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It is nice, especially against things like Dive based decks and growth based decks, former since their 'attack' is worth more to them, latter because they get absurd amounts of it. What happens if the same creature gets soul drained multiple times? Just halved again, or is the other half taken leaving it a 0/0? Former would be more balanced, but if done right and if it could be left at a default 1/1 after two uses that would be interesting.The effect only lasts for one turn. So the creatures get their normal stats back.
Also, you want 'halve', not 'half' for that use of the word.
It is nice, especially against things like Dive based decks and growth based decks, former since their 'attack' is worth more to them, latter because they get absurd amounts of it. What happens if the same creature gets soul drained multiple times? Just halved again, or is the other half taken leaving it a 0/0? Former would be more balanced, but if done right and if it could be left at a default 1/1 after two uses that would be interesting.Thanks for feedback.
Also, you want 'halve', not 'half' for that use of the word.
Is there any other use for this besides CC?Maybe. Of course CC is the main use. There may be situations where you want your own creatures lose stats. You would be able to play Butterfly Effect on creatures with up to 6 attack. Okay thats very situational but there may be more situations. =)
Damage is done as half of voodoo's hp. Then its health is given back to the doll. Kinda OP, but that's how it should work.Is there any other use for this besides CC?Maybe. Of course CC is the main use. There may be situations where you want your own creatures lose stats. You would be able to play Butterfly Effect on creatures with up to 6 attack. Okay thats very situational but there may be more situations. =)
I want some feedback from the community: What should happen when Soul Drain is used on a vodoo doll?
Damage is done as half of voodoo's hp. Then its health is given back to the doll. Kinda OP, but that's how it should work.That's what I first thought. But then we had a new OP- Voodoo-deck.
Hmm.... lowering max HP is very strong yes. Maybe make an exception for darkness cards, because they have no Soul to Drain. xD Don't know.Wouldn't having no soul fit more thematically with Death?
Damn, you're right xD Point to you.Hmm.... lowering max HP is very strong yes. Maybe make an exception for darkness cards, because they have no Soul to Drain. xD Don't know.Wouldn't having no soul fit more thematically with Death?
up the cost. overall great cardThanks. Any suggestions for cost? Anyone else thinks they need to be raised?
Well the voodoo thing could be used as a finisher. Make the voodoo effect be that the voodoo doll and opponent get damage and then next round voodoo doll and opponent heal? Ik there is a coding problem but thats all i can think.Thats really not so bad. It only gets bad if you throw Earth nymphs in there. But really I'm not sure that this would even be worse than what the standard "Earth Nymph + Voodoo + Gravity pull" decks do anyway, aside from perhaps make it a duo instead of a trio. I would link the type of deck, but currently the search is broken.
5 BB's 1 VD 1 DC and a few TU could make for a OHKO. . . 5 bb raises health to up to 116/120 and DC uses soul Drain and voodoo deals 60/58 damage and TU or end round and DC deals 63/61 damage. Heck it could be just 4 bbs for 96/100 and 48/50 damage and DC does 51/53 damage. O.o o.o o.O O.O O.o o.o o.O O.O O.o
Um i said it was a OHKO and it could be done with 6 nova 1 voodoo 4-5 bbs 1 DC and 1 TUWell the voodoo thing could be used as a finisher. Make the voodoo effect be that the voodoo doll and opponent get damage and then next round voodoo doll and opponent heal? Ik there is a coding problem but thats all i can think.Thats really not so bad. It only gets bad if you throw Earth nymphs in there. But really I'm not sure that this would even be worse than what the standard "Earth Nymph + Voodoo + Gravity pull" decks do anyway, aside from perhaps make it a duo instead of a trio. I would link the type of deck, but currently the search is broken.
5 BB's 1 VD 1 DC and a few TU could make for a OHKO. . . 5 bb raises health to up to 116/120 and DC uses soul Drain and voodoo deals 60/58 damage and TU or end round and DC deals 63/61 damage. Heck it could be just 4 bbs for 96/100 and 48/50 damage and DC does 51/53 damage. O.o o.o o.O O.O O.o o.o o.O O.O O.o
It's a great card, but maybe you could change the ability name?Yes, the name isn't the best. It was the first thing in my mind so I choose it. Any suggestions for names?
Voodoo + Cultist doesn't seem OP, but don't take my word for it. :))1) I thought about it, but I wanted this card as some kind of repeatable soft CC.
Off the top of my head, you could do the following to fix it:
1) Make the stat changes permanent (still allows synergy with Voodoo, but not too much)
2) Make the ability only affect attack (a 1 turn HP change doesn't really affect much)
or something similar.
Voodoo + Cultist doesn't seem OP, but don't take my word for it. :))1) I don't think they should be permanent, because then the dark cultist could be too powerful.
Off the top of my head, you could do the following to fix it:
1) Make the stat changes permanent (still allows synergy with Voodoo, but not too much)
2) Make the ability only affect attack (a 1 turn HP change doesn't really affect much)
or something similar.
Well the voodoo thing could be used as a finisher. Make the voodoo effect be that the voodoo doll and opponent get damage and then next round voodoo doll and opponent heal? Ik there is a coding problem but thats all i can think.Catapult would still be able to cover that and more. And since Catapult's already in the game, these damage figures are nothing to worry about.
5 BB's 1 VD 1 DC and a few TU could make for a OHKO. . . 5 bb raises health to up to 116/120 and DC uses soul Drain and voodoo deals 60/58 damage and TU or end round and DC deals 63/61 damage. Heck it could be just 4 bbs for 96/100 and 48/50 damage and DC does 51/53 damage. O.o o.o o.O O.O O.o o.o o.O O.O O.o
DOES it MAtteR?Well the voodoo thing could be used as a finisher. Make the voodoo effect be that the voodoo doll and opponent get damage and then next round voodoo doll and opponent heal? Ik there is a coding problem but thats all i can think.Catapult would still be able to cover that and more. And since Catapult's already in the game, these damage figures are nothing to worry about.
5 BB's 1 VD 1 DC and a few TU could make for a OHKO. . . 5 bb raises health to up to 116/120 and DC uses soul Drain and voodoo deals 60/58 damage and TU or end round and DC deals 63/61 damage. Heck it could be just 4 bbs for 96/100 and 48/50 damage and DC does 51/53 damage. O.o o.o o.O O.O O.o o.o o.O O.O O.o
What about Dark Occultust/Satanic Occultist? that would make more sense and it fits better, even though dark cultist sounds more clever.IMO the name of the card is okay. But the abilitys name is too long and doesn't really fit.
One question : Rounded up or down?It's in the notes.
Stat loss is rounded down. If a creature would lose 2,5 Att it will lose 2.Stat loss is rounded down. Means the remaining stats are rounded up. Whatever you like to say. :D
I think I'll try making some art for this. I'm thinking a creepy person looking at some sort of red orb.This would be great. Thanks. :)
this is what I have so far- tell me what I should change.Cool, like it. His mouth looks a bit... well, nearly non existent. xD I like the orb and the background. It's much better than my try of an art ^^
(http://i.imgur.com/MFody.png)
it's not exactly what I had in mind......
Should I make the face lighter? Or just make the mouth more visible?Making the mouth more visible would be the better choice I think.