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Offline Mathematistic

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Re: Diffusion | Osmosis https://elementscommunity.org/forum/index.php?topic=36041.msg454263#msg454263
« Reply #12 on: January 29, 2012, 05:56:05 am »
This card seems quite overpowered, especially if going for a fractal water deck. This card paired with fractal and shard of Patience would make for an almost unbeatable combo, as you could have a RoL deck, use 2 of these, one shard of patience, and suddenly you have an unbeatable force of RoL's, all with 5/5.
RoL Drowns  ;D

One question: is the +0/+1 "heal" (like in guardian angel) or simply add hp (Like in plate armour)?
Does not kill non- :water creatures. Reading helps, sir.

Like Plate Armor.
Then it might be a bit OP... this makes lots spam decks unkillable... from the simplest FFQ to scarab spam/RoL hope. Even RoF can't dispose of those properly with the addition of this card (AND the upgraded version costs nothing!) Most CC are nerfed then, while this card buffs devour. Think of an oty that has double growth rate.
I would have preferred heal instead of add hp.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline ZephyrPhantomTopic starter

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Re: Diffusion | Osmosis https://elementscommunity.org/forum/index.php?topic=36041.msg454971#msg454971
« Reply #13 on: January 30, 2012, 09:11:10 pm »
Then it might be a bit OP... this makes lots spam decks unkillable... from the simplest FFQ to scarab spam/RoL hope. Even RoF can't dispose of those properly with the addition of this card (AND the upgraded version costs nothing!) Most CC are nerfed then, while this card buffs devour. Think of an oty that has double growth rate.
I would have preferred heal instead of add hp.
Not really. It takes 3 turns for an RoL and 2 turns for Firefly to outgrow RoF, which is 3 damage. The only card this can immediately counter is Thunderstorm, which is already pretty weak by itself.

As for Otyugh, it's only a matter of time before you can capably Devour everything on the field.

Blessing makes upped Otyugh 3 | 8 for 2  :light:gravity + 2 cards + 0 turns.
Osmosis makes upped Otyugh 0 | 8 for 5 :gravity + 2 cards + 2 turns.

Overall, Osmosis is slower to start up but has greater long-term potential. Rush decks are likely to be vulnerable to upped Otyugh itself and Blessing makes Otyugh more immediately stronger, which would probably be preferred unless the creature in question is not a threat for at least 1 or 2 turns after an Otyugh/Osmosis combo hits the field. IMHO, Osmosis works better with cards like Gravity Shield, Acceleration, and Liquid Shadow that use HP as a drawback/defensive method instead of an offensive method (combos such as Otyugh/Osmosis are viable in some situations such as limited deckbuilding or a  :gravity / :water Control rush.)

Offline Drake_XIV

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Re: Diffusion | Osmosis https://elementscommunity.org/forum/index.php?topic=36041.msg455064#msg455064
« Reply #14 on: January 31, 2012, 12:26:21 am »
Just a technicality in your explanation, but I think you mean Scarabs rather than Fireflies in the case of outgrowing RoF.

Offline ZephyrPhantomTopic starter

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Re: Diffusion | Osmosis https://elementscommunity.org/forum/index.php?topic=36041.msg455066#msg455066
« Reply #15 on: January 31, 2012, 12:31:10 am »
Just a technicality in your explanation, but I think you mean Scarabs rather than Fireflies in the case of outgrowing RoF.
Mathematistic mentioned FFQ (which spawns Fireflies that probably need more protection than the FFQ), Scarabs, and RoL/Hope.

To outgrow RoF you need a creature to go to 4 HP.
Turn 1
Osmosis on Firefly. Firefly gains +1 HP, 3 | 2 -> 3 | 3
Turn 2
Firefly gains +1 HP. 3 | 3 -> 3 | 4. Firefly can now survive RoF.

Depending on how quickly you can play them, Scarabs could potentially grow at the same rate or faster. (If you manage to get 3 scarabs and an Osmosis out ASAP chances are you've already have a steady advantage against an opponent w/targetable creatures.)

 

anything
blarg: