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Offline Rutarete

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253127#msg253127
« Reply #12 on: January 21, 2011, 03:40:45 am »
cool card. really cool art. I like it :D
although i do agree that the upped need something more than it has now.
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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253171#msg253171
« Reply #13 on: January 21, 2011, 04:22:34 am »
lol i know where you got this from  ;)

@ 7wavemaster
i suppose many people including myself have thought that immortals need a buff, but imo Immortals do need a serious buff out of any of the other creatures in the game,  I mean Cmon who´s gonna pay 7  :aether for a creature that has 5 attack and is just simply untargetable? especially considering it can still get killed by carapace or fire shield, you might aswell stack :aether quanta for one more turn and pay for a Phase Dragon, of course everyone here already knows that.

but i practically never see immortal get used and it makes me think that at this moment its just a waste of space.
and i reckon immortal is a really cool creature, which is why i´ll be supporting any idea that buffs immortals in
anyway (of course appropriately) so they can get a boost and so i can use them! :P


btw Zblader i hope at least one of our ideas makes into the game, i really like this idea as it creates another synergy with  :darkness and :aether, despite fractal pest and i also find it quite balanced seeming as it needs both quanta types to stay in field but i agree to buff the Upped one,
give it 6 attack.
why i say this is because of "Steel golem" that has a stat of 6|9 and only costs 4 :earth?.
  ;)

Offline OldTrees

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253217#msg253217
« Reply #14 on: January 21, 2011, 05:39:23 am »
I have been summoned.

Cards with Absorb are difficult for me to judge (one of the reasons Ajits new series is so helpful for me. Thanks Ajit!)

Due to the absorb cost sustaining the Invisibility we can treat it like " :aether :darkness:Become Invisible for 1 turn."
This card starts invisible. We can treat that as "Invisible. Lose this ability after 1 turn."

The first ability is less valuable than Immortality[+3] because it is self only and has a relevantly short duration. I guess [+1].
Activation Cost: :aether :darkness should be in the ballpark of a [-2] discount due to net duo cost and expensive nature.

The second ability (at least after my dissection) is harder. It is like Immaterial but has pros and cons.
I would guess (till playtesting) this as half the value of Immaterial (or in this case .5+.25x[Attack] = [+2|+2])

Total we have 4|5 (attack) +0|0 (health) +2|2 (starts invisible for 1 turn) +1|+1 (self invisibility) -2|-2 (upkeep) -0|-2 (upgrade) = 5|4 Mono or 6?|5? Hybrid

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Offline Ajit

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253226#msg253226
« Reply #15 on: January 21, 2011, 06:07:58 am »
I have been summoned.

Cards with Absorb are difficult for me to judge (one of the reasons Ajits new series is so helpful for me. Thanks Ajit!)


Do what I can 8)

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253369#msg253369
« Reply #16 on: January 21, 2011, 02:02:45 pm »
Maybe a mono would be better, I think of a templar as a fanatic person, who follows only one path, so it doesn't really fit thematically (if it's duo).

Offline Raptor6789

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253558#msg253558
« Reply #17 on: January 21, 2011, 09:22:58 pm »
this suddenly reminded me of starcraft.
i do think we need more 'duo' cards. keep it up.

Offline ZephyrPhantomTopic starter

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg253577#msg253577
« Reply #18 on: January 21, 2011, 09:41:51 pm »
I have been summoned.
Cards with Absorb are difficult for me to judge (one of the reasons Ajits new series is so helpful for me. Thanks Ajit!)

Due to the absorb cost sustaining the Invisibility we can treat it like " :aether :darkness:Become Invisible for 1 turn."
This card starts invisible. We can treat that as "Invisible. Lose this ability after 1 turn."

The first ability is less valuable than Immortality[+3] because it is self only and has a relevantly short duration. I guess [+1].
Activation Cost: :aether :darkness should be in the ballpark of a [-2] discount due to net duo cost and expensive nature.

The second ability (at least after my dissection) is harder. It is like Immaterial but has pros and cons.
I would guess (till playtesting) this as half the value of Immaterial (or in this case .5+.25x[Attack] = [+2|+2])Total we have 4|5 (attack) +0|0 (health) +2|2 (starts invisible for 1 turn) +1|+1 (self invisibility) -2|-2 (upkeep) -0|-2 (upgrade) = 5|4 Mono or 6?|5? Hybrid

I think I'll buff the stats to 6 | 5 in that case to keep in theme with the normal Immortals.

EDIT: Card updated.

WhitE-OuT

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg259175#msg259175
« Reply #19 on: January 28, 2011, 09:55:25 pm »
God this thread confused me ???
Who here has played StarCraft 2?
>http://us.battle.net/sc2/en/game/unit/dark-templar
>http://us.battle.net/sc2/en/game/unit/immortal

Still, like the idea :D

Edit: Looks like raptor mentioned this already :P

Offline Kuroaitou

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg261163#msg261163
« Reply #20 on: January 31, 2011, 09:13:12 am »
CURATOR COMMENT
-The artwork is actually credited by Bob Rafei, and is under strict copyright found here: http://www.bobrafei.com/galleries/jak3/characters/source/dp-bi-pedal-snout.htm - as the image is used in a different video game, I suggest you change it



Simple concept, even though the draining effect (again) forces a synergy between two elements rather than encouraging them, but that's how the Duality works here I suppose. I can imagine that this could be useful in all those Fractal-Pest decks I've been hearing about, once you get the lockdown going.

Offline Krava

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg264716#msg264716
« Reply #21 on: February 05, 2011, 02:45:01 pm »
ok

Offline Rutarete

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  • Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.Rutarete frolics as one of the Phase Dragons, timeless and superior, gargantuan beasts of peerless wisdom.
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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg264955#msg264955
« Reply #22 on: February 05, 2011, 08:48:51 pm »
i like the new art. but i don't quite get why there's a key. can someone explain it to me please?
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Offline GG

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Re: Dark Templar | Dark Templar https://elementscommunity.org/forum/index.php?topic=19949.msg264968#msg264968
« Reply #23 on: February 05, 2011, 09:14:16 pm »
I wonder this is ripped off from starcraft dark templars..

anyways, i'm beginning to like this dual element cards. How does the cost thing work? You need to have either 6 :darkness or 6 :aether, or combined total of 6? I guess the former is correct, right?
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