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PuppyChow

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Dangerous Trickster | Malicious Trickster https://elementscommunity.org/forum/index.php?topic=8486.msg98074#msg98074
« on: June 21, 2010, 09:04:11 pm »



NAME:
Dangerous Trickster
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
2|7
ABILITY:
Mimic: Dangerous Trickster comes into play as a look-alike of your lowest attack creature.
Assassinate  :darkness :darkness : Target creature gains -1/-2.
NAME:
Malicious Trickster
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
2|7
ABILITY:
Mimic: Malicious Trickster comes into play as a look-alike of your lowest attack creature.
Assassinate  :darkness :darkness : Target creature gains -2/-2.
ART:
Richard Pace - http://jade.epilogue.net/cgi/database/art/view.pl?id=36837
IDEA:
PuppyChow
NOTES:
EVERYTHING would look like your lowest attack creature. If you had a vampire out, it would look like a vampire on the field, it would look like you played a vampire, and when it attacked it would look like "-4", though the actual damage to the health bar would only go down 3. (However, the "+4" to your health wouldn't appear). The first time it is targeted, however, it reverts back to its normal looks (I may try to fit this bit on the card itself).

When played, the animation for your darkness quanta would be -whatever the mimic card costs, but your darkness quanta would actually go down by the cost of the trickster.

Note that this is all according to your opponent. To you, it would look normal and have the ability for 2  :darkness below it.


The idea behind this card was a trickery card. Unless your opponent plays special attention to details (ie health and quanta), he will have no clue that you have a creature that has an active ability until you use it. You could even wait a turn or two to start using the ability if necessary, and then your opponent would have no clue which creature is dealing the damage.

Possible Balance Issues:
-Cost: Will probably go up. Just made 5 as a base. Thoughts?
-Coding issues. But it ain't my job to do the coding for this card. It may be hard, but worth it in my opinion.
SERIES:
None

didonko

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Re: Dangerous Trickster | Malicious Trickster https://elementscommunity.org/forum/index.php?topic=8486.msg98075#msg98075
« Reply #1 on: June 21, 2010, 09:05:54 pm »
And if you switch to low graphics, those details become extremely difficult to notice.

PuppyChow

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Re: Dangerous Trickster | Malicious Trickster https://elementscommunity.org/forum/index.php?topic=8486.msg98078#msg98078
« Reply #2 on: June 21, 2010, 09:08:00 pm »
Actually I would say they become easier to notice, because all the things the advanced graphics add look identical to what the card it's mimicing does :).

didonko

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Re: Dangerous Trickster | Malicious Trickster https://elementscommunity.org/forum/index.php?topic=8486.msg98082#msg98082
« Reply #3 on: June 21, 2010, 09:12:36 pm »
What happens if you don't have a creature on the board and play this card?
Does it mimic the creature if it dies? (Let's say an oty eats the last vampire and only the mimic is left?)

PuppyChow

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Re: Dangerous Trickster | Malicious Trickster https://elementscommunity.org/forum/index.php?topic=8486.msg98086#msg98086
« Reply #4 on: June 21, 2010, 09:14:36 pm »
-Once mimicing, it stays mimicing until it's targeted.
-If it's played without another creature on your side of the field, then it mimics itself, essentially not mimicing anything :).

Xoned

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Re: Dangerous Trickster | Malicious Trickster https://elementscommunity.org/forum/index.php?topic=8486.msg98171#msg98171
« Reply #5 on: June 21, 2010, 11:24:09 pm »
Love the idea, fits with :darkness nicely. If the trickster was your lowest attack card would it appear as a trickster?
I'd make it so they can't see the ability till the creature is targeted or they use precognition.

PuppyChow

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Re: Dangerous Trickster | Malicious Trickster https://elementscommunity.org/forum/index.php?topic=8486.msg98188#msg98188
« Reply #6 on: June 21, 2010, 11:40:01 pm »
That's how it already is :). YOU can see the ability, but they can't. Once they target it the mimic effect is turned off, but until then, it's a guessing game.

And yes, if the trickster was your lowest attack card it would appear as a trickster. If there's two or more cards with the same lowest attack, it randomly chooses one.

Xoned

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Re: Dangerous Trickster | Malicious Trickster https://elementscommunity.org/forum/index.php?topic=8486.msg98191#msg98191
« Reply #7 on: June 21, 2010, 11:42:24 pm »
Does it recalculate at the end of the turn?
Say you had a photon, a trickster, and a dragon. You buffed the photon and the trickster above the dragon. Would the trickster then appear as a dragon?

PuppyChow

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Re: Dangerous Trickster | Malicious Trickster https://elementscommunity.org/forum/index.php?topic=8486.msg98214#msg98214
« Reply #8 on: June 22, 2010, 12:21:39 am »
Nope. The idea is that by imitating your lowest attack creature, people won't target it as much and it is harder to realize that it's a creature (noticing it doing 3 damage versus doing 5 damage is much smaller than 3 damage versus 10). If it suddenly changed, then it wouldn't be very tricky would it? I think the wording of the card clarifies that with "comes into play". It never says it will then change.

Xoned

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Re: Dangerous Trickster | Malicious Trickster https://elementscommunity.org/forum/index.php?topic=8486.msg98222#msg98222
« Reply #9 on: June 22, 2010, 12:27:51 am »
You could still buff it though, right?

finkel

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Re: Dangerous Trickster | Malicious Trickster https://elementscommunity.org/forum/index.php?topic=8486.msg98224#msg98224
« Reply #10 on: June 22, 2010, 12:29:24 am »
My favorite part is that your opponent will have to try to remember which was the last card you played when the assassinations started. In a fractal deck or amidst many creatures, it would be quite difficult to sort it all out without, say, a thunderstorm.

PuppyChow

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Re: Dangerous Trickster | Malicious Trickster https://elementscommunity.org/forum/index.php?topic=8486.msg99629#msg99629
« Reply #11 on: June 23, 2010, 10:33:59 pm »
-Updated card art
-Both versions went to two attack
-Upgraded now does -2/-2 versus -1/-2
(Submitted for review)

 

blarg: