Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Anarook on April 18, 2011, 02:22:39 am

Title: Disarmament | Demilitarization
Post by: Anarook on April 18, 2011, 02:22:39 am
Resubbing an old idea here.

(http://i301.photobucket.com/albums/nn44/Anarook/elementsccg/Disarmament-elementsccg.png)
(http://i301.photobucket.com/albums/nn44/Anarook/elementsccg/uDisarmament-elementsccg.png)
NAME:
Disarmament
ELEMENT:
Time
COST:
4  :time
TYPE:
Permanent
ATK|HP:
TEXT:
Destroy both players weapons
when this card is played. 
Neither player can use a
weapon card as long as this
card remains in play.
NAME:
Demilitarization
ELEMENT:
Time
COST:
4  :time
TYPE:
Permanent
ATK|HP:
TEXT:
Destroy both players weapons
and shields when this card is
played.  Neither player can use
a weapon or shield card as long
as this card remains in play.
ART:
http://commons.wikimedia.org/wiki/File:Chem_disarmament_agency_russia.jpg (http://commons.wikimedia.org/wiki/File:Chem_disarmament_agency_russia.jpg)
IDEA:
Anarook
NOTES:
SERIES:
Title: Re: Disarmament|Demilitarization
Post by: Flayne on April 18, 2011, 02:24:33 am
cool idea, especially syncs with protect artifact.
this a good anti-flying weapon card.
Costs seems fair.

this, gets my approval 100%

excellent card idea.

one question, does it destroy morning glory aswell?
Title: Re: Disarmament|Demilitarization
Post by: Anarook on April 18, 2011, 02:26:05 am
Actually the original idea didn't include destroying flying weapons, but it would prevent creating more.
Goodbye divine glory.
Title: Re: Disarmament|Demilitarization
Post by: Flayne on April 18, 2011, 02:28:10 am
Actually the original idea didn't include destroying flying weapons, but it would prevent creating more.
Goodbye divine glory.
thats what i meant, the opponent can no longer generate flying weapons, essentially anti flying weapon decks.
Title: Re: Disarmament|Demilitarization
Post by: neverstop4325 on April 18, 2011, 02:29:25 am
In the upgraded part, my suggestion is for the opponent to not have a weapon as long as the card is in play.
Title: Re: Disarmament|Demilitarization
Post by: Flayne on April 18, 2011, 02:30:25 am
In the upgraded part, my suggestion is for the opponent to not have a weapon as long as the card is in play.
nah then its too OP, essentially you could pwn him with your own flying weapon deck, id prefer a mutual effect.
Title: Re: Disarmament|Demilitarization
Post by: Anarook on April 18, 2011, 02:31:12 am
The idea is to make it affect both players to keep it balanced.
Disabling your opponents weapon at no cost to yourself isn't exactly fair, especially if this gets protected.
Title: Re: Disarmament|Demilitarization
Post by: Monox D. I-Fly on April 18, 2011, 02:34:17 am
Good idea. Crusaders will hate this.  8)
Title: Re: Disarmament|Demilitarization
Post by: unknown89089 on April 18, 2011, 02:38:44 am
But exactly what link does this have with Time? I could see it with Light (if light represents good) with Light disarming people to have peace, but that would interfere with Crusader, so... yeah.
Title: Re: Disarmament|Demilitarization
Post by: Flayne on April 18, 2011, 02:41:12 am
But exactly what link does this have with Time? I could see it with Light (if light represents good) with Light disarming people to have peace, but that would interfere with Crusader, so... yeah.
What exactly does a pharaoh or scarab (time isn't exactly Egyptian last i checked) or a fate egg (random = entropy) have to do with time?
answer that first.
Title: Re: Disarmament|Demilitarization
Post by: Anarook on April 18, 2011, 02:42:15 am
The "this shoudl be light" arguement came up last time.
You've already stated this is too on par with crusader.
Other than that, time is for both speeding up and slowing down the game.
This certainly slows it down.

And I had that "this sounds like time" feeling, dunno why =/
Title: Re: Disarmament|Demilitarization
Post by: Anarook on April 18, 2011, 02:42:51 am
edit* whaaa dupe post
Title: Re: Disarmament|Demilitarization
Post by: unknown89089 on April 18, 2011, 02:45:03 am
But exactly what link does this have with Time? I could see it with Light (if light represents good) with Light disarming people to have peace, but that would interfere with Crusader, so... yeah.
What exactly does a pharaoh or scarab (time isn't exactly Egyptian last i checked) or a fate egg (random = entropy) have to do with time?
answer that first.
Well Fate Egg relates to Time because you use time to speed up time and it grows, but for Pharaoh and Scarab, I have no idea. Scarab is understandable-ish, whatever Pharaoh is most likely Scarab would be that Element too.
Title: Re: Disarmament|Demilitarization
Post by: neverstop4325 on April 18, 2011, 02:45:44 am
But exactly what link does this have with Time? I could see it with Light (if light represents good) with Light disarming people to have peace, but that would interfere with Crusader, so... yeah.
This goes good with time i don't see why you don't agree with that.
Title: Re: Disarmament|Demilitarization
Post by: Flayne on April 18, 2011, 02:46:51 am
But exactly what link does this have with Time? I could see it with Light (if light represents good) with Light disarming people to have peace, but that would interfere with Crusader, so... yeah.
What exactly does a pharaoh or scarab (time isn't exactly Egyptian last i checked) or a fate egg (random = entropy) have to do with time?
answer that first.
Well Fate Egg relates to Time because you use time to speed up time and it grows, but for Pharaoh and Scarab, I have no idea. Scarab is understandable-ish, whatever Pharaoh is most likely Scarab would be that Element too.
it is still random creatures, more entropy related if u ask me. but that's already been discussed somewhere else i think. I could chuck a whole bunch of those on you. ex: why is an elf associated with entropy?, a lot would argue it should be a life card.
so this discussion is pointless.
Title: Re: Disarmament|Demilitarization
Post by: Monox D. I-Fly on April 18, 2011, 02:51:54 am
But exactly what link does this have with Time? I could see it with Light (if light represents good) with Light disarming people to have peace, but that would interfere with Crusader, so... yeah.
Ah. I didn't realize its element when I saw it for the first time. I think even "other" suits better, but if you decide this way, the cost should be increased.

What exactly does a pharaoh or scarab (time isn't exactly Egyptian last i checked) or a fate egg (random = entropy) have to do with time?
answer that first.
I think that's because Pharaoh is just someone from the past, Scarab makes something decayed faster, and Fate Egg will hatch along with the time. Each one of them does make sense at all.
Title: Re: Disarmament|Demilitarization
Post by: Flayne on April 18, 2011, 02:55:10 am
But exactly what link does this have with Time? I could see it with Light (if light represents good) with Light disarming people to have peace, but that would interfere with Crusader, so... yeah.
Ah. I didn't realize its element when I saw it for the first time. I think even "other" suits better, but if you decide this way, the cost should be increased.

What exactly does a pharaoh or scarab (time isn't exactly Egyptian last i checked) or a fate egg (random = entropy) have to do with time?
answer that first.
I think that's because Pharaoh is just someone from the past, Scarab makes something decayed faster, and Fate Egg will hatch along with the time. Each one of them does make sense at all.
no it doesnt, because thats like saying a train is related with time because it makes transport faster. doesnt make sense at all. I could just apply anything that has something to do with speed and consider it as time. unless you take the time measuring unit of light years, thats more time related, because its something that measures time rather than distance.
and fate egg is random creatures, imo it has more to do with  :entropy, but thats a discussion for another time.
Title: Re: Disarmament|Demilitarization
Post by: astraldragoon on April 18, 2011, 03:00:01 am
But exactly what link does this have with Time? I could see it with Light (if light represents good) with Light disarming people to have peace, but that would interfere with Crusader, so... yeah.
Ah. I didn't realize its element when I saw it for the first time. I think even "other" suits better, but if you decide this way, the cost should be increased.

What exactly does a pharaoh or scarab (time isn't exactly Egyptian last i checked) or a fate egg (random = entropy) have to do with time?
answer that first.
pharaoh, egypt still shining nowaday even from past i think it fits  :time, scarab also for same reason and sync.
but i agree fate egg should have a  :entropy ability cost, it fits  :entropy random
but if skill cost was  :entropy fate egg will need a buff, cause this card would be to much UP for that dual cost.

I think that's because Pharaoh is just someone from the past, Scarab makes something decayed faster, and Fate Egg will hatch along with the time. Each one of them does make sense at all.
no it doesnt, because thats like saying a train is related with time because it makes transport faster. doesnt make sense at all. I could just apply anything that has something to do with speed and consider it as time. unless you take the time measuring unit of light years, thats more time related, because its something that measures time rather than distance.
and fate egg is random creatures, imo it has more to do with  :entropy, but thats a discussion for another time.
Title: Re: Disarmament|Demilitarization
Post by: Anarook on April 23, 2011, 12:19:58 am
Bump - want a few more opinions on this.
Title: Re: Disarmament|Demilitarization
Post by: unknown89089 on April 23, 2011, 01:31:56 am
I can rarely see the un-upped one used in PvP1, as usually, they won't have weapons anyways, but it would be extremely useful for beginners, since they wouldn't have many rares yet, it would bring down the opponent.
blarg: