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Offline TuckingFypoTopic starter

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Cave Lurker | Cave Stalker https://elementscommunity.org/forum/index.php?topic=42674.msg532073#msg532073
« on: August 11, 2012, 11:33:59 pm »
NAME:
Cave Lurker
ELEMENT:
Earth
COST:
:earth
TYPE:
Creature
ATK|HP:
1 | 6
TEXT:
Emerging:
Every turn, Cave Lurker gains +1 | +0 for each creature that fails to deal direct damage.
NAME:
Cave Stalker
ELEMENT:
Earth
COST:
:earth
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
Emerging:
Every turn, Cave Stalker gains +1 | +1 for each creature that fails to deal direct damage.

ART:
TuckingFypo.
IDEA:
TuckingFypo.
NOTES:
Hi there.  It's been a long time.  8)

Hmm...if it's a creature, then it can "fail to deal direct damage" through things like statuses, shields, having 0 attack, etc.

Discuss.
SERIES:

« Last Edit: August 14, 2012, 02:54:22 am by TuckingFypo »

Offline Dhanzig

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Re: Cave Lurker | Cave Stalker https://elementscommunity.org/forum/index.php?topic=42674.msg532090#msg532090
« Reply #1 on: August 12, 2012, 01:04:47 am »
Hmmm Cave Stalker / Pest looks fun! :D
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Offline Annele

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Re: Cave Lurker | Cave Stalker https://elementscommunity.org/forum/index.php?topic=42674.msg532091#msg532091
« Reply #2 on: August 12, 2012, 01:06:46 am »
I think this is what you were looking for. You are right, they are different enough.
This concept seems interesting, but I think it's been done before. (Can't find anything though)
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Offline TuckingFypoTopic starter

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Re: Cave Lurker | Cave Stalker https://elementscommunity.org/forum/index.php?topic=42674.msg532100#msg532100
« Reply #3 on: August 12, 2012, 01:58:44 am »
Hmmm Cave Stalker / Pest looks fun! :D
Yup, you could do that, and with Dusk Mantles too.  I was thinking more about the :earth :water goodness though.

I think this is what you were looking for. You are right, they are different enough.
This concept seems interesting, but I think it's been done before. (Can't find anything though)
Yup, that.  And well, I hope you don't find anything.  :P

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Re: Cave Lurker | Cave Stalker https://elementscommunity.org/forum/index.php?topic=42674.msg532129#msg532129
« Reply #4 on: August 12, 2012, 03:51:47 am »
Its a cool concept, but balance may be tricky. With SoP fractal, this thing could start gaining 20+ extra attack each turn.
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Re: Cave Lurker | Cave Stalker https://elementscommunity.org/forum/index.php?topic=42674.msg532382#msg532382
« Reply #5 on: August 12, 2012, 10:52:05 pm »
How does Antimatter affect this?
It is the greatest mystery of all...
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Re: Cave Lurker | Cave Stalker https://elementscommunity.org/forum/index.php?topic=42674.msg532424#msg532424
« Reply #6 on: August 13, 2012, 02:17:53 am »
How does Antimatter affect this?
Antimatter inverts the current attack once when played. This would continue to gain +1|+0

I do not know if it will treat negative damage as a failed attack.
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Re: Cave Lurker | Cave Stalker https://elementscommunity.org/forum/index.php?topic=42674.msg532614#msg532614
« Reply #7 on: August 13, 2012, 02:45:43 pm »
I'd imagine it would count negative attack as a successful attack. The mechanic vampire gives you health for the damage you deal. Negative damage you deal there is received as negative healing, if it would count for abilities as a failed attack vampire would not grant negative healing. Nor would an antimattered scorpion still deal poison damage.

Offline TuckingFypoTopic starter

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Re: Cave Lurker | Cave Stalker https://elementscommunity.org/forum/index.php?topic=42674.msg532677#msg532677
« Reply #8 on: August 13, 2012, 06:43:09 pm »
Its a cool concept, but balance may be tricky. With SoP fractal, this thing could start gaining 20+ extra attack each turn.
I'm not too worried about SoP/Fractal.  You have to first fractal it, and then wait a couple of turns for SoP. It will grow quickly but takes time to set up.  I don't think it will be too fast.  For balance I try to check for potentially too good combo-y cards but there are always some that I miss  :-X

How does Antimatter affect this?
The way I intended at first was that Emerging would not be dependent on the creature attacking at all but rather on the opponent's HP dropping when said creature attacks.

Since an AM'ed scorpion can't directly make the opponent's HP decrease, it doesn't deal "damage" and thus triggers Emerging.  Poison is more of a universal/independent variable (if you kill a scorpion that gave you 10 counters, you'd still have those 10 counters), and isn't a creature, so it doesn't count for "damage."

 

blarg: