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Offline Luminous

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Re: Disparity | Disparity https://elementscommunity.org/forum/index.php?topic=43058.msg536814#msg536814
« Reply #12 on: August 26, 2012, 08:41:17 pm »
Absorb :darkness per turn ? It works like a devourer,i got it but this sentence means 'Absorb 1 :darkness quanta if your opponent has'
You might wanna change that.
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Offline furballdnTopic starter

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Re: Disparity | Disparity https://elementscommunity.org/forum/index.php?topic=43058.msg536815#msg536815
« Reply #13 on: August 26, 2012, 08:47:18 pm »
Absorb :darkness per turn ? It works like a devourer,i got it but this sentence means 'Absorb 1 :darkness quanta if your opponent has'
You might wanna change that.
It absorbs from you, not the opponent. Just like how flooding says "absorb :water per turn". I'm going to change it from a permanent to spell, so I will get rid of the upkeep cost.

Offline blarp

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Re: Disparity | Disparity https://elementscommunity.org/forum/index.php?topic=43058.msg536860#msg536860
« Reply #14 on: August 27, 2012, 12:33:37 am »
Doesn't this card fk up whoever goes second? Lets say I run a darkness deck with like 18 pillars, 6 of these, and 6 dragons, this would instantly neg a rainbow deck like 4-5 cards. Also kinda cheap with SoB...

Maybe just your opponents handsize is reduced by 1 per each of these cards in play? That isn't a horrible effect even though it's a big nerf.
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Offline jawdirk

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Re: Disparity | Disparity https://elementscommunity.org/forum/index.php?topic=43058.msg536921#msg536921
« Reply #15 on: August 27, 2012, 04:41:43 am »
All the potential to abuse this card is in the turn that it is played, forcing OP to dump his whole hand. Multi-turn doesn't really matter at all.

It is quite easy to abuse. This + silence for example. Its cost must be too high to play on the first turn. I think 6 :darkness. Personally, I think something like this would be more fun:

permanent, casting cost 2 :darkness. Maximum hand size of both players is reduced by 2.

Offline furballdnTopic starter

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Re: Disparity | Disparity https://elementscommunity.org/forum/index.php?topic=43058.msg537434#msg537434
« Reply #16 on: August 30, 2012, 01:19:47 am »
Cost is now 6|5 and a spell, also blockable by sanct.

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Re: Disparity | Disparity https://elementscommunity.org/forum/index.php?topic=43058.msg538844#msg538844
« Reply #17 on: September 03, 2012, 10:01:30 pm »
Awesome idea, however there are lot of mono- :darkness which can stay with only a Disparity in their hand (especially Devourer-based decks which can gain extra :darkness quanta by draining your opponent's quanta pool). Furthermore, Pestal or Ghosmare is a super-deck with this... Put a discarding cap, like discard up to 3 cards max or someting similar.
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Offline furballdnTopic starter

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Re: Disparity | Disparity https://elementscommunity.org/forum/index.php?topic=43058.msg538852#msg538852
« Reply #18 on: September 03, 2012, 10:22:03 pm »
Awesome idea, however there are lot of mono- :darkness which can stay with only a Disparity in their hand (especially Devourer-based decks which can gain extra :darkness quanta by draining your opponent's quanta pool). Furthermore, Pestal or Ghosmare is a super-deck with this... Put a discarding cap, like discard up to 3 cards max or someting similar.
Disparity is a powerful card, so it is alongside dimensional shield level cost (6|5 is pretty high cost that you won't see it coming out first turn, and very rarely second turn)

Decks that want to make use of this will often have to redistribute cards and quanta, changing ghostmares and pestals if they were to add this.

If a player using this expects a 3 card max discard, they'd have to have 3 cards less than the opponent. Most games have around a 1-2 card difference between player hands. Pestal would have a hard time using this due to hand clogging with fractal.

Offline Pella

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Re: Disparity | Disparity https://elementscommunity.org/forum/index.php?topic=43058.msg1068121#msg1068121
« Reply #19 on: May 08, 2013, 01:15:02 pm »
I like this idea.  :)

"Cannot have more cards than you" is vague.  Cards where?  Hand?  Deck?  In play?

I propose the following text, which specifies that the card affects the hand.  The proposed text also specifies the potential need to discard more than one card.  I verified that the proposed text fits in the card text area.

Quote
"Opponent's hand cannot be larger than yours next turn.  Opponent must discard as many cards as needed."
« Last Edit: May 08, 2013, 01:16:49 pm by Pella »
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Offline Jaydos99

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Re: Disparity | Disparity https://elementscommunity.org/forum/index.php?topic=43058.msg1123532#msg1123532
« Reply #20 on: January 28, 2014, 10:42:48 am »
I can see a nightmare + ghost of past + disparity OTK or 2TK combo possible if this card is implemented. A deck full of upgraded pillars could probably unleash the combo quite quickly as well due to fast quantum gain  and very quickly reduce cards in hand to just 1 ghost of past (or maybe even no cards in hand if lucky). Great card idea! Just needs rigorous testing so as to make sure it's not to OP.

For example if you are left with 1 card in your hand after playing ghost of past + nightmare + disparity and the opponent has 8 cards in hand, they will have to discard 7 cards. If 5 of those were upped ghosts then you're looking at 65 damage + 10 nightmare damage + 9 ghost of past attack damage = 84 hp


 

anything
blarg: