... It just says . You need a 1 in front of it.
Ahhh the dreaded 1 point creature issue... I actually made them both non-quanta specific at first just to get away from that issue *holds head to stop building migrain*
I've heard people argue over whether or not that should be there... Looking at cards in the game though you seem to be right.
I'll pop up a remake in a sec. I popped the new version up... hopefully this is correct.
At first I didn't like the change, but the new version works better for what it's desired use is
Issue: upped's effect is stronger, while decreasing its cost. The unupped should have the same ability as the upped. Increasing the upped's stats would be neat: make it do enough damage to have your opponent want to CC it. Would then have to have a higher cost in that case
Does it proc on death? (Damage, RT, Devour, paradox)
Hmmm... I see a few options.
1) Flip the costs (unupped = 1
, upped = 1
)
2) Drop the upped stats to a 1|1 or 1|2
3) Some combination of the two.
I'm going with option two for now, but I'm certainly open to other ideas.
If you have a different idea then let me know
-Neither ability procs "on death" but the upgraded version will proc upon being targeted, so RT, Devour, etc will trigger it.
Basically, if you poke, touch, tickle, torment, lobotomize or interact with it in any way whatsover, it triggers the effect (this includes damage or status effects of shields, but not shields that block damage or cause attacks to miss)