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SeddyRocky

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Re: Ghost of Time l Spectre of Time https://elementscommunity.org/forum/index.php?topic=6456.msg68864#msg68864
« Reply #12 on: May 14, 2010, 11:46:04 pm »
Boingo: Thank you very much. If you could also find the time to help me out with my other card idea, I would be truely grateful.

http://elementscommunity.org/forum/index.php/topic,6461.0.html (http://elementscommunity.org/forum/index.php/topic,6461.0.html)

Tea is good

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Re: Ghost of Time l Spectre of Time https://elementscommunity.org/forum/index.php?topic=6456.msg71522#msg71522
« Reply #13 on: May 20, 2010, 01:43:08 am »
CAn you make a creature with negative attack with this? Say you use the effect on an armagio multiple times, would it heal you or stop at 0 attack. Seems like a nice card.

Might seem redundant, but going with the synergy between time/death isn't a bad thing. You don't have to make a completely different duo every time you make a card.

Ant-n-ero

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Re: Ghost of Time l Spectre of Time https://elementscommunity.org/forum/index.php?topic=6456.msg72362#msg72362
« Reply #14 on: May 21, 2010, 02:45:58 pm »
CAn you make a creature with negative attack with this? Say you use the effect on an armagio multiple times, would it heal you or stop at 0 attack. Seems like a nice card.
I would say stop it at 0 imo
you already have vampires and liq shad and other stuff to heal you in darkness so this would possibly make it OP?

i mean, it already freezes for 1 go so you can effectively stop someone attacking by having equal spectres to enemies

Offline tallguy2241

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Re: Ghost of Time l Spectre of Time https://elementscommunity.org/forum/index.php?topic=6456.msg73281#msg73281
« Reply #15 on: May 23, 2010, 02:10:49 am »
A very creative card, with many creative uses.

SeddyRocky

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Re: Ghost of Time l Spectre of Time https://elementscommunity.org/forum/index.php?topic=6456.msg76772#msg76772
« Reply #16 on: May 28, 2010, 10:08:06 pm »
Indeed, it would probably stop at 1. Even if it wouldn't 2 time a charge is not even remotly useful to use as "Anti-matter"-kindof healing, 2 time = 1 hp healed.... not very efficient, especially since the target would be delayed one turn as well.

 Ant-n-ero: Well, the card is darkness but the ability is time. 2 time to freeze for 1 turn is not, in my opinion, op on a darkness card. It requiers a duo or more deck (can't really be splashed in due its high cost to maintain a age cycle) but is less effective in most rainbow decks (as they often revolve around Time and thus couldn't use an extra 2 a turn when rewind would be more effective).

This card has, hopefully, several uses. It can keep a poisoned but powerful creature in play, prevent for example an oty from growing powerful (not being able to use ability and loosing power!) or just downsize a creature so that it can be killed/devoured.


 

blarg: