, 05:13:36 am »
Seeking a new name for this. I want to keep the text if possible.
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Offline TheAccuso

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Re: Diversity | Diversity https://elementscommunity.org/forum/index.php?topic=44949.msg1032044#msg1032044
« Reply #7 on: January 14, 2013, 06:02:21 pm »
Maybe something like species limitation may work.
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Offline EmeraldTigerTopic starter

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Re: Diversity | Diversity https://elementscommunity.org/forum/index.php?topic=44949.msg1032224#msg1032224
« Reply #8 on: January 15, 2013, 04:33:07 am »
In Till submission this will be added to submission thread.
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Offline ZephyrPhantom

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Re: Diversity | Diversity https://elementscommunity.org/forum/index.php?topic=44949.msg1032227#msg1032227
« Reply #9 on: January 15, 2013, 04:43:55 am »
Aside from more splashable cost, why would I use this over Eternity?

Offline EmeraldTigerTopic starter

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Re: Diversity | Diversity https://elementscommunity.org/forum/index.php?topic=44949.msg1032234#msg1032234
« Reply #10 on: January 15, 2013, 05:04:58 am »
This happens automatically. this is some what an anti-fractal card. this is in a way is stronger than Eternity. I just realized this plus Aflatoxin is a deck lock. hmmm What to do? this + boneyard is awesome.
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Offline EmeraldTigerTopic starter

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Re: Diversity | Diversity https://elementscommunity.org/forum/index.php?topic=44949.msg1109675#msg1109675
« Reply #11 on: November 15, 2013, 08:17:11 pm »
This is just one of several hybrid ideas that was developed .
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