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Offline ZephyrPhantomTopic starter

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Cholera | Miasma https://elementscommunity.org/forum/index.php?topic=35697.msg449155#msg449155
« on: January 15, 2012, 03:04:02 am »
NAME:
Cholera
ELEMENT:
Death
COST:
4 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Enemy creatures gain -1 | -1 for each copy of it on their side of the field. Stats cannot go below one.
NAME:
Miasma
ELEMENT:
Death
COST:
3 :death
TYPE:
Permanent
ATK|HP:
TEXT:
Enemy creatures gain -1 | -1 for each copy of it on their side of the field. Stats cannot go below one.
ART:
Zblader (Original Image)
Axeraider70's Inner Universe Brushes (http://axeraider70.deviantart.com/art/Inner-Universe-Brushes-56781481) under the Creative Commons License 3.0 (http://creativecommons.org/licenses/by-nc-nd/3.0/) were used in editing the image.
IDEA:
Based off of Oppression (http://elementscommunity.org/forum/index.php?topic=23902.0).
Partially inspired from here (http://elementscommunity.org/forum/index.php/topic,34889.msg480026#msg480026).
NOTES:
AntiFractal/Mito/Swarm CC that on it's own can be annoying with Plague.
"Stats cannot go below one" only refers to Miasma's effect - for example, I can still Antimatter a creature affected by Miasma.

I'm currently considering two different versions of this card:
"Creatures of the same type lose -1 | -1." - Enemy creatures lose -1 | -1 for each creature with the same name on the side of the field. Better against monos, swarm. and fractal.
"Creatures lose -1 | -1 for each different type of creature on the field." = Enemy creatures lose -1 | -1 for each creature with a different name on the side of the field. Better against rainbows and mutants.
SERIES:

Offline Rutarete

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Re: Cholera | Miasma https://elementscommunity.org/forum/index.php?topic=35697.msg449156#msg449156
« Reply #1 on: January 15, 2012, 03:11:04 am »
Not just Anti-Fractal; A Life Rush becomes practically useless with this!
It is the greatest mystery of all...
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Offline ZephyrPhantomTopic starter

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Re: Cholera | Miasma https://elementscommunity.org/forum/index.php?topic=35697.msg449159#msg449159
« Reply #2 on: January 15, 2012, 03:24:29 am »
Not just Anti-Fractal; A Life Rush becomes a practically useless with this!
Yeah, I forgot about that even if the creatures remain alive through the second effect. I'm putting up a poll on an alternate version of the ability I thought of, so please vote.

Offline ralouf

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Re: Cholera | Miasma https://elementscommunity.org/forum/index.php?topic=35697.msg449656#msg449656
« Reply #3 on: January 16, 2012, 08:46:46 pm »
I like the idea the card seems pretty balanced because it stay situationnal
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Offline Poker Alho

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Re: Cholera | Miasma https://elementscommunity.org/forum/index.php?topic=35697.msg449661#msg449661
« Reply #4 on: January 16, 2012, 08:52:54 pm »
it says stats wont go below zero... but does it mean it can reach zero?

imagine the opponent has 3 3/3 creature cards, will the creatures die?

Offline ZephyrPhantomTopic starter

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Re: Cholera | Miasma https://elementscommunity.org/forum/index.php?topic=35697.msg449663#msg449663
« Reply #5 on: January 16, 2012, 08:57:09 pm »
it says stats wont go below zero... but does it mean it can reach zero?

imagine the opponent has 3 3/3 creature cards, will the creatures die?
No. Stats minimum is at 1 | 1.
Changed the wording to clarify that.

Offline Poker Alho

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Re: Cholera | Miasma https://elementscommunity.org/forum/index.php?topic=35697.msg449665#msg449665
« Reply #6 on: January 16, 2012, 08:59:00 pm »
yeah i was also thinking it would work like that... plague is a definite follow-up CC for this card then :D

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Re: Cholera | Miasma https://elementscommunity.org/forum/index.php?topic=35697.msg449667#msg449667
« Reply #7 on: January 16, 2012, 09:00:13 pm »
1) How would cholera|miasma reduce stats in relation to population size?
2) Well designed.
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Re: Cholera | Miasma https://elementscommunity.org/forum/index.php?topic=35697.msg449673#msg449673
« Reply #8 on: January 16, 2012, 09:20:29 pm »
1) How would cholera|miasma reduce stats in relation to population size?
2) Well designed.
1) Assuming I understand correctly, I figured I could represent population size in one of two ways:

a) Same creatures are more likely to group together and thus 'infect' each other quicker.
b) Different creatyres interact and pass a weak "disease" to each other.

Option A seemed more along the lines of population size (as more creatures of the same type group together, a disease spreads and becomes more prevalent.)
Option B seemed more along the lines of diffusion through interaction between different creatures. (Similar but not what I intended.)

I picked option A. Option B is the alterative effect seen in the poll.

2) Thank you.

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Re: Cholera | Miasma https://elementscommunity.org/forum/index.php?topic=35697.msg449695#msg449695
« Reply #9 on: January 16, 2012, 10:08:45 pm »
1) How would cholera|miasma reduce stats in relation to population size?
2) Well designed.
1) Assuming I understand correctly, I figured I could represent population size in one of two ways:

I did not communicate but you succeeded in answering. Your mechanic is population(species) based. Your theme is cholera|miasma. You connected the two by having the disease be species based and thus not affect across species.
(Although I do not see the current effect in the polls. Why is that?)
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Offline ZephyrPhantomTopic starter

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Re: Cholera | Miasma https://elementscommunity.org/forum/index.php?topic=35697.msg449698#msg449698
« Reply #10 on: January 16, 2012, 10:21:07 pm »
(Although I do not see the current effect in the polls. Why is that?)
The first option in polls is actually a less clearly worded version of the current effect. ^^;

From the looks of the poll though, I believe the majority prefer the current effect.

 

anything
blarg: