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Elements the Game => Level 1 - Crucible => Card Ideas and Art => Crucible Archive => Topic started by: avantasia666 on August 26, 2011, 10:13:08 pm

Title: Dark Cultist | Dark Cultist
Post by: avantasia666 on August 26, 2011, 10:13:08 pm
(http://imageplay.net/img/m7Gbd222388/Dark_Cultist.png)
(http://imageplay.net/img/m7Gbd222389/Dark_Cultist.1.png)
NAME:
Dark Cultist
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
3|5
TEXT:
:darkness :darkness Soul Drain: For one round halve the stats of a creature and add them to Dark Cultist
NAME:
Dark Cultist
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
3|5
TEXT:
:darkness Soul Drain: For one round halve the stats of a creature and add them to Dark Cultist
ART:
http://www.sxc.hu/photo/1213473 mzacha modified by avantasia666
IDEA:
avantasia666
NOTES:
Stat loss is rounded down. If a creature would lose 2,5 Att it will lose 2.
If a creature is Soul Drained twice in a turn it's stats are halved and then the new stats are halved again.

Example: Soul Drain used on Horned Frog (3|3). Frog would lose 1 ATT and 1 HP leaving it 2|2. Dark Cultist would get the stats the Frog looses so it would end at 4|6. At the beginning of your next round the stats will normalize.

I'm not sure what should happen with voodoo doll. Dealing 8 / 10 damage per round in a mono without any penalties is OP. Make an exception for voodoo doll? Or all darkness creatures?

Card art is a bit crappy i know. Maybe someone could make some for this?
SERIES:
Title: Re: Dark Cultist | Dark Cultist
Post by: Hyroen on August 26, 2011, 10:19:27 pm
Interesting card. By the way, how did you make the card design (border, etc.)?
Title: Re: Dark Cultist | Dark Cultist
Post by: avantasia666 on August 26, 2011, 10:24:21 pm
Thanks.

I used this. http://elementscommunity.org/forum/index.php/topic,29553.0.html =)
Title: Re: Dark Cultist | Dark Cultist
Post by: Elite arbiter on August 27, 2011, 03:20:57 am
It is nice, especially against things like Dive based decks and growth based decks, former since their 'attack' is worth more to them, latter because they get absurd amounts of it. What happens if the same creature gets soul drained multiple times? Just halved again, or is the other half taken leaving it a 0/0? Former would be more balanced, but if done right and if it could be left at a default 1/1 after two uses that would be interesting.

Also, you want 'halve', not 'half' for that use of the word.
Title: Re: Dark Cultist | Dark Cultist
Post by: CoyoteStarrk on August 27, 2011, 05:35:38 am
It is nice, especially against things like Dive based decks and growth based decks, former since their 'attack' is worth more to them, latter because they get absurd amounts of it. What happens if the same creature gets soul drained multiple times? Just halved again, or is the other half taken leaving it a 0/0? Former would be more balanced, but if done right and if it could be left at a default 1/1 after two uses that would be interesting.

Also, you want 'halve', not 'half' for that use of the word.
The effect only lasts for one turn. So the creatures get their normal stats back.
Title: Re: Dark Cultist | Dark Cultist
Post by: Elite arbiter on August 27, 2011, 05:40:08 am
No, what I meant is, if you have two dark cultists out on the field, and you targetted the same opponent with both of them. Example, your opponent is running a big golem and has it at 20/1 via growth and rage potion.
Title: Re: Dark Cultist | Dark Cultist
Post by: avantasia666 on August 27, 2011, 09:03:23 am
It is nice, especially against things like Dive based decks and growth based decks, former since their 'attack' is worth more to them, latter because they get absurd amounts of it. What happens if the same creature gets soul drained multiple times? Just halved again, or is the other half taken leaving it a 0/0? Former would be more balanced, but if done right and if it could be left at a default 1/1 after two uses that would be interesting.

Also, you want 'halve', not 'half' for that use of the word.
Thanks for feedback.
I think the best would be that it is halved again. Added that to the notes. And thanks for the correction. My English isn't the best =D
Title: Re: Dark Cultist | Dark Cultist
Post by: thekillergames on August 27, 2011, 11:45:45 am
really awesome card, fun to freeze a 50/15 steam machine and then use this.  :)) :))
Title: Re: Dark Cultist | Dark Cultist
Post by: Rutarete on August 27, 2011, 04:38:35 pm
Is there any other use for this besides CC?
Title: Re: Dark Cultist | Dark Cultist
Post by: avantasia666 on August 27, 2011, 05:01:45 pm
Is there any other use for this besides CC?
Maybe. Of course CC is the main use. There may be situations where you want your own creatures lose stats. You would be able to play Butterfly Effect on creatures with up to 6 attack. Okay thats very situational but there may be more situations. =)

I want some feedback from the community: What should happen when Soul Drain is used on a vodoo doll?
Title: Re: Dark Cultist | Dark Cultist
Post by: agentflare on August 27, 2011, 05:05:33 pm
Is there any other use for this besides CC?
Maybe. Of course CC is the main use. There may be situations where you want your own creatures lose stats. You would be able to play Butterfly Effect on creatures with up to 6 attack. Okay thats very situational but there may be more situations. =)

I want some feedback from the community: What should happen when Soul Drain is used on a vodoo doll?
Damage is done as half of voodoo's hp. Then its health is given back to the doll. Kinda OP, but that's how it should work.
Title: Re: Dark Cultist | Dark Cultist
Post by: avantasia666 on August 27, 2011, 05:22:34 pm
Damage is done as half of voodoo's hp. Then its health is given back to the doll. Kinda OP, but that's how it should work.
That's what I first thought. But then we had a new OP- Voodoo-deck.

The question is: Does it count as damage that the stats are halved?

The second question is: What could be a better name for the ability? As Scaredgirl mentioned in chat Soul Drain doesn't fit for an effect that ends after one round.
Title: Re: Dark Cultist | Dark Cultist
Post by: Elite arbiter on August 27, 2011, 07:00:45 pm
Just checked in trainer, and no healing a voodoo doll doesn't heal the opponent. Technically though using this on your voodoo doll wouldn't deal damage, it'd just lower the opponents max hp. Whether 'that' is good or bad is another story. This + Basilisk blood + voodoo could be bad.
Title: Re: Dark Cultist | Dark Cultist
Post by: avantasia666 on August 29, 2011, 07:10:04 am
Hmm.... lowering max HP is very strong yes. Maybe make an exception for darkness cards, because they have no Soul to Drain. xD Don't know.
Title: Re: Dark Cultist | Dark Cultist
Post by: Rutarete on August 29, 2011, 07:22:18 pm
Hmm.... lowering max HP is very strong yes. Maybe make an exception for darkness cards, because they have no Soul to Drain. xD Don't know.
Wouldn't having no soul fit more thematically with Death?
Title: Re: Dark Cultist | Dark Cultist
Post by: TheSpiritWolf on August 29, 2011, 08:43:56 pm
up the cost. overall great card
Title: Re: Dark Cultist | Dark Cultist
Post by: avantasia666 on August 30, 2011, 07:51:13 am
Hmm.... lowering max HP is very strong yes. Maybe make an exception for darkness cards, because they have no Soul to Drain. xD Don't know.
Wouldn't having no soul fit more thematically with Death?
Damn, you're right xD Point to you.

Lowering Voodoo's max HP indeed does damage the opponent. Tried it on trainer. Voodoo + nightfall = Voodoo has one additional max HP. Then destroy nightfall and voodoo brings one damage to the enemy. By this using Soul Drain on unupped Voodoo Doll means 8 damage per round, upped 10 damage. In a mono. That's hard. Anyone has an idea to avoid this beside making an exception for voodoo?

up the cost. overall great card
Thanks. Any suggestions for cost? Anyone else thinks they need to be raised?

It seems this card has some likers, so I will look for some art after work and try to submit it. =)
Title: Re: Dark Cultist | Dark Cultist
Post by: Arum on August 31, 2011, 04:42:33 am
Well the voodoo thing could be used as a finisher. Make the voodoo effect be that the voodoo doll and opponent get damage and then next round voodoo doll and opponent heal?  Ik there is a coding problem but thats all i can think.

5 BB's 1 VD 1 DC and a few TU could make for a OHKO. . .  5 bb raises health to up to 116/120 and DC uses soul Drain and voodoo deals 60/58 damage and TU or end round and DC deals 63/61 damage. Heck it could be just 4 bbs for 96/100 and 48/50 damage and DC does 51/53 damage. O.o o.o o.O O.O O.o o.o o.O O.O O.o
Title: Re: Dark Cultist | Dark Cultist
Post by: Elite arbiter on August 31, 2011, 04:52:40 am
Well the voodoo thing could be used as a finisher. Make the voodoo effect be that the voodoo doll and opponent get damage and then next round voodoo doll and opponent heal?  Ik there is a coding problem but thats all i can think.

5 BB's 1 VD 1 DC and a few TU could make for a OHKO. . .  5 bb raises health to up to 116/120 and DC uses soul Drain and voodoo deals 60/58 damage and TU or end round and DC deals 63/61 damage. Heck it could be just 4 bbs for 96/100 and 48/50 damage and DC does 51/53 damage. O.o o.o o.O O.O O.o o.o o.O O.O O.o
Thats really not so bad. It only gets bad if you throw Earth nymphs in there. But really I'm not sure that this would even be worse than what the standard "Earth Nymph + Voodoo + Gravity pull" decks do anyway, aside from perhaps make it a duo instead of a trio. I would link the type of deck, but currently the search is broken.
Title: Re: Dark Cultist | Dark Cultist
Post by: NikaZaslavsky on August 31, 2011, 04:58:07 am
It's a great card, but maybe you could change the ability name?
Title: Re: Dark Cultist | Dark Cultist
Post by: Arum on August 31, 2011, 05:15:47 am
Well the voodoo thing could be used as a finisher. Make the voodoo effect be that the voodoo doll and opponent get damage and then next round voodoo doll and opponent heal?  Ik there is a coding problem but thats all i can think.

5 BB's 1 VD 1 DC and a few TU could make for a OHKO. . .  5 bb raises health to up to 116/120 and DC uses soul Drain and voodoo deals 60/58 damage and TU or end round and DC deals 63/61 damage. Heck it could be just 4 bbs for 96/100 and 48/50 damage and DC does 51/53 damage. O.o o.o o.O O.O O.o o.o o.O O.O O.o
Thats really not so bad. It only gets bad if you throw Earth nymphs in there. But really I'm not sure that this would even be worse than what the standard "Earth Nymph + Voodoo + Gravity pull" decks do anyway, aside from perhaps make it a duo instead of a trio. I would link the type of deck, but currently the search is broken.
Um i said it was a OHKO and it could be done with 6 nova 1 voodoo 4-5 bbs 1 DC and 1 TU
Title: Re: Dark Cultist | Dark Cultist
Post by: TuckingFypo on August 31, 2011, 06:00:57 am
Voodoo + Cultist doesn't seem OP, but don't take my word for it.   :))

Off the top of my head, you could do the following to fix it:
1) Make the stat changes permanent (still allows synergy with Voodoo, but not too much)
2) Make the ability only affect attack (a 1 turn HP change doesn't really affect much)
or something similar.
Title: Re: Dark Cultist | Dark Cultist
Post by: avantasia666 on August 31, 2011, 10:43:30 am
Thanks for the feedback.

It's a great card, but maybe you could change the ability name?
Yes, the name isn't the best. It was the first thing in my mind so I choose it. Any suggestions for names?

Voodoo + Cultist doesn't seem OP, but don't take my word for it.   :))

Off the top of my head, you could do the following to fix it:
1) Make the stat changes permanent (still allows synergy with Voodoo, but not too much)
2) Make the ability only affect attack (a 1 turn HP change doesn't really affect much)
or something similar.
1) I thought about it, but I wanted this card as some kind of repeatable soft CC.
2) This would prevent the voodoo abuse. My idea for draining HP was that it would make the opponents creature more vulnerable to other CC cards. (bring creatures in range of RoF)

I want to hear what others say about this ideas.
Title: Re: Dark Cultist | Dark Cultist
Post by: NikaZaslavsky on August 31, 2011, 02:55:06 pm
Voodoo + Cultist doesn't seem OP, but don't take my word for it.   :))

Off the top of my head, you could do the following to fix it:
1) Make the stat changes permanent (still allows synergy with Voodoo, but not too much)
2) Make the ability only affect attack (a 1 turn HP change doesn't really affect much)
or something similar.
1) I don't think they should be permanent, because then the dark cultist could be too powerful.
2) No, the HP part could be really useful in some cases.
Title: Re: Dark Cultist | Dark Cultist
Post by: Rutarete on August 31, 2011, 05:47:11 pm
Well the voodoo thing could be used as a finisher. Make the voodoo effect be that the voodoo doll and opponent get damage and then next round voodoo doll and opponent heal?  Ik there is a coding problem but thats all i can think.

5 BB's 1 VD 1 DC and a few TU could make for a OHKO. . .  5 bb raises health to up to 116/120 and DC uses soul Drain and voodoo deals 60/58 damage and TU or end round and DC deals 63/61 damage. Heck it could be just 4 bbs for 96/100 and 48/50 damage and DC does 51/53 damage. O.o o.o o.O O.O O.o o.o o.O O.O O.o
Catapult would still be able to cover that and more. And since Catapult's already in the game, these damage figures are nothing to worry about.
Title: Re: Dark Cultist | Dark Cultist
Post by: Arum on August 31, 2011, 08:10:43 pm
Well the voodoo thing could be used as a finisher. Make the voodoo effect be that the voodoo doll and opponent get damage and then next round voodoo doll and opponent heal?  Ik there is a coding problem but thats all i can think.

5 BB's 1 VD 1 DC and a few TU could make for a OHKO. . .  5 bb raises health to up to 116/120 and DC uses soul Drain and voodoo deals 60/58 damage and TU or end round and DC deals 63/61 damage. Heck it could be just 4 bbs for 96/100 and 48/50 damage and DC does 51/53 damage. O.o o.o o.O O.O O.o o.o o.O O.O O.o
Catapult would still be able to cover that and more. And since Catapult's already in the game, these damage figures are nothing to worry about.
DOES it MAtteR?

ITS NOT THE GREATEST MYSERY Of ALL TIME!! Nothing is. Period.


What about Dark Occultust/Satanic Occultist? that would make more sense and it fits better, even though dark cultist sounds more clever.
Title: Re: Dark Cultist | Dark Cultist
Post by: CPU24/7 on September 01, 2011, 07:26:57 am
One question : Rounded up or down?
Title: Re: Dark Cultist | Dark Cultist
Post by: avantasia666 on September 01, 2011, 07:57:41 am
What about Dark Occultust/Satanic Occultist? that would make more sense and it fits better, even though dark cultist sounds more clever.
IMO the name of the card is okay. But the abilitys name is too long and doesn't really fit.

Maybe just drain or leech?

One question : Rounded up or down?
It's in the notes.

Stat loss is rounded down. If a creature would lose 2,5 Att it will lose 2.
Stat loss is rounded down. Means the remaining stats are rounded up. Whatever you like to say.  :D
Title: Re: Dark Cultist | Dark Cultist
Post by: NikaZaslavsky on September 02, 2011, 03:23:29 am
I think I'll try making some art for this. I'm thinking a creepy person looking at some sort of red orb.
Title: Re: Dark Cultist | Dark Cultist
Post by: avantasia666 on September 02, 2011, 09:22:21 am
I think I'll try making some art for this. I'm thinking a creepy person looking at some sort of red orb.
This would be great. Thanks.  :)
Title: Re: Dark Cultist | Dark Cultist
Post by: NikaZaslavsky on September 03, 2011, 02:58:21 am
this is what I have so far- tell me what I should change.
(http://i.imgur.com/MFody.png)
it's not exactly what I had in mind......
Title: Re: Dark Cultist | Dark Cultist
Post by: avantasia666 on September 03, 2011, 08:03:11 am
this is what I have so far- tell me what I should change.
(http://i.imgur.com/MFody.png)
it's not exactly what I had in mind......
Cool, like it. His mouth looks a bit... well, nearly non existent. xD I like the orb and the background. It's much better than my try of an art ^^
Title: Re: Dark Cultist | Dark Cultist
Post by: NikaZaslavsky on September 03, 2011, 03:11:29 pm
Should I make the face lighter? Or just make the mouth more visible?
Title: Re: Dark Cultist | Dark Cultist
Post by: avantasia666 on September 03, 2011, 03:17:36 pm
Should I make the face lighter? Or just make the mouth more visible?
Making the mouth more visible would be the better choice I think.
Title: Re: Dark Cultist | Dark Cultist
Post by: NikaZaslavsky on September 03, 2011, 04:28:21 pm
now that I made it more visible, should I change the mouth?
(http://i.imgur.com/FZy97.png)
Title: Re: Dark Cultist | Dark Cultist
Post by: avantasia666 on September 03, 2011, 04:49:59 pm
No it's good. I like it. Many thanks for the art.  :)

Edit: Tested how it would look on the card. It's a bit dark. Is it possible to make it a bit brighter? At least the background?
Title: Re: Dark Cultist | Dark Cultist
Post by: NikaZaslavsky on September 03, 2011, 04:52:02 pm
You're welcome!
blarg: