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Offline Calindu

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Re: Cave In | Total Cave In https://elementscommunity.org/forum/index.php?topic=36779.msg463782#msg463782
« Reply #12 on: February 23, 2012, 06:56:58 pm »
Click here to add title?Better fix that!
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Offline MartyrXTopic starter

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Re: Cave In | Total Cave In https://elementscommunity.org/forum/index.php?topic=36779.msg463791#msg463791
« Reply #13 on: February 23, 2012, 07:38:23 pm »
Click here to add title?Better fix that!
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Offline Mithcairion

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Re: Cave In | Total Cave In https://elementscommunity.org/forum/index.php?topic=36779.msg463915#msg463915
« Reply #14 on: February 24, 2012, 03:13:59 am »
I'm curious, what brought you to the idea that the number of creatures an opponent controls should be the determining factor in the damage done?  I don't dislike the idea, it is simply a bit different (to someone who doesn't browse the CI&A boards much) and I'm not quite sure if it fits :earth or could possibly be tweaked thematically.  Balance-wise, it certainly doesn't feel OP to me, and probably even UP, considering most times you don't have more than 6-8 creatures out in a game unless of course Fractal is involved.  For that reason, I would consider either reducing the costs or changing the damage mechanism (maybe 5+X damage, or the like?).
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Offline mrtwigie01

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Re: Cave In | Total Cave In https://elementscommunity.org/forum/index.php?topic=36779.msg463934#msg463934
« Reply #15 on: February 24, 2012, 04:09:59 am »
I don't like the name "total cave in" for upgraded
maybe total collapse??

Offline furballdn

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Re: Cave In | Total Cave In https://elementscommunity.org/forum/index.php?topic=36779.msg463955#msg463955
« Reply #16 on: February 24, 2012, 06:21:09 am »
What about a cooler sounding name? Mudslide? Tectonic slip? Avalanche?

Offline oblivion1212

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Re: Cave In | Total Cave In https://elementscommunity.org/forum/index.php?topic=36779.msg463974#msg463974
« Reply #17 on: February 24, 2012, 08:14:42 am »
Fissure? Ground Break? Tunnel Drive?

meh, don't really like "Cave In", sounds to be based on terrain.. (yep, pointing at pillars)

awesome card, dood..
pretty card art  :o :o

Offline Sevs

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Re: Cave In | Total Cave In https://elementscommunity.org/forum/index.php?topic=36779.msg463982#msg463982
« Reply #18 on: February 24, 2012, 09:11:35 am »
At the cost it is at, I would probably never use it, but the card idea itself with that mechanism is very interesting. For the unupgraded, I would possibly either 2X damage or include both like the upped but with higher cost.
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Offline Toxx

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Re: Falling Rocks | Cave In https://elementscommunity.org/forum/index.php?topic=36779.msg472739#msg472739
« Reply #19 on: March 20, 2012, 08:40:01 pm »
Such a good card idea. I suggest perhaps the opponent creatures should be delayed for one turn after it's activation to go with the "Cave In" theme although this card is great how it is. Maybe a name change to something like "Quake" would be good also. You have my vote!

 

anything
blarg: