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Offline ShantuTopic starter

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Corpse Pile | Festering Corpse Pile https://elementscommunity.org/forum/index.php?topic=21783.msg279220#msg279220
« on: February 26, 2011, 09:42:11 pm »
NAME:
Corpse Pile
ELEMENT:
Death
COST:
5 :death
TYPE:
Creature
ATK|HP:
0 | 19
TEXT:
Enters the game with 5 poison counters.
:death :death :death :death: Disease
Infect all creatures.
NAME:
Festering Corpse Pile
ELEMENT:
Death
COST:
5 :death
TYPE:
Creature
ATK|HP:
0 | 25
TEXT:
Enters the game with 7 poison counters.
:death :death :death: Disease
Infect all creatures.
ART:
Original photo from Wikipedia , modified by Tiko.
IDEA:
Shantu
NOTES:
Basically, this is intended to be a Catapult fodder, while also having some CC potential at the cost of lower catapult damage. I really love the idea of poisoning the enemy with catapult, but it can't be pulled off right now.

Both upped and unupped can use Disease 3 times.

Unupped:
TurnPile HPPoison CountersCatapult damageFrozen Catapult damage
11951621
21461316
387810
41812
Upped:
TurnPile HPPoison CountersCatapult damageFrozen Catapult damage
12572026
21881620
31091012
411012
Multiple Piles using Disease simultaneously will make them die earlier (they infect both each other and themselves)
Comment please! :)
SERIES:
-

Re: Corpse Pile | Festering Corpse Pile https://elementscommunity.org/forum/index.php?topic=21783.msg279225#msg279225
« Reply #1 on: February 26, 2011, 09:51:03 pm »
Beat me to the punch! I was about to make a poison catapult fodder card...
Anyway, either stick to the poison aspect or the damage aspect of the card; both seems to slow this card down.

Celidion

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Re: Corpse Pile | Festering Corpse Pile https://elementscommunity.org/forum/index.php?topic=21783.msg279273#msg279273
« Reply #2 on: February 27, 2011, 12:20:19 am »
Am I the only one who thinks this card is ridiculously broken? This is basically multi-use plague on a stick.

Re: Corpse Pile | Festering Corpse Pile https://elementscommunity.org/forum/index.php?topic=21783.msg279414#msg279414
« Reply #3 on: February 27, 2011, 04:06:09 am »
Then each use should add one poison to Pile as well; it poisons your creatures too...

Offline az4rel

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Re: Corpse Pile | Festering Corpse Pile https://elementscommunity.org/forum/index.php?topic=21783.msg279420#msg279420
« Reply #4 on: February 27, 2011, 04:18:10 am »
I dont really like it the Catapult fodder part is good, but to  not be broken it needs softer CC.
. or even creature generation would fit better.

Offline Ekki

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Re: Corpse Pile | Festering Corpse Pile https://elementscommunity.org/forum/index.php?topic=21783.msg279421#msg279421
« Reply #5 on: February 27, 2011, 04:22:32 am »
Am I the only one who thinks this card is ridiculously broken? This is basically multi-use plague on a stick.
This is plague for both you and your opponent. I guess its better use would be along with Bonewall/Soul Catcher/Vulture and Catapult. Catapult could use an indirect buff, but I will try to be objective with this card.

Broken (to me) means a card that is OP/balance in combo with something (such as fractal) but UP/unused without that combo.
This works awesomely great with Catapult. That doesn't mean it's OP. But if it's only useful with it, it'd be broken.
You can also use it with Vodoo Dolls, even Fractal Vodoo Dolls if you go Trio/Rainbow. It's also good for stalling.
As I don't see this as UP neither OP, and I don't think it's broken, I say yes to this buff to Catapult card :D

Offline az4rel

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Re: Corpse Pile | Festering Corpse Pile https://elementscommunity.org/forum/index.php?topic=21783.msg279429#msg279429
« Reply #6 on: February 27, 2011, 04:38:06 am »
Oh I miss readed I thought it was plague on a stick not all creatures like panda.
in that case it is ballanced to me.

Offline ShantuTopic starter

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Re: Corpse Pile | Festering Corpse Pile https://elementscommunity.org/forum/index.php?topic=21783.msg279532#msg279532
« Reply #7 on: February 27, 2011, 09:14:06 am »
@funerallaughter: Sorry, I've been having this idea for quite a while now. :) But make your version, it might be better than mine!

@Celidion: It lasts only 4 turns (3 use of disease), and if you have more than one pile on the field spamming disease (they poison both themselves and the other piles), they won't even survive for that long. Your opponent can decide tnot to play creatures while they are on the field. Freeze or BB, for example, would be great counters to it if the opponent used it only for CC.

@Krathos: I'm glad you like the card, and you got it right - it is supposed to be universal, as one-use cards are rarely good. You can use it solely for its CC effect, but it is great with Catapult, or as you said, with Voodoos.

I am thinking of lowering the unupped hp to 19, so it has 1 hp last turn when using disease every turn (like upped). If you think the ability is OP, I might increase it to 4 :death, just like unupped plague - but the self-poisoning is most often a disadvantage, so I am not entirely sure about it.

Thank you for the comments, and keep them coming!

Offline ShantuTopic starter

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Re: Corpse Pile | Festering Corpse Pile https://elementscommunity.org/forum/index.php?topic=21783.msg280929#msg280929
« Reply #8 on: March 01, 2011, 02:52:55 pm »
Updated with art and reduced HP to 19. Should I send it to the Crucible?

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Re: Corpse Pile | Festering Corpse Pile https://elementscommunity.org/forum/index.php?topic=21783.msg281220#msg281220
« Reply #9 on: March 01, 2011, 11:20:14 pm »
So long and thanks for all the fish!

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Re: Corpse Pile | Festering Corpse Pile https://elementscommunity.org/forum/index.php?topic=21783.msg281878#msg281878
« Reply #10 on: March 02, 2011, 08:24:30 pm »
fixed up your table for you, the table you put in the spoiler in the NOTES section was missing the column, row, and table end tags.
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Offline Tiko

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Re: Corpse Pile | Festering Corpse Pile https://elementscommunity.org/forum/index.php?topic=21783.msg281888#msg281888
« Reply #11 on: March 02, 2011, 08:33:12 pm »
Nice big shiny stamp you got there Shantu  ::)
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It is here that strange compromises are made and new senses are born."

 

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