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kalkiran

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Re: Curse | Malediction https://elementscommunity.org/forum/index.php?topic=7341.msg87824#msg87824
« Reply #12 on: June 10, 2010, 08:19:06 pm »
i dont undrstand this card-you play it-it becomes your opponents permanent and you get damaged 1hp/turn for every creature you have in play? Why would you want to play it?

NightCrowley

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Re: Curse | Malediction https://elementscommunity.org/forum/index.php?topic=7341.msg89059#msg89059
« Reply #13 on: June 12, 2010, 01:56:50 am »
i dont undrstand this card-you play it-it becomes your opponents permanent and you get damaged 1hp/turn for every creature you have in play? Why would you want to play it?
You play it, your opponent get damaged

Offline GG

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Re: Curse | Malediction https://elementscommunity.org/forum/index.php?topic=7341.msg89097#msg89097
« Reply #14 on: June 12, 2010, 02:56:55 am »
nice. it's like the malevolent version of feral bonds.

it is overpowered especially if used with aflatoxin. increase the price by like 2 :darkness.

or u could make it even more powerful, but consume all the darkness quanta similar to miracle and fractal!
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Offline Kuroaitou

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Re: Curse | Malediction https://elementscommunity.org/forum/index.php?topic=7341.msg89125#msg89125
« Reply #15 on: June 12, 2010, 03:36:52 am »
Please try to reword it like this:

"For every creature on your side of the field, take 1 damage at the end of the turn. When Curse (Malediction) is first played, send it to your opponent's side."

This way, the opponent realizes that the 'Curse/Malediction' is affecting them, not you, as the player.

Otherwise, a very fun idea, even though :life users are going to be even more pissed that they can't use their healing abilities to bring themselves back up. ^^;

Offline Avenger

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Re: Curse | Malediction https://elementscommunity.org/forum/index.php?topic=7341.msg91229#msg91229
« Reply #16 on: June 14, 2010, 01:50:59 pm »
Compare this with shadow orb.

 

blarg: