What also should not be forgotten is the added influence of Miracle, Shard of Divinity, and Petrify (Basilisk Blood). And in my little universe, a deck with Titan and Distortion would not run without Miracle (not if you're expecting to take 84 damage in one swing).
Titan (5 Gravity) + Animate Weapon (1 non-specific) + Twin Universe (6 Aether) + Distortion (? Aether)
That's not that complicated of a combo to pull off, if you have instant-win on mind (often doable on the second turn). Do it twice or add extra TU's, and you fell FG's all day long. The Miracle would only be needed if you didn't get your combo or quanta fast enough.
You also have the option to create a scaling formula to deal with high-HP creatures. For example, if you want to guarentee the player dies if he would create a creature with attack of 50, but not too horribly punished for flipping an Armagio with attack of 25:
DMG = 0.08 * ATK^2
Attack | Damage |
3 | 0 |
10 | 8 |
15 | 18 |
20 | 32 |
25 | 50 |
30 | 72 |
40 | 128 |
50 | 200 |