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Offline Vangelios

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Re: Cyclops | Elite Clyclops https://elementscommunity.org/forum/index.php?topic=49305.msg1073046#msg1073046
« Reply #24 on: May 22, 2013, 01:35:48 am »
Surely this card is less than the FFQ and Pharaoh, if you think about it. FFQ creates a creature 3atk with light, skill that makes combo with hope or sanctuary, and Pharaoh generates a creature 2atk, that works as CC, and Cyclops generates a creature ~3atk without any skill, frankly this balanced.

Yes consider the FFQ upped still only produces creatures with 3 attack. While upped cyclops produces flying weapons with attack of 4-7. Also I would point out that fireflies only have 2 HP, while these weapon can have upto 6 -see below:

ItemStatsBonus
Long Bow 6|4 +1atk for :air
Gavel 6|6 +1atk for :earth / :gravity
Long Sword 6|2 None
Dirk 4|1 +1atk for :death / :darkness

 FFQ upped  produces creatures with 4 attack and more skill of fire.
 And upped Cyclops will produce on average ~ 5atk creatures,  the Bunus of longbow practically not used, because it makes no sync, but gavel will be very good, but it will be random. and Cyclops cost was increased to 7 :earth, however upped this card really good, but not OP.
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Offline legion_bre

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Re: Cyclops | Elite Clyclops https://elementscommunity.org/forum/index.php?topic=49305.msg1073051#msg1073051
« Reply #25 on: May 22, 2013, 02:13:12 am »
Quote
FFQ upped  produces creatures with 4 attack and more skill of fire.
 And upped Cyclops will produce on average ~ 5atk creatures,  the Bunus of longbow practically not used, because it makes no sync, but gavel will be very good, but it will be random. and Cyclops cost was increased to 7 :earth, however upped this card really good, but not OP.

Average Attack: 5.5
Average HP: 3.25

Firefly: 4 | 2

- Quanta cost 1 higher
- Hp 1 lower, same attack
- Cast cost same & both alternate quanta type

So 37% higher attack & 62% higher HP all produced creatures for 1 extra quanta & -1HP. Seems more powerful to me.
Also when you consider that  consistently low hp of FF means things like thunderstorm & unstable gas & dry spell & firestorm can kill them all in 1 go. While that would only kill 50% of weapon-creatures created from this.
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Offline traceurlingTopic starter

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Re: Cyclops | Elite Clyclops https://elementscommunity.org/forum/index.php?topic=49305.msg1073134#msg1073134
« Reply #26 on: May 22, 2013, 11:01:57 am »
Made an update...thoughts? Worse? Better? What needs to be changed? Thanks for your comments :)
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Offline legion_bre

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Re: Cyclops | Elite Clyclops https://elementscommunity.org/forum/index.php?topic=49305.msg1073136#msg1073136
« Reply #27 on: May 22, 2013, 11:08:36 am »
Made an update...thoughts? Worse? Better? What needs to be changed? Thanks for your comments :)

Sorry to be so pedantic, but the :fire symbols don't appear to be evenly spaced in the upped card:
:fire  :fire :fire instead put :fire :fire :fire

This is shows in description as:
:fire :fire:fire because there is no space - the symbol isn't generated.

I still think the image will need improvement to fit in with the other card designs of elements, but im sure this image will suffice for crucible.
« Last Edit: May 22, 2013, 11:10:27 am by legion_bre »
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Offline traceurlingTopic starter

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Re: Cyclops | Elite Clyclops https://elementscommunity.org/forum/index.php?topic=49305.msg1073141#msg1073141
« Reply #28 on: May 22, 2013, 11:33:42 am »
Made an update...thoughts? Worse? Better? What needs to be changed? Thanks for your comments :)

Sorry to be so pedantic, but the :fire symbols don't appear to be evenly spaced in the upped card:
:fire  :fire :fire instead put :fire :fire :fire

This is shows in description as:
:fire :fire:fire because there is no space - the symbol isn't generated.
Yah I noticed that too but I'll just fix it when I make another update; thanks for pointing it out though
I still think the image will need improvement to fit in with the other card designs of elements, but im sure this image will suffice for crucible.
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