![](/images/Cards/FahrenheitUpgraded.png)
Claioh Solais + 1 RoL + Fractal (with empty hand) = 1
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
+ 9
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
= 10
![Underworld :underworld](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/underworld18x18.png)
for 12 damage per turn.
Fahrenheit + 10
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
= 7 damage per turn
Just looking at the quanta alone, Claioh is MUCH more powerful. The claim that this is acceptable because it requires a duo is a dubious claim at best in my opinion; with RoL as your quanta producer, and fractal to produce them, an
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
duo deck plays more like a mono, particularly with Solais' low cost.
The BIGGEST problem though is animate weapon and crusaders. Consider the following deck.
5 AW
6 Claioh Solais
6 Crusaders
6 RoL
1 Hope
3 Fractal
~8 Aether Towers
Mark of Aether
Just an example, obviously not optimal, but you get the picture. With RoL/Fractal, you can acquire a lot of light counters very quickly, around 15 at least with 2 fractals. With so many RoL in play,
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
quanta is not an issue, there would be plenty to play hope, crusaders, and Solais'.
So let's say there's 15 light counters. That's an immaterial shield that blocks 15 damage, a weapon that deals 19 damage (several of which are already on the field due to AW), at least a few crusaders endowed with said weapon, dealing 22 damage, and 15 RoL's dealing 1 damage each. That's a total of 15 damage mitigation and at least over 100 damage per turn.
Overpowered.
Best way to fix it? Change the effect to "N = number of light emitting creatures divided by 2" is a good start. I considered suggesting that Solais be made immaterial like morning glory, that way it can't be targeted by crusaders, but I think it'd be better to leave the weapon vulnerable to PC. A cost upgrade might be in order, but I doubt it'd matter much considering you'd have an abundance of
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
quanta.