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Flayne

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Re: Dark Matter | Dark Matter https://elementscommunity.org/forum/index.php?topic=18671.msg238719#msg238719
« Reply #12 on: January 02, 2011, 04:05:24 pm »
Kind of ironic how this card affects dark matter because it is only termed that way, in fact, dark matter can end up near a celestial body of stars.
And a light can shine right next to a shadow. It's really no more relevant than the fact that it's named dark matter because it's completely invisible. Probably less.

I'd personally set it as grav and aether. They seem most appropriate to me.
thus darkness in its figurative nature, intends to "Hide things" which can be related to invisible, while Light intends to reveal things thus related to the light shining next to a shadow, since it´s the shadow of what was revealed
(lol poetry much!!??)

Offline Kuroaitou

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Re: Dark Matter | Dark Matter https://elementscommunity.org/forum/index.php?topic=18671.msg239279#msg239279
« Reply #13 on: January 03, 2011, 03:19:28 am »
CURATOR COMMENT
-Remove the (upgraded) part from the NAME section of the upped table
-Replace the :aether icon in the ELEMENT section with the word, 'Aether'. :aether means Aether quanta, and not the element Aether; the two are not interchangeable
-Leave the ATK|HP section of the table blank if the card is not a creature (Do not use the phrase 'N/A' to fill in spots of the table)


It should be noted that NO spell 'lasts' for multiple turns, excluding Poison, which is a damage-over-time effect. Unless you apply a special debuff 'icon' on the opponent that causes their Aether or Darkness creatures to receive that damage (similar to Silence), then I really do think it should be a permanent card, but I can't stop you if you want to retain it as a spell.

It's a decent concept, but it reminds me more of a selective Plague effect that doesn't target two elements (the opposite of Holy Flash) - Aether could use some more CC though, so...

Flayne

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Re: Dark Matter | Dark Matter https://elementscommunity.org/forum/index.php?topic=18671.msg239502#msg239502
« Reply #14 on: January 03, 2011, 01:23:34 pm »
CURATOR COMMENT
-Remove the (upgraded) part from the NAME section of the upped table
-Replace the :aether icon in the ELEMENT section with the word, 'Aether'. :aether means Aether quanta, and not the element Aether; the two are not interchangeable
-Leave the ATK|HP section of the table blank if the card is not a creature (Do not use the phrase 'N/A' to fill in spots of the table)


It should be noted that NO spell 'lasts' for multiple turns, excluding Poison, which is a damage-over-time effect. Unless you apply a special debuff 'icon' on the opponent that causes their Aether or Darkness creatures to receive that damage (similar to Silence), then I really do think it should be a permanent card, but I can't stop you if you want to retain it as a spell.

It's a decent concept, but it reminds me more of a selective Plague effect that doesn't target two elements (the opposite of Holy Flash) - Aether could use some more CC though, so...
*fixed
i really did think about making it a permanent, but i really desired to make it something different and more effective like a spell, i guess i wanted something different, but as long as the basic idea is seen, also you forgot Sky Blitz which lasts 1 turn and doesnt use debuff/buff icon (Which i note isn´t necessary since the creatures visual attack stats change on their own, if u count that as a visual reresentation of the spell in effect).

 

anything
blarg: