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Curse of the Dead | Curse of the Fallen https://elementscommunity.org/forum/index.php?topic=19341.msg245467#msg245467
« on: January 11, 2011, 11:09:46 pm »
1st Card Idea by me, Ever!
Will update images later. It's a draft, and I seem to be changing it a lot. Current version is probably on the table.
NAME:
Curse of the Dead
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
2|0
TEXT:
Your opponent is unable to inflict damage upon you for 2 turns while this is alive. Poisoned upon entry.
NAME:
Curse of the Fallen
ELEMENT:
Death
COST:
2 :death
TYPE:
Creature
ATK|HP:
2|0
TEXT:
Your opponent is unable to inflict damage upon you for 2 turns while this is in play. Poisoned upon entry.
ART:
Krava (http://elementscommunity.org/forum/index.php/topic,6660.msg262246#msg262246)
IDEA:
PlanPlan's card maker
NOTES:
If it dies, the effect is nullified. Lobotomy/Delay/Freeze will not prevent the effect once effect has been triggered, however a delayed or frozen Curse of the Dead will not trigger the effect.
SERIES:
None
I'll get better at this eventually. But for now, just suggest improvements, and hopefully find me some beautiful artwork! Krava is awesome!

Offline Essence

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Re: Curse of the Dead | Curse of the Dying https://elementscommunity.org/forum/index.php?topic=19341.msg245477#msg245477
« Reply #1 on: January 11, 2011, 11:24:42 pm »
Fractal + Curse of the Dying = total lockdown = bad.  With the unupped one, it's fine, but upped is plain bad, especially with Nightfall/Eclipse so it lasts 2 turns without any special buffs.   Also, your chart doesn't match your card for the upped version.
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Re: Curse of the Dead | Curse of the Dying https://elementscommunity.org/forum/index.php?topic=19341.msg245480#msg245480
« Reply #2 on: January 11, 2011, 11:28:22 pm »
Thematically, this does not seem like a creature to me. Seems like a spell.
Mechanically, it should be a perm.
For balance, it should be a perm.

I like the concept. :>
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Re: Curse of the Dead | Curse of the Dying https://elementscommunity.org/forum/index.php?topic=19341.msg245483#msg245483
« Reply #3 on: January 11, 2011, 11:37:04 pm »
What was your mechanical goal and what was the thematical reasoning for Death? (curious)
As of now it seems a complicated onesided version of sundial.
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Re: Curse of the Dead | Curse of the Dying https://elementscommunity.org/forum/index.php?topic=19341.msg245487#msg245487
« Reply #4 on: January 11, 2011, 11:42:57 pm »
Fractal + Curse of the Dying = total lockdown = bad.  With the unupped one, it's fine, but upped is plain bad, especially with Nightfall/Eclipse so it lasts 2 turns without any special buffs.   Also, your chart doesn't match your card for the upped version.
I hadn't considered Nightfall... clearly a mistake in my thinking. I wanted it made on purpouse so you would need to duo with Light, Earth or possibly Entropy. I suppose duoing with darkness isn't terrible but they already have a bit too much synergy. Either I'll need to change the element, or the way the last one works...and I liked it so much too.
Fractal is a bigger problem than I had considered. Maybe I should just move the whole idea to another element and find another excuse for this mechanic.

Thematically, this does not seem like a creature to me. Seems like a spell.
Mechanically, it should be a perm.
For balance, it should be a perm.

I like the concept. :>
The image I had in mind ( http://elementscommunity.org/forum/index.php/topic,6660.msg150422#msg150422 ) Make it seem kind of...solid, and creature esque (Yet extremely weak). The problem with permanents would be the lack of the improvised duo to make it work, I would have to make it a specific duo to keep it balanced. But with all these problems that I'm not used to in card creation cropping up, it does seem like the simplest path to go, until I get the hang of it. Thanks!

What was your mechanical goal and what was the thematical reasoning for Death? (curious)
As of now it seems a complicated onesided version of sundial.
I initially was thinking Aether, but it has silence, dim shield and quint. I wanted this to be killable, and not OP within its element. I was thinking of a way this concept (strong sundial type effect, more stall-less rush) would relate to any of the elements without buff cards. I like death as an element, and it seemed to fit, as a last curse (or originally plea) of the fallen soldiers killed during battle. I could also make it have a second use, or alternate use as death effects (like Schroedingers cat is also a good target for Butterfly Effect), so it would be slightly more useful.

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Re: Curse of the Dead | Curse of the Dying https://elementscommunity.org/forum/index.php?topic=19341.msg245494#msg245494
« Reply #5 on: January 11, 2011, 11:54:10 pm »
Fractal is why we can't have nice things.
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Offline ZephyrPhantom

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Re: Curse of the Dead | Curse of the Dying https://elementscommunity.org/forum/index.php?topic=19341.msg245532#msg245532
« Reply #6 on: January 12, 2011, 12:41:24 am »
DD, congrats on first card.  This reminds me of a card from another game called "Leperous Shambles", which is also a highly defensive card (it would destroy any creature that attacked it, forcing a user to try to use others cards to force creatures to attack it.) . This card is clearly about defense and I think I understand what you're trying to get at by making it a creature.

Focus on one upgraded buff - lower the cost OR buff the creature's stats, don't do both

Here are some solutions to the whole Fractal/Eclipse Problem.

1)Make it like Dusk Shield where it lowers chance to hit by 50%. That way it is still in theme(parlyzing plague, or a minor plague) yet not OP. 

2) I know this will be hard to code... but I think you should add "cannot be buffed passively".  This would solve the problem with Eclipse.

3) Make it immortal. Yes, that's somehwat out of theme(although I suppose a "curse" can be spritual as well), but can it be Fractaled anymore? No.

4) Make the stalling thing an active ability, so it can be lobotomized.

A combination of 1 and 4 is what I recommend.

Re: Curse of the Dead | Curse of the Dying https://elementscommunity.org/forum/index.php?topic=19341.msg245705#msg245705
« Reply #7 on: January 12, 2011, 04:39:41 am »
DD, congrats on first card.  This reminds me of a card from another game called "Leperous Shambles", which is also a highly defensive card (it would destroy any creature that attacked it, forcing a user to try to use others cards to force creatures to attack it.) . This card is clearly about defense and I think I understand what you're trying to get at by making it a creature.

Focus on one upgraded buff - lower the cost OR buff the creature's stats, don't do both
-cut-
Yeah, I'm thinking I have to give up with the one health with the upped. I'll fix that with the next edition, and change the word 'Dying' to 'Fallen'. I'm not sure whether it sounds better, but it fits more. If they stay poisoned, it shouldn't do anything with Nightfall.
Fractal spark will be better than fractal this, since something with one health (nightfall) poisoned will die before any stalling effect. This costs quanta, spark does not. Momentum will now be a useless buff, so for security's sake Death/Light and Death/Earth will be the way to go for this to work. I'm thinking this fixes the problems.

Zblader, I don't want this lobotomiseable, either you kill it, or you don't. (Reverse Time being an exception since you have limited buffs). No CC? Then wait two turns. Problem solved.

Re: Curse of the Dead | Curse of the Fallen https://elementscommunity.org/forum/index.php?topic=19341.msg253258#msg253258
« Reply #8 on: January 21, 2011, 08:27:16 am »
Card updated.
This version prevents all damage (including poison, UG and voodoo).

I consider this balanced, since currently, this requires two specific elements (death and earth/light), it is a two card combo, and is very vunerable to CC.
Phase shield blocks all creature damage (bar momentum) for 3 turns, is one card and one element, only destroyable by 4 cards in the game.
Sundial blocks all creature attacks for 1 turn, can be used by one element (admittedly two works best), and is only destroyable by 3 cards in the game.

Feel free to disagree if you think I'm wrong.

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Re: Curse of the Dead | Curse of the Fallen https://elementscommunity.org/forum/index.php?topic=19341.msg253585#msg253585
« Reply #9 on: January 21, 2011, 09:51:35 pm »
Card updated.
This version prevents all damage (including poison, UG and voodoo).

My thoughts

I consider this balanced, since currently, this requires two specific elements (death and earth/light)Two momentums work too, but then again that costs more cards., it is a two card combo, and is very vunerable to CCYou catch on quickly!  :D .
Phase shield blocks all creature damage (bar momentum) for 3 turns, is one card and one element, only destroyable by 4 cards in the game.
Sundial blocks all creature attacks for 1 turn, can be used by one element (admittedly two works best), and is only destroyable by 3 cards in the game. Justifies card cost if you ask me.


Feel free to disagree if you think I'm wrong.
I look foward to ideas you may have in the future.  Well made card DD.

MrBlonde

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Re: Curse of the Dead | Curse of the Fallen https://elementscommunity.org/forum/index.php?topic=19341.msg254038#msg254038
« Reply #10 on: January 22, 2011, 08:51:56 am »
I like the idea. Kinda makes me think of Deathstalkers a bit though. Nice concept but very hard to implement. It probably could be abused though in a rainbow with eternity/eclipse. Although getting that combo out would be tough.


YoYoBro

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Re: Curse of the Dead | Curse of the Fallen https://elementscommunity.org/forum/index.php?topic=19341.msg254138#msg254138
« Reply #11 on: January 22, 2011, 02:26:04 pm »
Maybe a bit OP and not a creature IMO, but the concept isn't bad at all.

 

blarg: