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Offline lokiburn4

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Re: Diffusion | Dispersion https://elementscommunity.org/forum/index.php?topic=16598.msg245383#msg245383
« Reply #12 on: January 11, 2011, 08:59:44 pm »
One thing that I like about this card is that it (technically) empowers the :darkness :entropy duo more when combined with Nightmare - not only do you screw them over of a potentially important tide-turner, but you also fill their hand with cards that they don't need.
Absolutely!  That would be an epic screw over!

I am strongly in favor of cards like this. Silence is similar, falling into the sundial, rewind, nightmare modes of manipulating your opponents deck and choices. These types of alternate cards make for some good spice in the game. They might not decimate your opponents life points, but tweaking their options just when they thought they had you is actually one of the most satisfying ways to win! Neurotoxin takes the cake of all time annoyingness I’d have to say, with antimatter and rewind close behind. Diffusion could be more than a welcome addition to the 3rd tier of annoying elements tricky playstyles. Especially with nightmare.

Since you were thinking of ways to spice up the card, although I think it’s great as is, here’s some wild thoughts I had:
-   Show your opponents card as it gets shuffled into his deck. (maybe that was the plan already? I don’t know)
-   After you use Diffusion, IT gets shuffled back into YOUR deck as well! I know that’s kind of crazy OP, but maybe with a significantly higher cost, this could be viable… maybe 3 :entropy unupped-only use once, and 10 :entropy upgraded - reshuffle

That’s all I have. Great Work!

Offline Amilir

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Re: Diffusion | Dispersion https://elementscommunity.org/forum/index.php?topic=16598.msg247266#msg247266
« Reply #13 on: January 14, 2011, 12:50:32 pm »
The concept is great, but the balancing needs a little work.  For point of comparison, other single turn delay cards cost no more than three unupgraded.  Silence, rewind, and nightmare are all significantly cheaper.  For another problem, it doesn't really do as much damage as rewind.  While your opponent may not get their card back immediately, it's unlikely to be an important card because you can't target it, and it doesn't cost your opponent anything BUT that card.  A card they were not yet able to play usefully anyway.  Not to mention your opponent can frequently prevent the problem just by playing everything as in comes into their hand.  How to balance this?  We could drop the cost to 2/1 easily enough, but that's actually still weak.  It could switch to hitting two cards at once, providing card advantage.  This stays within the theme well, and is the solution I prefer.  The last idea I have is to make it like rewind, but to let it target permanents as well.  This seems a little too similar sadly, but is perhaps the most balanced method.  Now, you could do something outlandish like make the diffused card shuffle back into either deck instead of just your opponent's, but I don't have any idea how to balance that properly.  I think it would be the most fun way to deal with this.  Entropy is well designed to use many types of quanta already anyway.

Kamcio32

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Re: Diffusion | Dispersion https://elementscommunity.org/forum/index.php?topic=16598.msg253514#msg253514
« Reply #14 on: January 21, 2011, 08:14:48 pm »
...I like it but I think that will be better as there will be more cost.

 

blarg: