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Offline Zac33333Topic starter

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Re: Toxic Smog | Toxic Pollution https://elementscommunity.org/forum/index.php?topic=41440.msg525668#msg525668
« Reply #24 on: July 26, 2012, 04:57:25 am »
hmmm.... Yeah that's quite strong against every deck... basically it's a shield that has a cost of 4 death that reduces damage by 3 and even reduces def. and it doesn't take up a shield slot... can make death be able to outrush nearly everything.... kills anything with 1 hp instantly, and can even make certain creatures become antimattered.... card isn't balanced and definately OP as is. it's not a card that any deck can use, and the ones that benefit from it benefit too much...

I can see what you're saying, but what do you suggest to balance the card? It's a really low effect. I mean, most creatures with less than 3 hp are only 1 hp anyways, and die. It forces the field to be strong, constantly.
« Last Edit: July 26, 2012, 04:59:12 am by Zac33333 »

Offline blarp

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Re: Toxic Smog | Toxic Pollution https://elementscommunity.org/forum/index.php?topic=41440.msg525679#msg525679
« Reply #25 on: July 26, 2012, 05:11:09 am »
hmmm.... Yeah that's quite strong against every deck... basically it's a shield that has a cost of 4 death that reduces damage by 3 and even reduces def. and it doesn't take up a shield slot... can make death be able to outrush nearly everything.... kills anything with 1 hp instantly, and can even make certain creatures become antimattered.... card isn't balanced and definately OP as is. it's not a card that any deck can use, and the ones that benefit from it benefit too much...

I can see what you're saying, but what do you suggest to balance the card? It's a really low effect. I mean, most creatures with less than 3 hp are only 1 hp anyways, and die. It forces the field to be strong, constantly.

yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.

It's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.

now how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced. maybe make this card last like 3 turns? or make it so it only applies to creatures over X hp or over X att.   you could make this only work if there is an eclipse on the field or a cloak or both or something. plenty of ways to try to balance it, but can't leave it as is.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
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Thanks for voting Blarp as your Favorite PvP Deck of 2012!
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Offline Zac33333Topic starter

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Re: Toxic Smog | Toxic Pollution https://elementscommunity.org/forum/index.php?topic=41440.msg525684#msg525684
« Reply #26 on: July 26, 2012, 05:19:18 am »
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.

I can understand this point, but mind you a  :death :light duo isn't all that great for anyone who isn't the FG Morte.

Quote
It's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.

Again, this implies a  :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.

Quote
now how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced. maybe make this card last like 3 turns? or make it so it only applies to creatures over X hp or over X att.   you could make this only work if there is an eclipse on the field or a cloak or both or something. plenty of ways to try to balance it, but can't leave it as is.

I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):

"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"

Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?

Offline blarp

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Re: Toxic Smog | Toxic Pollution https://elementscommunity.org/forum/index.php?topic=41440.msg525692#msg525692
« Reply #27 on: July 26, 2012, 05:27:44 am »
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.

I can understand this point, but mind you a  :death :light duo isn't all that great for anyone who isn't the FG Morte.

Quote
It's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.

Again, this implies a  :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.

Quote
now how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced. maybe make this card last like 3 turns? or make it so it only applies to creatures over X hp or over X att.   you could make this only work if there is an eclipse on the field or a cloak or both or something. plenty of ways to try to balance it, but can't leave it as is.

I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):

"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"

Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?

too lazy to separate out what you said like you did. Also why do you keep saying duo? what's wrong with monodeath? or monolight?

well the pollute thing doesn't really matter at all lol. it's just there, won't make a difference. basically it's a phase recluse with web nothing ability :P at leastttt if what you wrote was -3|+1,

although I guess in 3 turns that'd kill a hope stall and heal you like crap in between.

it's better with it not being forever.... however turn length and cost i don't feel are quite right somehow atm. can work that out later though i guess
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
Thanks for voting Blarp as your Favorite PvP Deck of 2012!
Blarp (the deck), bane of Championship League

Offline Zac33333Topic starter

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Re: Toxic Smog | Toxic Pollution https://elementscommunity.org/forum/index.php?topic=41440.msg525699#msg525699
« Reply #28 on: July 26, 2012, 05:39:08 am »
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.

I can understand this point, but mind you a  :death :light duo isn't all that great for anyone who isn't the FG Morte.

Quote
It's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.

Again, this implies a  :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.

Quote
now how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced. maybe make this card last like 3 turns? or make it so it only applies to creatures over X hp or over X att.   you could make this only work if there is an eclipse on the field or a cloak or both or something. plenty of ways to try to balance it, but can't leave it as is.

I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):

"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"

Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?

too lazy to separate out what you said like you did. Also why do you keep saying duo? what's wrong with monodeath? or monolight?

well the pollute thing doesn't really matter at all lol. it's just there, won't make a difference. basically it's a phase recluse with web nothing ability :P at leastttt if what you wrote was -3|+1,

although I guess in 3 turns that'd kill a hope stall and heal you like crap in between.

it's better with it not being forever.... however turn length and cost i don't feel are quite right somehow atm. can work that out later though i guess

Actually, I meant -3|-1. I kept saying Dup because Monodeath is the only possibility. It wouldn't be a monolight, it would be death with light splash or vise-versa.

I'm still not entirely sure how the card is OP. For absolutely requiring death quanta, it would only really be effective in 2 deck types:  :death and  :death/ :light. This wouldn't fit in any SNbow, because SN bows rely on low cost low power growing creatures and lycans and shriekers and whatnot. In reality, it ONLY fits in Monodeath, and FAILS against any Light/Death decks. I don't think it's all that bad, now that I think about it.

Offline blarp

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Re: Toxic Smog | Toxic Pollution https://elementscommunity.org/forum/index.php?topic=41440.msg525701#msg525701
« Reply #29 on: July 26, 2012, 05:43:53 am »
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.

I can understand this point, but mind you a  :death :light duo isn't all that great for anyone who isn't the FG Morte.

Quote
It's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.

Again, this implies a  :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.

Quote
now how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced. maybe make this card last like 3 turns? or make it so it only applies to creatures over X hp or over X att.   you could make this only work if there is an eclipse on the field or a cloak or both or something. plenty of ways to try to balance it, but can't leave it as is.

I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):

"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"

Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?

too lazy to separate out what you said like you did. Also why do you keep saying duo? what's wrong with monodeath? or monolight?

well the pollute thing doesn't really matter at all lol. it's just there, won't make a difference. basically it's a phase recluse with web nothing ability :P at leastttt if what you wrote was -3|+1,

although I guess in 3 turns that'd kill a hope stall and heal you like crap in between.

it's better with it not being forever.... however turn length and cost i don't feel are quite right somehow atm. can work that out later though i guess

Actually, I meant -3|-1. I kept saying Dup because Monodeath is the only possibility. It wouldn't be a monolight, it would be death with light splash or vise-versa.

I'm still not entirely sure how the card is OP. For absolutely requiring death quanta, it would only really be effective in 2 deck types:  :death and  :death/ :light. This wouldn't fit in any SNbow, because SN bows rely on low cost low power growing creatures and lycans and shriekers and whatnot. In reality, it ONLY fits in Monodeath, and FAILS against any Light/Death decks. I don't think it's all that bad, now that I think about it.

oh yeah  monolight doesn't work... fail.


Also idk if you've ever played with an upped SNbow, but i can really assure you that 4 death quanta you can get by turn 3 most of the time easily.
lycans and stuff are for unupped decks.

also it doesn't lose to death/light decks the same way eclipse doesn't either. if it won't have any effect, you just don't play it. and trust me, most of the time that won't be the case. play around with a death rush and imagine you also had this card.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
Thanks for voting Blarp as your Favorite PvP Deck of 2012!
Blarp (the deck), bane of Championship League

Offline Zac33333Topic starter

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Re: Toxic Smog | Toxic Pollution https://elementscommunity.org/forum/index.php?topic=41440.msg525702#msg525702
« Reply #30 on: July 26, 2012, 05:45:38 am »
yeah I noticed it, not immediately but before I posted :P but that's the thing, it completely kills quite a few decks at absolutely no downside for a death or light deck. and flesh recluses and mummies and death nymphs are quite the rushers. angels aren't half bad too.

I can understand this point, but mind you a  :death :light duo isn't all that great for anyone who isn't the FG Morte.

Quote
It's not really the lowering of the def, it's just like this and a titanium shield in a stall deck means -6 damage PER creature. that's a hell of a lot of damage absorption. hell, this and just a plain tower shield is a lot.

Again, this implies a  :death :earth or :rainbow duo. The only thing that I can see wrong, and am now thinking about it, is this + Skull Shield. Read my suggestion for fixing it.

Quote
now how to fix it... making it -2|-1 or -2|0 or even -2|+2. there has to be a downside for monodeath more than just the cost of the card. maybe death cards get hp reduced. maybe make this card last like 3 turns? or make it so it only applies to creatures over X hp or over X att.   you could make this only work if there is an eclipse on the field or a cloak or both or something. plenty of ways to try to balance it, but can't leave it as is.

I highlighted the only option that I like in the quote, which would be adding a turn counter to it. I was also thinking something like (Upgraded):

"All creatures gain -3|1. Lasts 3 turns.
Pollute: Deal 1 damage to airborne creatures"

Do you think that would be better? Also, if it only lasts for 3 turns then I'm either gonna make both Pollute abilities free, or make it poison airborne creatures. Thoughts on this suggestion?

too lazy to separate out what you said like you did. Also why do you keep saying duo? what's wrong with monodeath? or monolight?

well the pollute thing doesn't really matter at all lol. it's just there, won't make a difference. basically it's a phase recluse with web nothing ability :P at leastttt if what you wrote was -3|+1,

although I guess in 3 turns that'd kill a hope stall and heal you like crap in between.

it's better with it not being forever.... however turn length and cost i don't feel are quite right somehow atm. can work that out later though i guess

Actually, I meant -3|-1. I kept saying Dup because Monodeath is the only possibility. It wouldn't be a monolight, it would be death with light splash or vise-versa.

I'm still not entirely sure how the card is OP. For absolutely requiring death quanta, it would only really be effective in 2 deck types:  :death and  :death/ :light. This wouldn't fit in any SNbow, because SN bows rely on low cost low power growing creatures and lycans and shriekers and whatnot. In reality, it ONLY fits in Monodeath, and FAILS against any Light/Death decks. I don't think it's all that bad, now that I think about it.

oh yeah  monolight doesn't work... fail.


Also idk if you've ever played with an upped SNbow, but i can really assure you that 4 death quanta you can get by turn 3 most of the time easily.
lycans and stuff are for unupped decks.

also it doesn't lose to death/light decks the same way eclipse doesn't either. if it won't have any effect, you just don't play it. and trust me, most of the time that won't be the case. play around with a death rush and imagine you also had this card.

But the ONLY deck this REALLY helps is Monodeath. And Upped SNBows are tough, yes, but still use Lycans and other creatures with high Atk low HP and/or low costs.

Offline blarp

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Re: Toxic Smog | Toxic Pollution https://elementscommunity.org/forum/index.php?topic=41440.msg525705#msg525705
« Reply #31 on: July 26, 2012, 05:51:20 am »
exactly. I don't like that. I want to see cards that make whole new decks possible in a nonOP way. not a card that just really buffs one decktype with no benefit to any other deck. and if you leave it as is (no turn limit) there isn't any real cost. death isn't a quanta heavy element, and 4 can be easily sparred. tower shield and a permanent this is just too good. it's basically a hope shield with no real cost (as in deck dedication) to use. you're making a card you can just throw in a death rush for the giggles, rather than build a death rush around.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
Thanks for voting Blarp as your Favorite PvP Deck of 2012!
Blarp (the deck), bane of Championship League

Offline Zac33333Topic starter

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Re: Toxic Smog | Toxic Pollution https://elementscommunity.org/forum/index.php?topic=41440.msg525708#msg525708
« Reply #32 on: July 26, 2012, 06:03:42 am »
exactly. I don't like that. I want to see cards that make whole new decks possible in a nonOP way. not a card that just really buffs one decktype with no benefit to any other deck. and if you leave it as is (no turn limit) there isn't any real cost. death isn't a quanta heavy element, and 4 can be easily sparred. tower shield and a permanent this is just too good. it's basically a hope shield with no real cost (as in deck dedication) to use. you're making a card you can just throw in a death rush for the giggles, rather than build a death rush around.

So would this be better if it were a shield with 2 points of Damage Reduction and deal 1hp to all attacking airborne creatures (Like Fire Wall)?

Offline blarp

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Re: Toxic Smog | Toxic Pollution https://elementscommunity.org/forum/index.php?topic=41440.msg525709#msg525709
« Reply #33 on: July 26, 2012, 06:06:08 am »
exactly. I don't like that. I want to see cards that make whole new decks possible in a nonOP way. not a card that just really buffs one decktype with no benefit to any other deck. and if you leave it as is (no turn limit) there isn't any real cost. death isn't a quanta heavy element, and 4 can be easily sparred. tower shield and a permanent this is just too good. it's basically a hope shield with no real cost (as in deck dedication) to use. you're making a card you can just throw in a death rush for the giggles, rather than build a death rush around.

So would this be better if it were a shield with 2 points of Damage Reduction and deal 1hp to all attacking airborne creatures (Like Fire Wall)?

well it wouldn't be OP it would just suck :P
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
Thanks for voting Blarp as your Favorite PvP Deck of 2012!
Blarp (the deck), bane of Championship League

 

anything
blarg: