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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: Drake_XIV on May 14, 2012, 01:42:26 am

Title: Dark Pact | Shadow Pact
Post by: Drake_XIV on May 14, 2012, 01:42:26 am
(http://i.imgur.com/16KkB.png)
(http://i.imgur.com/XZ65A.png)
NAME:
Dark Pact
ELEMENT:
Darkness
COST:
0
TYPE:
Spell
ATK|HP:

TEXT:
Decrease your max HP by 5.  Target creature gains +1 | -2 and Assassin.  It may kill creatures it interacts with.
NAME:
Shadow Pact
ELEMENT:
Darkness
COST:
0
TYPE:
Spell
ATK|HP:

TEXT:
Decrease your max HP by 5.  Target creature gains +2 | -1 and Assassin.  It may kill creatures it interacts with.

ART:
Kamietsu
IDEA:
Drake_XIV
NOTES:
By interacts, it means:
- Is targeted by a creature's ability
- Targets a creature with its ability
- Is attacked when hit with Gravity Pull
- Attacks a creature with Gravity Pull

The chance is given by [AA+1]/THP where AA is the Attack of the creature with Assassin and THP is the Health of the creature it is interacting with.
SERIES:
Elemental Pacts (http://elementscommunity.org/forum/index.php/topic,40187.0.html)
Title: Re: Dark Pact | Shadow Pact
Post by: Chapuz on May 14, 2012, 01:54:28 am
"The chance is given by [AA+1]/THP where AA is the Attack of the creature with Assassin and THP is the Health of the creature it is interacting with."

That means, for example, 1 attack creature hitting a DP'd armagio with gravity pull a 1/25 chance? I think it's quite low.

I like the idea a lot anyways.
Title: Re: Dark Pact | Shadow Pact
Post by: Drake_XIV on May 14, 2012, 02:01:09 am
"The chance is given by [AA+1]/THP where AA is the Attack of the creature with Assassin and THP is the Health of the creature it is interacting with."

That means, for example, 1 attack creature hitting a DP'd armagio with gravity pull a 1/25 chance? I think it's quite low.

I like the idea a lot anyways.
No, it'd be 3/HP of the attacking creature [Armagio has base 1 ATT + 1 from DP + 1 from equation].
Title: Re: Dark Pact | Shadow Pact
Post by: Chapuz on May 14, 2012, 02:04:25 am
"The chance is given by [AA+1]/THP where AA is the Attack of the creature with Assassin and THP is the Health of the creature it is interacting with."
That means, for example, 1 attack creature hitting a DP'd armagio with gravity pull a 1/25 chance? I think it's quite low.
I like the idea a lot anyways.
No, it'd be 3/HP of the attacking creature [Armagio has base 1 ATT + 1 from DP + 1 from equation].
Oh sorry. Then there are combinations that leave chance>1...
Title: Re: Dark Pact | Shadow Pact
Post by: Drake_XIV on May 14, 2012, 02:08:21 am
Yes, but unless I'm forgetting something, all creatures that have a targeting ability have extremely low Attack.  In any case, it is still subject to balancing.
Title: Re: Dark Pact | Shadow Pact
Post by: Annele on May 14, 2012, 07:39:44 am
If you are describing 'Assain' by 'May kill creatures it interacts with', put a colon ( : ) instead of a full stop ( . ).

Cool card, slightly more balanced than some of the other pact ones.
Title: Re: Dark Pact | Shadow Pact
Post by: Chapuz on May 15, 2012, 01:07:55 pm
Yes, but unless I'm forgetting something, all creatures that have a targeting ability have extremely low Attack.  In any case, it is still subject to balancing.
You are right about the targeting, just missing the rare (possible bug) of BE+buff+buff+buff, and new ingame cards may requiere a change in this one too.

The easiest way to make a 0>probability<1 is to make a A/(A+B) formula, with A and B in module because of antimatter and stuff.
Title: Re: Dark Pact | Shadow Pact
Post by: Rutarete on May 18, 2012, 12:17:50 am
I like the Assassin ability
Title: Re: Dark Pact | Shadow Pact
Post by: Drake_XIV on July 24, 2012, 05:16:21 pm
Updated with art.
Title: Re: Dark Pact | Shadow Pact
Post by: odideph on July 24, 2012, 06:37:09 pm
Cool card indeed. I was looking at  :light and :time Pacts and they weren't very inspiring, but this one has charisma.
Title: Re: Dark Pact | Shadow Pact
Post by: Drake_XIV on July 24, 2012, 06:42:21 pm
Yeah, this is probably the best of the current pacts.  I may have pumped those out too quickly a few months ago, so I'm working on making them more viable to complete the series well.
Title: Re: Dark Pact | Shadow Pact
Post by: Elite arbiter on July 25, 2012, 03:09:45 pm
The idea is interesting, there are three main candidates for the card, all of which might be a bit too powerful in terms of CC. Eclipse Parasite Upped, Flying Lobotomizer Either, and Flying Owls Eye Either.

All of these have at least 5 Atk, with the pact being no cost flying owls eye is a mono unupped.

With the formula for killing as it is at Atk+1 / Hp of creature, and that it adds +1 or +2 Atk, we come up with instantly killing any creature of up to 7 Hp in Unupped, and 8 in Upped. And even up to 12 or so HP, which is the Max Hp of the highest non-gravity creature in the game, it kills about 2/3rds of the time.

The primary downside is that this always requires at least a 3 card combo to pull off optimally, and that it is extremely fragile (In upped killing the eclipse actually kills otherwise unbuffed parasites, and the others involve flown weapons which reverse time nukes to hell and back). I'm not sure on my judgment one way or the other, just felt like throwing the numbers out there for kill chances.

On a side note, this does allow for Mono-Time neurotoxin decks Upped.
Title: Re: Dark Pact | Shadow Pact
Post by: odideph on July 25, 2012, 05:50:15 pm
^You forgot voodoo dolls... yeah noone's gonna target them anyways.
Title: Re: Dark Pact | Shadow Pact
Post by: Drake_XIV on July 25, 2012, 05:52:22 pm
^You forgot voodoo dolls... yeah noone's gonna target them anyways.

GO GO GRAVY PULL
Title: Re: Dark Pact | Shadow Pact
Post by: Annele on August 16, 2012, 04:49:11 am
CURATOR COMMENT

This card will not be permitted into the Crucible due to one or more of the following errors:


Correct these errors as soon as possible and feel free to submit again when ready.

Thank you. ^_^


If a card is in a series, it requires a hyperlink to the series topic. If there is no series topic thread, or it is not in a series, it must be left blank.
Title: Re: Dark Pact | Shadow Pact
Post by: Drake_XIV on August 16, 2012, 06:05:23 am
Huh, I thought I had added the link.  Now to find the Series page...
Title: Re: Dark Pact | Shadow Pact
Post by: OdinVanguard on August 16, 2012, 10:17:19 pm
I like the ability (really more of a status... but thats semantics), but I think the cost may be a little low.
I recently posted on the "Ask the Idea Guru" thread about using HP as spell costs..
I got quoted a ratio of about 4 HP to 1 :underworld (generic single type quanta).
So that would make this card's cost equivalent to 1.25 :underworld ... Seems a little low to me considering that this ability (or status as I guess this would need to be) could be quite powerful.

Trying to fit in the ability into the current game balance is tricky though, since there are a lot of variables to consider...
On a squid or vanadium guardian w/ SoP out, it would be pretty nasty though.
blarg: