This... seems like a nice lil' card. I'll try to explain what I think of ever combo;
• Lycanthoropy: A defensive combo. Seems situational, But Lycantharope is a very good rushing card
• Chaos Seed: Why, hello, Mr. Liquid Shadow.
• Pandemonium: Most of the spells that Pandemonium causes don't affect attack anyways, so... yeah.
• Scavenger: Another defensive combo. Those bitchy Vultures are now... less bitchy.
• Momentum: Otyugh + Momentum + this = a better Otyugh.
• Devour: Otyugh, meet Quint. He is your new best friend.
• Fire Eater: Another defensive combo. Does make it nearly un-killable for the retarded AI, though.
• Forest Spirit's Growth: Another defensive combo. Does make it nearly un-killable for the retarded AI, though.
• Fire Spirit's Ablaze: Another defensive combo. Does make it nearly un-killable for the retarded AI, though.
• Lava Golem's Growth: Another defensive combo. Does make it nearly un-killable for the retarded AI, though.
• Rage Potion: Pretty situational, because there are no obtainable cards with this ability. (Yesh, exaduration, but how many times have you seen them in PVP?)
• Steam Machine: Another defensive combo. Does make it nearly un-killable for the retarded AI, though.
• Pegasus's Dive: Not too sure what to say about this. Possibly the best defensive efect, for The Pegasus's health won't stack every turn.
• Blessing: Need an extreme Buff for a creature? Have one.
• Crusader: Not too sure to say anout this. Seems... interesting...
• Wyrm: Not too sure what to say about this. Possibly the best defensive efect, for The Wyrm's health won't stack every turn.
•Sky Blitz:Possibly the best defensive efect, for any of the creature's health will reset.
• Nightfall/Eclipse: Deathstalker decks? Buh-bye, opponent.