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Offline OldTrees

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg394266#msg394266
« Reply #24 on: September 17, 2011, 03:32:59 am »
CURATOR COMMENT
-Fix the TEXT in the tables so that it matches the card image:
(It should read " :darkness :darkness : Black Magic
You take 5 damage, etc."
instead of
" :darkness :darkness: You take five damage") to match the card image.
So replace "five" and "seven" with the numeral forms?  Done.
Your table and card text need to match Exactly. You table text is missing the "Black Magic" keyword.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Offline mildlyfrightenedboyTopic starter

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg394403#msg394403
« Reply #25 on: September 17, 2011, 01:28:22 pm »
CURATOR COMMENT
-Fix the TEXT in the tables so that it matches the card image:
(It should read " :darkness :darkness : Black Magic
You take 5 damage, etc."
instead of
" :darkness :darkness: You take five damage") to match the card image.
So replace "five" and "seven" with the numeral forms?  Done.
Your table and card text need to match Exactly. You table text is missing the "Black Magic" keyword.
Oh, I didn't notice that.  I fixed it.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline Xenocidius

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg438557#msg438557
« Reply #26 on: December 14, 2011, 07:03:27 am »
CURATOR COMMENT
    Please use the new Darkness background, available in all major card image builders.Please add the ATK|HP and Series fields back into the table (and leave them blank).
Don't cry because it's over, smile because it happened.

Bleys295

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg438612#msg438612
« Reply #27 on: December 14, 2011, 02:10:31 pm »
This is a wonderful thematic card. It makes use of the HP saved by Dusk Mantle and Vampire to help set-up a stall.  I would love to see a series of similarly synergistic cards. Well Done!

Offline Jocko

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg438630#msg438630
« Reply #28 on: December 14, 2011, 03:48:53 pm »
Imo it should cost the same in both versions, damage 5 in both and add 1-2 counters.

Offline Xenocidius

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg468383#msg468383
« Reply #29 on: March 07, 2012, 08:23:54 am »
CURATOR COMMENT
    Please add the ATK|HP field back into the table.Please add the Series field back into the table.
Don't cry because it's over, smile because it happened.

bigreen69

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg468718#msg468718
« Reply #30 on: March 08, 2012, 09:32:18 am »
Nice card, cost i dont know if the activation cost has to be overly high.  You are sacing life for counters.  So that would make it tough to use in a if you were getting rushed or if they had access to poison.  With that said I think the cost could come down.  Anyway thats my two cents, wonderful card.

Offline zhangvict

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg468726#msg468726
« Reply #31 on: March 08, 2012, 11:50:42 am »
Yea, compare to sanc, SoG and purify. Way cheaper without any dmg cost. I think the activation cost should be reduced to 1.

Offline mildlyfrightenedboyTopic starter

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg468864#msg468864
« Reply #32 on: March 08, 2012, 11:16:53 pm »
Yea, compare to sanc, SoG and purify. Way cheaper without any dmg cost. I think the activation cost should be reduced to 1.
While a lot of people are asking for the ability cost to be lowered, the poll still remains about even...
I made a new poll.  Enjoy.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline chuckles4me

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg468912#msg468912
« Reply #33 on: March 09, 2012, 02:20:34 am »
I see some interesting possibilities.  How would this interact with Shard of Sacrifice?

Offline mildlyfrightenedboyTopic starter

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Re: Cursed Pendant | Cursed Amulet https://elementscommunity.org/forum/index.php?topic=30946.msg469121#msg469121
« Reply #34 on: March 09, 2012, 10:44:43 pm »
I see some interesting possibilities.  How would this interact with Shard of Sacrifice?
You heal 5 health upon using the ability.  I don't know if SoS affects Regeneration counters (you can test that with Purity, but I am 99% sure it does), but if it does, then you would take damage equal to your regeneration counters each turn.
It would be more useful to activate this card during SoS - you would gain 10 health (activating twice during the duration), then lose 3 health (assuming you didn't use it beforehand).  Overall, you would have 14 more health than you would otherwise, so Cursed Pendant would help even out the cost of SoS a little.  The enemy's damage should help assure that you take enough damage to pay for the steep cost.  You can do the math for Cursed Amulet on your own, but I think there would only be a tiny difference in the damage converted to health during SoS.
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

 

blarg: