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Having to kill your own 0/4 is a little annoying and prevent it from being the next grabby (unupped at least). I like the synergy with upped Otyugh.Agreed with the above suggestion, though I'd say 6 :darkness might be more fair. (7's a little high based on GoTP, but 5 could still result in decent Fractal abuse since Darkness does have two other Fractal-fodder creatures, and one of them's devourer)
But the cost is too low for the demon, I'd recommend at least 5. Especially since you can run fractal and lightning in the same duo with this guy.
Fractalling mirror demon would be OP. Shouldn't you make mirror demon unfractalabble?I think its okay this way. When you compare it to a graboid, though the cost is lower, the damage is also lower, and you also need to use other cards to kill the mirror and get the demon, which cannot be done with a single mass-cc card. (Though it is true that :darkness has more ways of collecting quarta quickly).
cost evaluation needed in thread http://elementscommunity.org/forum/index.php/topic,33202.msg448325#msg448325Cursed Mirror / Mirror Demon has two True Casting Costs
1) Cursed Mirror + Lethal CC
2) Mirror Demon (from Fractal or RT)
The two methods should have approximately the same total cost. Therefore
Quanta Casting Cost of Cursed Mirror + Quanta Casting Cost of Lethal CC + 1 = Quanta Casting Cost of Mirror Demon
Mirror Demon deserves a Quanta Casting Cost of 8 :darkness|6 :darkness
In Element Lethal CC would be Drain Life with a Quanta Casting Cost of 3 :darkness|1 :darkness
Out of Element Lethal CC would be Lightning with a Quanta Casting Cost of 2 :aether|1 :aether (requiring a second element acts as an additional +1 cost)
Therefore Cursed Mirror should cost about 5 :darkness|5 :darkness.
Now Cursed Mirror's stats are insufficient for a creature with a 5 :darkness|4 :darkness casting cost. I would suggest the Cursed Mirror have 3 attack or an activated skill of equivalent worth.
Alternatively if the Mirror Demon only had 6 attack, Cursed Mirror would be balanced at 3 :darkness|2 :darkness for 1|4 stats.
Really dont want cursed mirror to have attack, however perhaps some kind of skill which would allow it to take damage? maybe for :darkness: put an infect counter on it? then i would have to Increase the health or something, perhaps cost 4 | 3, stats 0 | 5, 1 darkness can put a poison counter on it and when it dies turn into mirror demon which is 7 | 6 for 7 :darknesscost evaluation needed in thread http://elementscommunity.org/forum/index.php/topic,33202.msg448325#msg448325Cursed Mirror / Mirror Demon has two True Casting Costs
1) Cursed Mirror + Lethal CC
2) Mirror Demon (from Fractal or RT)
The two methods should have approximately the same total cost. Therefore
Quanta Casting Cost of Cursed Mirror + Quanta Casting Cost of Lethal CC + 1 = Quanta Casting Cost of Mirror Demon
Mirror Demon deserves a Quanta Casting Cost of 8 :darkness|6 :darkness
In Element Lethal CC would be Drain Life with a Quanta Casting Cost of 3 :darkness|1 :darkness
Out of Element Lethal CC would be Lightning with a Quanta Casting Cost of 2 :aether|1 :aether (requiring a second element acts as an additional +1 cost)
Therefore Cursed Mirror should cost about 5 :darkness|5 :darkness.
Now Cursed Mirror's stats are insufficient for a creature with a 5 :darkness|4 :darkness casting cost. I would suggest the Cursed Mirror have 3 attack or an activated skill of equivalent worth.
Alternatively if the Mirror Demon only had 6 attack, Cursed Mirror would be balanced at 3 :darkness|2 :darkness for 1|4 stats.
(http://imageplay.net/img/m7Gbd233830/mirrordark.png)Great! thanks a lot!
(http://imageplay.net/img/m7Gbd233831/silverdark.png)
Do these work?
hmm, what do you suggest then?you're the author.
Interesting thought, maybe i could up the cost and give it, X :darkness create a daughter creature of target creature where X is the creatures costThat would probably be too ambitious. Not to mention X costs don't work in EtG at this time.
hmm, maybe that would be a bit op...
I supposeThe is no grave. There never will be a grave. (paraphrased from Zanz)
Id like it to be something to do with creating copys of stuff though as its a mirror...
Hmm, interesting thought, perhaps give it the ability to destroy creatures, then when the opponent destroys it, each creature returns to its owners control.
What should this cost though...
aah damn, well scratch that idea then.I supposeThe is no grave. There never will be a grave. (paraphrased from Zanz)
Id like it to be something to do with creating copys of stuff though as its a mirror...
Hmm, interesting thought, perhaps give it the ability to destroy creatures, then when the opponent destroys it, each creature returns to its owners control.
What should this cost though...
Additionally, "destroy target creature" is worth much more than 3 :darkness.
Remember that a single quint would protect the ability even in the face of Spine Carapace.
Worth a shot. It seems balanced off hand.aah damn, well scratch that idea then.I supposeThe is no grave. There never will be a grave. (paraphrased from Zanz)
Id like it to be something to do with creating copys of stuff though as its a mirror...
Hmm, interesting thought, perhaps give it the ability to destroy creatures, then when the opponent destroys it, each creature returns to its owners control.
What should this cost though...
Additionally, "destroy target creature" is worth much more than 3 :darkness.
Remember that a single quint would protect the ability even in the face of Spine Carapace.
maybe it can damage your opponents creatures in some way, perhaps drain 1 health of target creature for 1 :darkness?
balanced?
I don't like the drain one health things. Maybe Deja-Vu? That would be pretty cool, either you kill it now and give your opponent a rad monster or face the spam.Not Deja Vu. The activated ability should not have direct synergy with the passive ability.
Why not? And besides, I wouldn't call it a direct synergy. Something like Immolation on a stick I'd consider a direct synergy. It is a powerful synergy, but "having more of something" doesn't synergize more with "turn into monster when killed" more than most abilities.The ability was added to balance using Cursed Mirror without the intention of destroying the Mirror. It is a side effect of the twisting required for the balancing of these kind of cards for both usages.
And again, why not? Scarab's passive has direct synergy with its active ability. If it's an issue of power then prices and ability costs can be fudged with.
When it drains health, does it gain 1hp each time it drains one?You gain one health, ill add that tho the notes
The ability was added to balance using Cursed Mirror without the intention of destroying the Mirror.I still disagree that is a direct synergy, but I see the reasoning now. I think that a reason to never destroy the mirror is good design.
A general rule of balancing isThe ability was added to balance using Cursed Mirror without the intention of destroying the Mirror.I still disagree that is a direct synergy, but I see the reasoning now. I think that a reason to never destroy the mirror is good design.