(http://i1113.photobucket.com/albums/k516/Malebolgia1113/Scorpion%20Cards/ChaoticScorpion-1.png) | (http://i1113.photobucket.com/albums/k516/Malebolgia1113/Scorpion%20Cards/EntropicScorpion-2.png) | ||||||||||||||||||||||||
|
|
|
This a nice idea, but do we really need it?This is one that could use a different effect, yes. Any other ideas are welcome.
I would say something like this:Before it was 1 to 4, but no one seemed to like it. Seemed too plain. So having thought of an alternate effect, I decided that this could be it's use.
Add 0 to 4 poison counters each turn.
So, if enemy has 10 poison counters, it will lose 2 quantum each turn?This idea just spawned, I may buff the effect to increase every 2 or 3 poisons.
It seems too weak in comparision to dune scorp.
I think a 25% chance for a "Random Effect" to happen to a target creature, like choas seed for each sucessful attack would seem better.Erm that idea really has nothing to do with poison. You are implying that I target something already in play. The idea of most of my special venom types is that the effect forces a condition based upon the poison counter, not to apply a selectable-target effect, while the other types only affect the venom capability itself.
And maybe 50% for upped