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Offline OdinVanguard

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Re: Desperate Zealot | Desperate Zealot https://elementscommunity.org/forum/index.php?topic=43590.msg1001539#msg1001539
« Reply #12 on: September 21, 2012, 04:34:20 pm »
Yeah, this is really broken. But the theme could possibly be revamped slightly:

Desperate: If you have X or less cards in your deck, triple this card's attack.
:light :light You will not lose by deckout next turn.

X could be as high as 5 and as little as 0, depending on balance.

It seems really different, but in reality it's only two differences: how much damage is dealt (tripled instead of infinitied) and when it is dealt (if X=1. Because as is this basically deals infinite damage if you have zero cards in your deck. stats can be tweaked slightly to balance it. It also requires an upkeep to keep it's ability.

Also, the triple damage ability gives it synergy with blessing.
The deck size limit does make it slightly harder to take advantage of... It promotes it as an end of game / OTK style card (particularly since triple damage can get extremely powerful very fast).
This + blessing +PU -> 42 damage (54 w/ eclipse) ... If it were a flyer we'lld have another Sky-Blitz OTK card.
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Offline russianspy1234Topic starter

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Re: Desperate Zealot | Desperate Zealot https://elementscommunity.org/forum/index.php?topic=43590.msg1001545#msg1001545
« Reply #13 on: September 21, 2012, 04:41:17 pm »
Too lazy to individually quote everyone I am replying to....

Laboratory Maniac was indeed what I was going for.

The flavor I was going for with the card was a creature that abandoned the "way of the light" but returned to it in a time of desperation.

I wasnt goin g for an OTK card, I wanted an anti healing stall.  I definitely like the idea of it simply getting more attack and the ability being "don't lose by deckout" and I think I will be reskinning it to that after I figure out the math.  tripling seems a bit much, I want to do something like " :light :light : Gains +(5-X) where X is number of cards in deck, you don't lose by deckout next turn"
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Offline OdinVanguard

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Re: Desperate Zealot | Desperate Zealot https://elementscommunity.org/forum/index.php?topic=43590.msg1001553#msg1001553
« Reply #14 on: September 21, 2012, 05:20:17 pm »
Too lazy to individually quote everyone I am replying to....

Laboratory Maniac was indeed what I was going for.

The flavor I was going for with the card was a creature that abandoned the "way of the light" but returned to it in a time of desperation.

I wasnt goin g for an OTK card, I wanted an anti healing stall.  I definitely like the idea of it simply getting more attack and the ability being "don't lose by deckout" and I think I will be reskinning it to that after I figure out the math.  tripling seems a bit much, I want to do something like " :light :light : Gains +(5-X) where X is number of cards in deck, you don't lose by deckout next turn"
If your going for anti healing, you could do something like:
"If owner's deck is below X, reduce all enemy healing by Y
 :light :light: Prevent loss due to deck out next turn."
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline OldTrees

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Re: Desperate Zealot | Desperate Zealot https://elementscommunity.org/forum/index.php?topic=43590.msg1001554#msg1001554
« Reply #15 on: September 21, 2012, 05:22:16 pm »
Too lazy to individually quote everyone I am replying to....

Laboratory Maniac was indeed what I was going for.

The flavor I was going for with the card was a creature that abandoned the "way of the light" but returned to it in a time of desperation.

I wasnt goin g for an OTK card, I wanted an anti healing stall.  I definitely like the idea of it simply getting more attack and the ability being "don't lose by deckout" and I think I will be reskinning it to that after I figure out the math.  tripling seems a bit much, I want to do something like " :light :light : Gains +(5-X) where X is number of cards in deck, you don't lose by deckout next turn"
Um, I don't understand.
You wanted to give healing stall ( :light :darkness) an antideckout defense in order to nerf healing stalls? Now it can deck the opponent out and include more healing cards.
Remember Eternity is used in a stall deck. It is not an antistall card.
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Offline russianspy1234Topic starter

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Re: Desperate Zealot | Desperate Zealot https://elementscommunity.org/forum/index.php?topic=43590.msg1001645#msg1001645
« Reply #16 on: September 21, 2012, 11:49:43 pm »
Too lazy to individually quote everyone I am replying to....

Laboratory Maniac was indeed what I was going for.

The flavor I was going for with the card was a creature that abandoned the "way of the light" but returned to it in a time of desperation.

I wasnt goin g for an OTK card, I wanted an anti healing stall.  I definitely like the idea of it simply getting more attack and the ability being "don't lose by deckout" and I think I will be reskinning it to that after I figure out the math.  tripling seems a bit much, I want to do something like " :light :light : Gains +(5-X) where X is number of cards in deck, you don't lose by deckout next turn"
If your going for anti healing, you could do something like:
"If owner's deck is below X, reduce all enemy healing by Y
 :light :light: Prevent loss due to deck out next turn."

Going for a soft counter not a hard counter.

Too lazy to individually quote everyone I am replying to....

Laboratory Maniac was indeed what I was going for.

The flavor I was going for with the card was a creature that abandoned the "way of the light" but returned to it in a time of desperation.

I wasnt goin g for an OTK card, I wanted an anti healing stall.  I definitely like the idea of it simply getting more attack and the ability being "don't lose by deckout" and I think I will be reskinning it to that after I figure out the math.  tripling seems a bit much, I want to do something like " :light :light : Gains +(5-X) where X is number of cards in deck, you don't lose by deckout next turn"
Um, I don't understand.
You wanted to give healing stall ( :light :darkness) an antideckout defense in order to nerf healing stalls? Now it can deck the opponent out and include more healing cards.
Remember Eternity is used in a stall deck. It is not an antistall card.

Hmm fair enough, what would be a better element for the ability?
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Re: Desperate Zealot | Desperate Zealot https://elementscommunity.org/forum/index.php?topic=43590.msg1001712#msg1001712
« Reply #17 on: September 22, 2012, 04:20:25 am »
Too lazy to individually quote everyone I am replying to....

Laboratory Maniac was indeed what I was going for.

The flavor I was going for with the card was a creature that abandoned the "way of the light" but returned to it in a time of desperation.

I wasnt goin g for an OTK card, I wanted an anti healing stall.  I definitely like the idea of it simply getting more attack and the ability being "don't lose by deckout" and I think I will be reskinning it to that after I figure out the math.  tripling seems a bit much, I want to do something like " :light :light : Gains +(5-X) where X is number of cards in deck, you don't lose by deckout next turn"
Um, I don't understand.
You wanted to give healing stall ( :light :darkness) an antideckout defense in order to nerf healing stalls? Now it can deck the opponent out and include more healing cards.
Remember Eternity is used in a stall deck. It is not an antistall card.

Hmm fair enough, what would be a better element for the ability?
You want to create an antideckout effect, that stalls (including healing stalls) can use to prevent deckout, as a means to nerf healing stalls?
It is not an antistall card regardless of the element.
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Offline OdinVanguard

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Re: Desperate Zealot | Desperate Zealot https://elementscommunity.org/forum/index.php?topic=43590.msg1001736#msg1001736
« Reply #18 on: September 22, 2012, 05:52:01 am »
Going for a soft counter not a hard counter.
I'm using deck discard as a soft counter mechanic in one of my cards right now (Mind Numbing Opiate... might be another avenue. I'll have the opiate counters made in a day or two. Once its done, feel free to use the idea and counter art as your own if you want.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline russianspy1234Topic starter

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Re: Desperate Zealot | Desperate Zealot https://elementscommunity.org/forum/index.php?topic=43590.msg1001743#msg1001743
« Reply #19 on: September 22, 2012, 06:27:06 am »
Too lazy to individually quote everyone I am replying to....

Laboratory Maniac was indeed what I was going for.

The flavor I was going for with the card was a creature that abandoned the "way of the light" but returned to it in a time of desperation.

I wasnt goin g for an OTK card, I wanted an anti healing stall.  I definitely like the idea of it simply getting more attack and the ability being "don't lose by deckout" and I think I will be reskinning it to that after I figure out the math.  tripling seems a bit much, I want to do something like " :light :light : Gains +(5-X) where X is number of cards in deck, you don't lose by deckout next turn"
Um, I don't understand.
You wanted to give healing stall ( :light :darkness) an antideckout defense in order to nerf healing stalls? Now it can deck the opponent out and include more healing cards.
Remember Eternity is used in a stall deck. It is not an antistall card.

Hmm fair enough, what would be a better element for the ability?
You want to create an antideckout effect, that stalls (including healing stalls) can use to prevent deckout, as a means to nerf healing stalls?
It is not an antistall card regardless of the element.
not as a way to nerf stalls... just as a way to combat them.  ideally, i'd like to cost it so its suboptimal but not unusable in a healing stall.  now that i think about it though, if each player has one, it could make the game go on forever...

Going for a soft counter not a hard counter.
I'm using deck discard as a soft counter mechanic in one of my cards right now (Mind Numbing Opiate... might be another avenue. I'll have the opiate counters made in a day or two. Once its done, feel free to use the idea and counter art as your own if you want.
definitely like the idea
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Re: Desperate Zealot | Desperate Zealot https://elementscommunity.org/forum/index.php?topic=43590.msg1001746#msg1001746
« Reply #20 on: September 22, 2012, 06:34:42 am »
Too lazy to individually quote everyone I am replying to....

Laboratory Maniac was indeed what I was going for.

The flavor I was going for with the card was a creature that abandoned the "way of the light" but returned to it in a time of desperation.

I wasnt goin g for an OTK card, I wanted an anti healing stall.  I definitely like the idea of it simply getting more attack and the ability being "don't lose by deckout" and I think I will be reskinning it to that after I figure out the math.  tripling seems a bit much, I want to do something like " :light :light : Gains +(5-X) where X is number of cards in deck, you don't lose by deckout next turn"
Um, I don't understand.
You wanted to give healing stall ( :light :darkness) an antideckout defense in order to nerf healing stalls? Now it can deck the opponent out and include more healing cards.
Remember Eternity is used in a stall deck. It is not an antistall card.

Hmm fair enough, what would be a better element for the ability?
You want to create an antideckout effect, that stalls (including healing stalls) can use to prevent deckout, as a means to nerf healing stalls?
It is not an antistall card regardless of the element.
not as a way to nerf stalls... just as a way to combat them.  ideally, i'd like to cost it so its suboptimal but not unusable in a healing stall.  now that i think about it though, if each player has one, it could make the game go on forever...
It is hard to design a one card win condition (aka antideckout/deckout) such that it is suboptimal in stalls and not even more suboptimal in other decks. The only answer I have is to tack it onto a rush card. The total benefit will be received by rush decks that face stalls. Rush decks facing rush decks and stall decks facing any deck would both have only part of the benefit.
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Offline russianspy1234Topic starter

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Re: Desperate Zealot | Desperate Zealot https://elementscommunity.org/forum/index.php?topic=43590.msg1002131#msg1002131
« Reply #21 on: September 23, 2012, 05:36:59 pm »
what if instead of just "don't lose to deckout" i had it be "add blessing to the bottom of your deck, use only iff you have 3 or less cards in deck" mitigates the infinite game problem since eventually someone should die. still helps healing stalls, but only if they manage to stick a craeture (admittedly not that hard) but should help non healing stall decks more since they'll be more equipped to use the blessings.
« Last Edit: September 23, 2012, 05:48:55 pm by russianspy1234 »
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Offline OldTrees

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Re: Desperate Zealot | Desperate Zealot https://elementscommunity.org/forum/index.php?topic=43590.msg1002150#msg1002150
« Reply #22 on: September 23, 2012, 06:30:29 pm »
what if instead of just "don't lose to deckout" i had it be "add blessing to the bottom of your deck, use only iff you have 3 or less cards in deck" mitigates the infinite game problem since eventually someone should die. still helps healing stalls, but only if they manage to stick a craeture (admittedly not that hard) but should help non healing stall decks more since they'll be more equipped to use the blessings.
That would work. There still is the chance of an infinite game but it would require Squids/Wardens/Vampires. This would be comparable to the Eternity + Regen infinite game.
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Offline russianspy1234Topic starter

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Re: Desperate Heratic | Desperate Heratic https://elementscommunity.org/forum/index.php?topic=43590.msg1002200#msg1002200
« Reply #23 on: September 23, 2012, 09:55:55 pm »
fixed it.  upped the attack a bit since the ability is weaker now.  i think 5 is a deck size because i originally made this to counter the mill cards ive been making recently, and if the deck had to be empty it wouldnt be able to do that very well. also changed the name as it fits the theme im going for better.
« Last Edit: September 23, 2012, 09:58:21 pm by russianspy1234 »
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