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Offline OdinVanguardTopic starter

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Diatom | Phytoplankton https://elementscommunity.org/forum/index.php?topic=50985.msg1094930#msg1094930
« on: August 28, 2013, 12:17:18 am »
NAME:
Diatom
ELEMENT:
Water
COST:
1 :water
TYPE:
Creature
ATK|HP:
1|3
TEXT:
Phosphorescence: Adds three quanta to its owner's lowest non-zero pool after any turn an effect affects this card.
NAME:
Phytoplankton
ELEMENT:
Water
COST:
1
TYPE:
Creature
ATK|HP:
1|2
TEXT:
Fluorescence: Adds two quanta to its owner's lowest non-zero pool immediately when affected by any effect.

ART:
Artwork web-site: http://en.wikipedia.org/wiki/File:Diatoms_through_the_microscope.jpg
IDEA:
OdinVanguard

Thanks to Keolino for revision suggestions.
NOTES:
"Today is a day to go with the Ebb and Flow of things"

"When life gives you limes, make green quanta... then aim for the eyes and squeeze... life has it coming."


Yet another nod to those looking for more science inspired cards

Like many past attempts, a major goal for this card is to provide players of multi-color deck with a way to stabilize their deck's quanta needs.

The abilities of both creatures require the creature to get affected by some outside spell or effect function.

This is not limited to single target effects, however, so it includes mass target spells like dry-spell as well as any shields that interact with attacking creatures (thorns, fire shield, skull buckler)

In order for phosphorescence to work, the creature must (obviously) survive the interaction (and not lose its ability in the process).

The fluorescence ability is much more flexible. Since the quanta is generated immediately, it opens up interactions with many spells that would not be possible unused. This is compensated for by having it produce less quanta (E.g. cremation, liquid shadow, lobotomize, etc.) … Of course killing or lobotomizing still prevents further use, but you at least get a 1 time deal.

In both cases, the ability can only function once per turn (like salvagers). So if you cast freeze followed by shockwave on a hapless phytoplankton you would only get back 2 quanta, not 4.

I'm open to any further suggestions etc. on balance for this card. I do want it to be widely available to all decks, though, since the goal is to make life easier for users of multi-color decks (without having to resort to full rainbow based production like nova and quantum pillars). This means that costs should stay low enough to keep the card splashable.

SERIES:


Spoiler for Old Version:
NAME:
Diatom
ELEMENT:
Water
COST:
0
TYPE:
Creature
ATK|HP:
0|3
TEXT:
Phosphorescence: Generates three quanta matching the element of the last spell or effect to target it each turn.
NAME:
Phytoplankton
ELEMENT:
Water
COST:
1
TYPE:
Creature
ATK|HP:
0|3
TEXT:
Fluorescence: Instantly generates two quanta of the same element as any spell or effect that targets it.

ART:
Artwork web-site: http://en.wikipedia.org/wiki/File:Diatoms_through_the_microscope.jpg
IDEA:
OdinVanguard
NOTES:
"Today is a day to go with the Ebb and Flow of things"

"When life gives you limes, make green quanta... then aim for the eyes and squeeze... life has it coming."


Yet another nod to those looking for more science inspired cards

Like many past attempts, a major goal for this card is to provide players of multi-color deck with a way to stabilize their deck's quanta needs.

The abilities of both creatures require targeting the creature to function.
For phosphorescence, the ability will only produce quanta on turns where the creature has been targeted. This includes the opponents last round as well as the owner's current round.
In order to work, the creature must (obviously) survive the interaction (and not lose its ability in the process).
The fluorescence ability is much more flexible. Since the quanta is generated immediately, it opens up interactions with many spells that would not be possible unused. (E.g. cremation, liquid shadow, lobotomize, etc.) … Of course killing or lobotomizing still prevents further use, but you at least get a 1 time deal.

In both cases, the ability can only function once per turn (like salvagers). So if you cast freeze followed by shockwave on a hapless phytoplankton you would only get back 2 :water quanta, not 2 :water and 2 :air quanta.

I'm open to suggestions etc. on balance for this card. I do want it to be widely available to all decks, though, since the goal is to make life easier for users of multi-color decks (without having to resort to full rainbow based production like nova and quantum pillars)

For spells, the quanta produced is straightforward… Creature abilities is a little more tricky, but I do want it to be a part of the card… So I put it to a vote, should the quanta generated match the element of the permeant that caused the effect or should it match the element of the quanta used to cast it?

SERIES:

« Last Edit: August 29, 2013, 04:04:38 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Keolino

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Re: Diatom | Phytoplankton https://elementscommunity.org/forum/index.php?topic=50985.msg1094989#msg1094989
« Reply #1 on: August 28, 2013, 10:38:39 am »
Aside from the use with Imolation (Cremation) to sacrifice the upped one, this card seems pretty useless...

You can get some quanta back which you used with blessing or chaos power, but aside from that... Maybe some food for Otyughs or targets for Mutation/ Fallen Druid, but even that is stupid.

It would be stupid to use a CC-card and this card, just to get 3 quanta... You would have been better of taking two Pillars in your deck. But you can't increase the gained quanta of the upgraded card, because it would overpower the use of Imolation.

For spells, the quanta produced is straightforward… Creature abilities is a little more tricky, but I do want it to be a part of the card… So I put it to a vote, should the quanta generated match the element of the permeant that caused the effect or should it match the element of the quanta used to cast it?
I think the quanta of the creature card would be better. (Since some cards like Virus don't even use any quanta for their ability.)
What's the speed of dark?

Offline OdinVanguardTopic starter

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Re: Diatom | Phytoplankton https://elementscommunity.org/forum/index.php?topic=50985.msg1095017#msg1095017
« Reply #2 on: August 28, 2013, 03:45:09 pm »
Aside from the use with Imolation (Cremation) to sacrifice the upped one, this card seems pretty useless...

You can get some quanta back which you used with blessing or chaos power, but aside from that... Maybe some food for Otyughs or targets for Mutation/ Fallen Druid, but even that is stupid.

It would be stupid to use a CC-card and this card, just to get 3 quanta... You would have been better of taking two Pillars in your deck. But you can't increase the gained quanta of the upgraded card, because it would overpower the use of Imolation.

For spells, the quanta produced is straightforward… Creature abilities is a little more tricky, but I do want it to be a part of the card… So I put it to a vote, should the quanta generated match the element of the permeant that caused the effect or should it match the element of the quanta used to cast it?
I think the quanta of the creature card would be better. (Since some cards like Virus don't even use any quanta for their ability.)
Fractal + SoP + this (high :water generation per turn)
Then dry spell. (major burst :water generation)
-> Ice bolt rusher ;)

Ex:
first fractal + these + sop (~ round 3?) -> +14 :water that turn
wait for second fractal ~ round 5 (42 :water total by then)
dry spell -> hit water cap by round 6.

...but I do see the point, there's just not enough abilities that can target your own creatures... I'll see if I can rework the concept somehow.
« Last Edit: August 28, 2013, 03:54:01 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Keolino

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Re: Diatom | Phytoplankton https://elementscommunity.org/forum/index.php?topic=50985.msg1095021#msg1095021
« Reply #3 on: August 28, 2013, 04:05:19 pm »
Please read the (your) description of this card:

The abilities of both creatures require targeting the creature to function.

Only cards like Fire Lance, Blessing, Congeal, etc. are "targeting" a creature. Rain of Fire, Thunderstorm, Dry Spell, Shard of Patience, and whatever aren't "targeting". Only that red cross means that a creature is targeted. So maybe you should change the description...
What's the speed of dark?

Offline OdinVanguardTopic starter

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Re: Diatom | Phytoplankton https://elementscommunity.org/forum/index.php?topic=50985.msg1095030#msg1095030
« Reply #4 on: August 28, 2013, 05:10:12 pm »
Please read the (your) description of this card:

The abilities of both creatures require targeting the creature to function.

Only cards like Fire Lance, Blessing, Congeal, etc. are "targeting" a creature. Rain of Fire, Thunderstorm, Dry Spell, Shard of Patience, and whatever aren't "targeting". Only that red cross means that a creature is targeted. So maybe you should change the description...

Hmm... I see the confusion here. My main point was that this card's effect would not trigger unless an outside influence actually affects the card.

What I have seen in a number of card submission discussions over the last few years, "targeting" refers to both mass targeting effects, such as rain of fire, as well as effects such as fire lance (usually refered to as direct or single target effects)... but this has been a subject of great debate in the past if memory serves me.

At any rate, I am working on rewording the card to make it a little more broadly useful. I'll see if I can be a bit more clear on the effect when I repost.


So I'm thinking something like this may be more useful:
  • "Phosphorescence: Adds three quanta to its owner's lowest non-zero pool after any turn an effect affects this card."
  • "Fluorescence: Adds two quanta to its owner's lowest non-zero pool immediately when affected by any effect."
Basically it always adds to its owner's lowest pool instead of the element of the effect that affects it.
Does this seem more useful, and is the wording clear enough?
(incidentally, since this triggers upon being affected by an effect rather than requiring targeting, it will also interact with at least some shields)
« Last Edit: August 28, 2013, 05:51:55 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Keolino

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Re: Diatom | Phytoplankton https://elementscommunity.org/forum/index.php?topic=50985.msg1095037#msg1095037
« Reply #5 on: August 28, 2013, 06:27:58 pm »
At any rate, I am working on rewording the card to make it a little more broadly useful. I'll see if I can be a bit more clear on the effect when I repost.


So I'm thinking something like this may be more useful:
  • "Phosphorescence: Adds three quanta to its owner's lowest non-zero pool after any turn an effect affects this card."
  • "Fluorescence: Adds two quanta to its owner's lowest non-zero pool immediately when affected by any effect."
Basically it always adds to its owner's lowest pool instead of the element of the effect that affects it.
Does this seem more useful, and is the wording clear enough?
(incidentally, since this triggers upon being affected by an effect rather than requiring targeting, it will also interact with at least some shields)

Sounds interesting, but if it is going to be activated by thorn carapace, fire shield and things like that, this card gets more interesting :D Maybe make both upped and unupped stats to 1/3 (so that it is effected by shields even without a buff card (chaos power, blessing)), with a Quanta cost unupped 1 :water and upped 1 :rainbow
What's the speed of dark?

Offline OdinVanguardTopic starter

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Re: Diatom | Phytoplankton https://elementscommunity.org/forum/index.php?topic=50985.msg1095039#msg1095039
« Reply #6 on: August 28, 2013, 06:39:20 pm »
At any rate, I am working on rewording the card to make it a little more broadly useful. I'll see if I can be a bit more clear on the effect when I repost.


So I'm thinking something like this may be more useful:
  • "Phosphorescence: Adds three quanta to its owner's lowest non-zero pool after any turn an effect affects this card."
  • "Fluorescence: Adds two quanta to its owner's lowest non-zero pool immediately when affected by any effect."
Basically it always adds to its owner's lowest pool instead of the element of the effect that affects it.
Does this seem more useful, and is the wording clear enough?
(incidentally, since this triggers upon being affected by an effect rather than requiring targeting, it will also interact with at least some shields)

Sounds interesting, but if it is going to be activated by thorn carapace, fire shield and things like that, this card gets more interesting :D Maybe make both upped and unupped stats to 1/3 (so that it is effected by shields even without a buff card (chaos power, blessing)), with a Quanta cost unupped 1 :water and upped 1 :rainbow
That could work I think. Unupped being a 1 :water cost makes it a little less accessible, but thats normal when looking at other unupped quanta producers.

The new card is up now. The old one is in a spoiler for reference.
« Last Edit: August 28, 2013, 06:49:25 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

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Re: Diatom | Phytoplankton https://elementscommunity.org/forum/index.php?topic=50985.msg1095057#msg1095057
« Reply #7 on: August 28, 2013, 09:29:28 pm »
... It just says :water. You need a 1 in front of it.

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Re: Diatom | Phytoplankton https://elementscommunity.org/forum/index.php?topic=50985.msg1095065#msg1095065
« Reply #8 on: August 28, 2013, 10:21:19 pm »
At first I didn't like the change, but the new version works better for what it's desired use is
Issue: upped's effect is stronger, while decreasing its cost. The unupped should have the same ability as the upped. Increasing the upped's stats would be neat: make it do enough damage to have your opponent want to CC it. Would then have to have a higher :water cost in that case
Does it proc on death? (Damage, RT, Devour, paradox)

Offline OdinVanguardTopic starter

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Re: Diatom | Phytoplankton https://elementscommunity.org/forum/index.php?topic=50985.msg1095151#msg1095151
« Reply #9 on: August 29, 2013, 03:54:35 pm »
... It just says :water. You need a 1 in front of it.
Ahhh the dreaded 1 point creature issue... I actually made them both non-quanta specific at first just to get away from that issue *holds head to stop building migrain*
I've heard people argue over whether or not that should be there... Looking at cards in the game though you seem to be right. I'll pop up a remake in a sec. I popped the new version up... hopefully this is correct.

At first I didn't like the change, but the new version works better for what it's desired use is
Issue: upped's effect is stronger, while decreasing its cost. The unupped should have the same ability as the upped. Increasing the upped's stats would be neat: make it do enough damage to have your opponent want to CC it. Would then have to have a higher :water cost in that case
Does it proc on death? (Damage, RT, Devour, paradox)
Hmmm... I see a few options.
1) Flip the costs (unupped = 1 :rainbow , upped = 1 :water )
2) Drop the upped stats to a 1|1 or 1|2
3) Some combination of the two.

I'm going with option two for now, but I'm certainly open to other ideas.
If you have a different idea then let me know

-Neither ability procs "on death" but the upgraded version will proc upon being targeted, so RT, Devour, etc will trigger it.

Basically, if you poke, touch, tickle, torment, lobotomize or interact with it in any way whatsover, it triggers the effect (this includes damage or status effects of shields, but not shields that block damage or cause attacks to miss)
« Last Edit: August 29, 2013, 04:05:48 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: