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Offline ZephyrPhantomTopic starter

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Re: Celsius | Celsius https://elementscommunity.org/forum/index.php?topic=23514.msg307995#msg307995
« Reply #24 on: April 08, 2011, 03:00:35 am »
For every 5  :water quanta you posses, 1 damage is blocked
Pyramidals go by 3's, not 2's. Johann is proposing a block system by 3 instead 2 so the DR would be:
1 at 5  :water
2 at 15  :water
3 at 45  :water
"For every 5 quantum you possess" is just like a X/5 statement and would be
1 at 5 :water
2 at 10  :water
3 at 15  :water

Nice try, but it doesn't work.

Offline Rutarete

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Re: Celsius | Celsius https://elementscommunity.org/forum/index.php?topic=23514.msg307997#msg307997
« Reply #25 on: April 08, 2011, 03:04:46 am »
Then this can almost work: If you have 5﷯ quanta, block 1 damage. If you have 15﷯, block 2 damage. If you have 45, block 3 damage.

i'd like to add "or more' somewhere though it doesn't fit on the card
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Re: Celsius | Celsius https://elementscommunity.org/forum/index.php?topic=23514.msg308002#msg308002
« Reply #26 on: April 08, 2011, 03:11:54 am »
Specifically, pyramids involve each successive addend being increased by the same amount.  That differentiates them from actual exponents, which involve successive multiplications... but a similar effect is created.

Strictly speaking, a pyramid chain involves adding successive odd numbers, which results in successive square sums, but the principle is the same:

1 = 1
1+3 = 4
1+3+5 = 9
1+3+5+7 = 16
...

Math is delicious! (http://www.topatoco.com/merchant.mvc?Screen=PROD&Store_Code=TO&Product_Code=QC-MATH&Category_Code=QC)

Offline ZephyrPhantomTopic starter

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Re: Celsius | Celsius https://elementscommunity.org/forum/index.php?topic=23514.msg315400#msg315400
« Reply #27 on: April 19, 2011, 02:14:58 pm »
Specifically, pyramids involve each successive addend being increased by the same amount.  That differentiates them from actual exponents, which involve successive multiplications... but a similar effect is created.

Strictly speaking, a pyramid chain involves adding successive odd numbers, which results in successive square sums, but the principle is the same:

1 = 1
1+3 = 4
1+3+5 = 9
1+3+5+7 = 16
...

Math is delicious! (http://www.topatoco.com/merchant.mvc?Screen=PROD&Store_Code=TO&Product_Code=QC-MATH&Category_Code=QC)
Offtopic : Congrats on becoming a Curator johann!

Anyway, I've thought it over for quite a while and can't seem to find a way to implement pyramidal defense on the card without confusing newer players. I'd definitley appreciate any suggestions on how to word that (as well as possibly using that effect for a remake), but for now I'll leave the card as it is.

Thanks for the help though. :)

 

blarg: