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Offline ThalasTopic starter

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Celestial Faerie | Celestial Faerie https://elementscommunity.org/forum/index.php?topic=24876.msg317048#msg317048
« on: April 21, 2011, 05:12:20 pm »
NAME:
Celestial Faerie
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
3 | 1
TEXT:
Reflects any spell back.
 :light : Soul Aura
Transfer all Celestial Faerie's attack power to your weapon
NAME:
Celestial Faerie
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
Reflects any spell back.
 :light : Soul Aura
Transfer all Celestial Faerie's attack power to your weapon
ART:
Thalas
IDEA:
Thalas
NOTES:
Reflects spell cards (passive skill)

If you target Celestial Faerie with spells and Vice versa. (Doesn't work against skills which are spells too like eternities Rewind.)
Adrenaline - your weapon gains adrenaline
Momentum - your weapon gains momentum
Blessing or chaos seed - Your weapon gains 3/? attack power and you heal 3/? HP
Shockwave, Lightning, Firebolt, ice bolt etc..  - You take damage
Reverse Time - reverses your Weapon
Freeze - freezes your weapon
Basilisk Blood - delays your weapon you heal and increase your max Hp by 20.
Etc..

 :light : works as animate weapon mechanic (active skill.)
SERIES:



Offline OldTrees

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Re: Celestial Faerie | Celestial Faerie https://elementscommunity.org/forum/index.php?topic=24876.msg317051#msg317051
« Reply #1 on: April 21, 2011, 05:17:05 pm »
If it had no effects then 3|1 for 2 :light would be close to balanced. With the added effects I feel a cost of 4 :light is more appropriate. The partial CC protection needs to cost something.
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Offline ratcharmer

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Re: Celestial Faerie | Celestial Faerie https://elementscommunity.org/forum/index.php?topic=24876.msg317057#msg317057
« Reply #2 on: April 21, 2011, 05:21:53 pm »
Does it reflect spells cast at the fairy or spells cast at the player?

(also, I agree with Oldtrees)

Offline ThalasTopic starter

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Re: Celestial Faerie | Celestial Faerie https://elementscommunity.org/forum/index.php?topic=24876.msg317068#msg317068
« Reply #3 on: April 21, 2011, 05:54:07 pm »
Does it reflect spells cast at the fairy or spells cast at the player?

(also, I agree with Oldtrees)
Cost will be changed later tell me what do you think about the idea.
It reflects Spell cards casted against Faerie back to the caster.     ;D Holy Light ;D
Main idea is to give weapon its attack and then use it as nuissance for opponent or target for Holy light ( Heals for 10 HP), adrenaline, momentum, blessing (Your weapon gains buff)
Gravity pull nothing happens just if there is gravity pulled creature it loses its status.

Offline OldTrees

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Re: Celestial Faerie | Celestial Faerie https://elementscommunity.org/forum/index.php?topic=24876.msg317071#msg317071
« Reply #4 on: April 21, 2011, 06:00:33 pm »
Does it reflect spells cast at the fairy or spells cast at the player?

(also, I agree with Oldtrees)
Cost will be changed later tell me what do you think about the idea.
It reflects Spell cards casted against Faerie back to the caster.     ;D Holy Light ;D
Main idea is to give weapon its attack and then use it as nuissance for opponent or target for Holy light ( Heals for 10 HP), adrenaline, momentum, blessing (Your weapon gains buff)
Gravity pull nothing happens just if there is gravity pulled creature it loses its status.
Holy Light will never be targeted against this creature. The user of Holy Light will target themselves.
The card mentions nothing about Adrenaline nor Momentum only Attack.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline ThalasTopic starter

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Re: Celestial Faerie | Celestial Faerie https://elementscommunity.org/forum/index.php?topic=24876.msg317072#msg317072
« Reply #5 on: April 21, 2011, 06:06:37 pm »
Does it reflect spells cast at the fairy or spells cast at the player?

(also, I agree with Oldtrees)
Cost will be changed later tell me what do you think about the idea.
It reflects Spell cards casted against Faerie back to the caster.     ;D Holy Light ;D
Main idea is to give weapon its attack and then use it as nuissance for opponent or target for Holy light ( Heals for 10 HP), adrenaline, momentum, blessing (Your weapon gains buff)
Gravity pull nothing happens just if there is gravity pulled creature it loses its status.
Holy Light will never be targeted against this creature. The user of Holy Light will target themselves.
The card mentions nothing about Adrenaline nor Momentum only Attack.
Oh I forgot about Holy Light. sorry
But it says it reflects any spell cards doesn't it.

Offline OldTrees

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Re: Celestial Faerie | Celestial Faerie https://elementscommunity.org/forum/index.php?topic=24876.msg317073#msg317073
« Reply #6 on: April 21, 2011, 06:14:04 pm »
But it says it reflects any spell cards doesn't it.
Indeed so how would it affect Blessing?
Or will it only reflect spells that already can target players like: Drain Life, Fire Bolt, Ice Bolt, Lightning?
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline ThalasTopic starter

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Re: Celestial Faerie | Celestial Faerie https://elementscommunity.org/forum/index.php?topic=24876.msg317075#msg317075
« Reply #7 on: April 21, 2011, 06:17:53 pm »
But it says it reflects any spell cards doesn't it.
Indeed so how would it affect Blessing?
I added some spells into notes.

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Re: Celestial Faerie | Celestial Faerie https://elementscommunity.org/forum/index.php?topic=24876.msg317097#msg317097
« Reply #8 on: April 21, 2011, 07:15:57 pm »
perhaps make it:

All damage and status spells are reflected.

note: status spells include Adrenaline, unstoppable, quintessence, freeze, basilisk blood, etc.

only stat affecting spells can be cast like antimatter, blessing, rage pot. etc.

you could argue that unstoppable and basilisk blood are stat effect spells but they do cause a status effect. momentum and stasis, so those would technically be on the status affecting list.

Overall, the card is really cool, im worried that it would cause Crusader to be slightly OP, imagine adding 6 damage to titan upped, thats 14 damage.
crusader ability, crusader now has 14 attack and has momentum.
although still not chronically OP, but it still is a concern. Make it start with 2 damage instead of 3. for unnuped and 3 instead of 4 in upped. thats what id recommend, so then its not too too easy either.

 

blarg: