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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: skybrest on May 23, 2010, 06:31:51 pm

Title: Deep Temple | Forgotten Temple
Post by: skybrest on May 23, 2010, 06:31:51 pm
Deep Temple | Forgotten Temple V.2
(http://bcdn.rimg.tw/dkht5/38bfebd1.jpg)(http://bcdn.rimg.tw/dkht5/696fed9a.png)
NAME:
Deep Temple
ELEMENT:
Water
COST:
5  :water
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Heals every water creature in your possession up to 1 HP at the end of every turn
NAME:
Forgotten Temple
ELEMENT:
Water
COST:
8  :water
TYPE:
Permanent (Upgraded)
ATK|HP:
-
ABILITY:
Heals every water creature in your possession up to 2 HP at the end of every turn, Deals 1 damage to every fire creature.
ART:
skybrest
IDEA:
skybrest
NOTES:
my first card
inspired by http://yugioh.wikia.com/wiki/Forgotten_Temple_of_the_Deep
SERIES:
modify: balanced, heal HP less and damage only to the fire creature (at the end of every turn)

Thanks for opinion!
Thanks a lot!

--
在地鐵無法看見的風景裡
我有 我緩慢的靈魂
http://www.flickr.com/photos/skybrest/
Title: Re: Deep Temple | Forgotten Temple
Post by: dekskose on May 24, 2010, 12:13:02 am
op makes water creatures nearly unkillable and damages opponents creatures maybe with an upp cost like flooding?
Title: Re: Deep Temple | Forgotten Temple
Post by: Canola Oil on May 24, 2010, 03:38:34 am
I think it should only heal for 2 with upgrades, and maybe it could drain quanta each turn. It's too powerful right now.
Title: Re: Deep Temple | Forgotten Temple
Post by: skybrest on May 25, 2010, 01:43:38 am
okay, I made some change
heal HP less and damage only to the fire creature (at the end of every turn)
seems like balanced?
Title: Re: Deep Temple | Forgotten Temple
Post by: majofa on June 23, 2010, 11:50:17 pm
how often do you just 'damage' a creature? maybe with poison
Title: Re: Deep Temple | Forgotten Temple
Post by: nawikipedia on November 26, 2010, 04:31:26 pm
i think the non-upgraded one should cosst more.
blarg: