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Offline mildlyfrightenedboyTopic starter

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Re: Demonic Pact | Demonic Covenant https://elementscommunity.org/forum/index.php?topic=32513.msg410862#msg410862
« Reply #12 on: October 16, 2011, 06:25:15 am »
Mmm...nice anti-deck out. Best of all, it is elementless and free! I could definitely see one of these in a sanctuary stall deck. Obviously that's problematic, so maybe change the 5 and 8 damage to gaining 5 and 8 poison counters.
Ouch, losing 8 HP per turn per play?  After only 3 turns of anti-deckout, you would have lost a total of 40 HP.  Killing yourself instead of letting the deckout do it for you isn't really what I was going for.
Oh my bad, I forgot that poison keeps going XD

Maybe make it so that you take 5|8 permanent damage. That way, it can't be healed back without a SoD. It can also prevent annoying sanctuary healing combos with this.
So... it deals X damage, and then reduces your maximum health to your current health?  I think that's a little too much.  I don't really care if you can heal past the damage taken from it; you still don't have many or any cards to play, so you usually will only win with it if you would only need two-three more turns.  This is a perfect card for decks like RoL/Hope where you have lots of healing and defense, but a low damage output and number of cards.
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Re: Demonic Pact | Demonic Covenant https://elementscommunity.org/forum/index.php?topic=32513.msg410864#msg410864
« Reply #13 on: October 16, 2011, 06:31:23 am »
Mmm...nice anti-deck out. Best of all, it is elementless and free! I could definitely see one of these in a sanctuary stall deck. Obviously that's problematic, so maybe change the 5 and 8 damage to gaining 5 and 8 poison counters.
Ouch, losing 8 HP per turn per play?  After only 3 turns of anti-deckout, you would have lost a total of 40 HP.  Killing yourself instead of letting the deckout do it for you isn't really what I was going for.
Oh my bad, I forgot that poison keeps going XD

Maybe make it so that you take 5|8 permanent damage. That way, it can't be healed back without a SoD. It can also prevent annoying sanctuary healing combos with this.
So... it deals X damage, and then reduces your maximum health to your current health?  I think that's a little too much.  I don't really care if you can heal past the damage taken from it; you still don't have many or any cards to play, so you usually will only win with it if you would only need two-three more turns.  This is a perfect card for decks like RoL/Hope where you have lots of healing and defense, but a low damage output and number of cards.
No, that's not what I meant. I meant that for example, if you had 70/100 health and you cast this card, your health becomes 65/95. That way, even if you can heal yourself, this card still imposes a limit of about 20 turns past your deckoutstage to prevent this being coupled with SoG or Sanctuary for a pretty powerful combo.

Offline OldTrees

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Re: Demonic Pact | Demonic Covenant https://elementscommunity.org/forum/index.php?topic=32513.msg410876#msg410876
« Reply #14 on: October 16, 2011, 07:07:05 am »
Eternity + Photon
Pact + Sanctuarys

repeatable Antideckout is not unreasonable.
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Offline The_Mormegil

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Re: Demonic Pact | Demonic Covenant https://elementscommunity.org/forum/index.php?topic=32513.msg410885#msg410885
« Reply #15 on: October 16, 2011, 07:27:23 am »
As it is, I don't see it as an anti-deckout card. Like, at all. I only see it as a quanta accelerator for Darkness. If you gave only one pillar / tower, then the major effect would be the anti-deckout one. As it is, I only see it spammed in Darkness decks (which have good healing as is) to have a ridiculously low amount of quanta cards. For instance, an upped Mono Darkness deck with this card can effectively run 6 of these + 6 pests and have the remaining 18 cards free for Dusk, Dagger, Vamps, Eclipses, Steals and Siphons, possibly even Gargoyles. Pretty deadly deck, as Mono Darkness is strong as is, and you are effectively gaining a reliable quanta accelerator + 2 cards. As for the hp loss, first turn Dagger covers that.
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Offline ZephyrPhantom

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Re: Demonic Pact | Demonic Covenant https://elementscommunity.org/forum/index.php?topic=32513.msg411600#msg411600
« Reply #16 on: October 17, 2011, 07:59:34 pm »
As it is, I don't see it as an anti-deckout card. Like, at all. I only see it as a quanta accelerator for Darkness. If you gave only one pillar / tower, then the major effect would be the anti-deckout one. As it is, I only see it spammed in Darkness decks (which have good healing as is) to have a ridiculously low amount of quanta cards. For instance, an upped Mono Darkness deck with this card can effectively run 6 of these + 6 pests and have the remaining 18 cards free for Dusk, Dagger, Vamps, Eclipses, Steals and Siphons, possibly even Gargoyles. Pretty deadly deck, as Mono Darkness is strong as is, and you are effectively gaining a reliable quanta accelerator + 2 cards. As for the hp loss, first turn Dagger covers that.
The unupped seems like the anti-deckout (Easily replaced by a pillar), while the upped seems like a quantum accelerator (2 pillars for 8 HP in an Element with healing, so it's pretty much free to begin with). It could work smoothly with Drain Life given the right cards.

Don't forget the possibility of unupped SoGs, and if you're willing to duo with :light , Crusaders can have a bit of fun with the Vamp Dagger. I agree with the 7 | 11 HP loss suggestion on the first page, as it slows the card down and forces you to take two turns to pay it back in HP with 1 regen card.

Offline mildlyfrightenedboyTopic starter

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Re: Demonic Pact | Demonic Covenant https://elementscommunity.org/forum/index.php?topic=32513.msg411732#msg411732
« Reply #17 on: October 18, 2011, 01:43:39 am »
As it is, I don't see it as an anti-deckout card. Like, at all. I only see it as a quanta accelerator for Darkness. If you gave only one pillar / tower, then the major effect would be the anti-deckout one. As it is, I only see it spammed in Darkness decks (which have good healing as is) to have a ridiculously low amount of quanta cards. For instance, an upped Mono Darkness deck with this card can effectively run 6 of these + 6 pests and have the remaining 18 cards free for Dusk, Dagger, Vamps, Eclipses, Steals and Siphons, possibly even Gargoyles. Pretty deadly deck, as Mono Darkness is strong as is, and you are effectively gaining a reliable quanta accelerator + 2 cards. As for the hp loss, first turn Dagger covers that.
The unupped seems like the anti-deckout (Easily replaced by a pillar), while the upped seems like a quantum accelerator (2 pillars for 8 HP in an Element with healing, so it's pretty much free to begin with). It could work smoothly with Drain Life given the right cards.

Don't forget the possibility of unupped SoGs, and if you're willing to duo with :light , Crusaders can have a bit of fun with the Vamp Dagger. I agree with the 7 | 11 HP loss suggestion on the first page, as it slows the card down and forces you to take two turns to pay it back in HP with 1 regen card.
You don't really have to duo with Light... Darkness already has Liquid Shadow, Vampire Dagger, and Vampire.  If anything, I would duo with Entropy and throw two of these in a tiny Liquid Antimatter deck.

Also, once I get a free second (probably later tonight) I am raising the HP price to 7 / 6 and making the upgraded only give one tower.  I wanted it to be an anti-deckout, and, if the upgraded version can't keep you from decking out as long because of the high HP cost, it isn't really an upgrade.

Well, actually, I don't know.  The upgraded one would give one extra quanta then, and most upgrades are simply -1 quanta cost...
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Offline MartyrX

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Re: Demonic Pact | Demonic Covenant https://elementscommunity.org/forum/index.php?topic=32513.msg411743#msg411743
« Reply #18 on: October 18, 2011, 01:55:29 am »
What is the point of putting the card on the bottom of your deck?

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Re: Demonic Pact | Demonic Covenant https://elementscommunity.org/forum/index.php?topic=32513.msg411758#msg411758
« Reply #19 on: October 18, 2011, 02:26:21 am »
Well, actually, I don't know.  The upgraded one would give one extra quanta then, and most upgrades are simply -1 quanta cost...
-1 to -2.

-1 quanta cost -1 hp cost is fine.
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Offline mildlyfrightenedboyTopic starter

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Re: Demonic Pact | Demonic Covenant https://elementscommunity.org/forum/index.php?topic=32513.msg412291#msg412291
« Reply #20 on: October 19, 2011, 02:36:24 am »
Well, actually, I don't know.  The upgraded one would give one extra quanta then, and most upgrades are simply -1 quanta cost...
-1 to -2.

-1 quanta cost -1 hp cost is fine.
Ok, I have all the feedback I need now; I'll go change the cards.

Mmm...nice anti-deck out. Best of all, it is elementless and free! I could definitely see one of these in a sanctuary stall deck. Obviously that's problematic, so maybe change the 5 and 8 damage to gaining 5 and 8 poison counters.
I already quoted this post, but didn't address the "elementless" part:
It's like the shards.  It doesn't require any specific element, but it works best with Darkness.  If you don't use Darkness, you don't gain any quanta from it.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

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Re: Demonic Pact | Demonic Covenant https://elementscommunity.org/forum/index.php?topic=32513.msg415488#msg415488
« Reply #21 on: October 25, 2011, 06:21:22 am »
CURATOR COMMENT
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Re: Demonic Pact | Demonic Covenant https://elementscommunity.org/forum/index.php?topic=32513.msg415556#msg415556
« Reply #22 on: October 25, 2011, 12:59:37 pm »
I think it's a bad idea because if you use one you'll never deck because you play it and it wil be at the bottom of your deck.
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Re: Demonic Pact | Demonic Covenant https://elementscommunity.org/forum/index.php?topic=32513.msg415594#msg415594
« Reply #23 on: October 25, 2011, 03:05:55 pm »
I think it's a bad idea because if you use one you'll never deck because you play it and it wil be at the bottom of your deck.
That's the idea, really.
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