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YoYoBro

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Reverse Pull | Reverse Pull https://elementscommunity.org/forum/index.php?topic=19483.msg247453#msg247453
« on: January 14, 2011, 05:38:28 pm »
NAME:
Reverse Pull
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Spell
ATK|HP:
TEXT:
All the damage target creature would receive is redirected to the one closest to it or to its owner.
NAME:
Reverse Pull
ELEMENT:
Gravity
COST:
:gravity
TYPE:
Spell
ATK|HP:
TEXT:
All the damage target creature would receive is redirected to the one closest to it or to its owner.
ART:
YoYoBro
IDEA:
YoYoBro
NOTES:
The one closest to it: the one closest to its right. If there aren't creatuers apart from the one targeted, the owner is selected. Cannot target Vodoo Doll. Cancels (and is cancelled by) gravity pull.
SERIES:
None
Yet another clichèd idea, but gravity is too cool to only be able to attract attacks on one creature. If it can do that, it should be able to obtain the opposite effect as well. This card does exactly that.

Waiting for feedback :)

Offline ZephyrPhantom

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Re: Reverse Pull | Reverse Pull https://elementscommunity.org/forum/index.php?topic=19483.msg247662#msg247662
« Reply #1 on: January 14, 2011, 10:45:51 pm »
Dang, CCC(Comunal Card Creation) was just discussing an idea called Recoil, and then this card arrives.  As a CC, it is basically a reverse Antimatter, as long as no other creatures are around on the field.  This may be slightly OP, but I will let further feedback judge that.

YoYoBro

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Re: Reverse Pull | Reverse Pull https://elementscommunity.org/forum/index.php?topic=19483.msg247668#msg247668
« Reply #2 on: January 14, 2011, 10:49:54 pm »
Yeah, my main concern was to create the opposite of Gravity Pull, but since this card seems to be even more versatile (and potentially dangerous) than GP, it may require a more careful balancing. Doesn't look too broken tho, if you don't have huge damage output on single target (e.g. fire lance, that you could use on your opponent directly anyway) it's not such a big matter.

Offline az4rel

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Re: Reverse Pull | Reverse Pull https://elementscommunity.org/forum/index.php?topic=19483.msg247892#msg247892
« Reply #3 on: January 15, 2011, 03:54:52 am »
would it redirect poison couters or the damage  they produce?
cause if it redirecs only the damage you got an almost inmmortal damage producer that could be OP, maybe.

wizelsnarf

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Re: Reverse Pull | Reverse Pull https://elementscommunity.org/forum/index.php?topic=19483.msg247919#msg247919
« Reply #4 on: January 15, 2011, 05:10:46 am »
It is kind of a much weaker quintessence as it stands. The price seems fair considering the opponent needs to keep healing themselves or sacrificing creatures to keep the Reverse Pulled creature alive.

I understand why you wouldn't want this card to work on Voodoo dolls, but for arguments sake, quintessence is already a hard counter to dolls so it makes sense that this would be too.

Offline TimerClock14

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Re: Reverse Pull | Reverse Pull https://elementscommunity.org/forum/index.php?topic=19483.msg247925#msg247925
« Reply #5 on: January 15, 2011, 05:23:34 am »
i can see this working well in a voodoo-trebushet deck.
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YoYoBro

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Re: Reverse Pull | Reverse Pull https://elementscommunity.org/forum/index.php?topic=19483.msg247969#msg247969
« Reply #6 on: January 15, 2011, 06:43:55 am »
Maybe it could Azrael, got to check.

And, wizel, you're right.. maybe this should work with dolls too.

Timerclock, sure it would if this ever made it into :)

Offline OldTrees

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Re: Reverse Pull | Reverse Pull https://elementscommunity.org/forum/index.php?topic=19483.msg248313#msg248313
« Reply #7 on: January 15, 2011, 06:43:41 pm »
This card moves Gravity Pull (with less flexibilty than another Gravity Pull) and redirects damage CC.
Casting Cost: 3|2 :gravity fits.
There is no reason to have it unable to affect Voodoo Doll. Voodoo Doll only tracks damage dealt to it not damage redirected from it to its neighbor.

The major problem is it needs a source of Gravity Pull. (This is reduced by the myriad sources available in mono Gravity)
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YoYoBro

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Re: Reverse Pull | Reverse Pull https://elementscommunity.org/forum/index.php?topic=19483.msg248323#msg248323
« Reply #8 on: January 15, 2011, 06:50:10 pm »
My bad, I used confusing wording. "Counters" gravity pull means that if you use this on a GPed creature, GP vanishes and this has no effect.

EDIT: The closest example would've been the purify/poison mechanic, but I didn't know how to express it. Changed "counters" into "cancels".

Offline Korugar

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Re: Reverse Pull | Reverse Pull https://elementscommunity.org/forum/index.php?topic=19483.msg249465#msg249465
« Reply #9 on: January 16, 2011, 10:43:47 pm »
If you have two creatures on the field with this effect on them, are they both invulnerable(with all damage being dealt to the player) or is it possible for damage from one to hit the other(since you aren't directly targeting it).

YoYoBro

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Re: Reverse Pull | Reverse Pull https://elementscommunity.org/forum/index.php?topic=19483.msg249467#msg249467
« Reply #10 on: January 16, 2011, 10:47:52 pm »
If there isn't a single creature without reverse pull on one's side of the field, the player takes all the damage.

 

blarg: