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Scaredgirl

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Re: Cavern | Terra Cavern https://elementscommunity.org/forum/index.php?topic=5892.msg66329#msg66329
« Reply #12 on: May 10, 2010, 03:07:30 pm »
Ok the reason I don't like this is that it would require other duo combination cards too, which would mean way too many cards. I don't like it  :darkness :earth is somehow "special" and gets this kind of card. This should be related to your mark like that other card idea.

Offline Avenger

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Re: Cavern | Terra Cavern https://elementscommunity.org/forum/index.php?topic=5892.msg66379#msg66379
« Reply #13 on: May 10, 2010, 05:27:11 pm »
It is darkness and earth to be compatible with the theme. It wouldn't make sense with other quanta.
I just don't quite see the reason of so many new cards. Kael floods the card space with similar, complicated or both cards.
While the cavern is a really good choice for a dark/earth combo, i guess, it is impossible to find a suitable concept for each pairing.
I would suggest something else, each pairing could have a composite name:

submerged cavern - water earth
lava cavern - fire earth
shady cavern - darkness earth
...
Stuff that creates 4 quanta is OP, so i would stick to 2. For pillar upgrade it is enough to have the standard (works when played).

Kael Hate

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Re: Cavern | Terra Cavern https://elementscommunity.org/forum/index.php?topic=5892.msg66395#msg66395
« Reply #14 on: May 10, 2010, 05:39:26 pm »
It is darkness and earth to be compatible with the theme. It wouldn't make sense with other quanta.
I just don't quite see the reason of so many new cards. Kael floods the card space with similar, complicated or both cards.
Because the number 1 request for the game is new cards. So I am posting cards of a Quality that I would like to see in the game. I am still yet to reach the quantity of cards posted by members like ScytherLol.

While the cavern is a really good choice for a dark/earth combo, i guess, it is impossible to find a suitable concept for each pairing.
I would suggest something else, each pairing could have a composite name:

submerged cavern - water earth
lava cavern - fire earth
shady cavern - darkness earth
There is only one card and the mechanic gives you a technical option to get more than the simple out of that single card.

Stuff that creates 4 quanta is OP, so i would stick to 2. For pillar upgrade it is enough to have the standard (works when played).
The card can never produce 4 quanta. Re-read the card.

Offline Avenger

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Re: Cavern | Terra Cavern https://elementscommunity.org/forum/index.php?topic=5892.msg66397#msg66397
« Reply #15 on: May 10, 2010, 05:42:46 pm »
Ahh, right. It is either fire or water. Did i say complex already?

Scaredgirl

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Re: Cavern | Terra Cavern https://elementscommunity.org/forum/index.php?topic=5892.msg66398#msg66398
« Reply #16 on: May 10, 2010, 05:43:07 pm »
It is darkness and earth to be compatible with the theme. It wouldn't make sense with other quanta.
I just don't quite see the reason of so many new cards. Kael floods the card space with similar, complicated or both cards.
While the cavern is a really good choice for a dark/earth combo, i guess, it is impossible to find a suitable concept for each pairing.
I would suggest something else, each pairing could have a composite name:

submerged cavern - water earth
lava cavern - fire earth
shady cavern - darkness earth
...
Stuff that creates 4 quanta is OP, so i would stick to 2. For pillar upgrade it is enough to have the standard (works when played).
Yes but my point was that what pairings are we going to pick?

You know how many pairings 12 elements produce?

78.

Yep.. would take Zanz a year to do all those cards, which would mean that we would only have a couple of them. I don't like that. It's like game designers would be telling us: "Ok, players, here are the acceptable elements that go well together. No, don't use those two! Only use the pairings we provide! ".

In an ideal world there would be some kind of synergy between all the elements so that any kind of crazy combination would be possible.

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Re: Cavern | Terra Cavern https://elementscommunity.org/forum/index.php?topic=5892.msg66403#msg66403
« Reply #17 on: May 10, 2010, 05:45:20 pm »
Yes, SG, i agree. So, what about keeping the original 'your mark' + special combo and generate their name on the fly.
And simultaneously forget complex  2+1/1 quantum producing monsters, like this one.

Kael Hate

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Re: Cavern | Terra Cavern https://elementscommunity.org/forum/index.php?topic=5892.msg66410#msg66410
« Reply #18 on: May 10, 2010, 05:51:07 pm »
It is darkness and earth to be compatible with the theme. It wouldn't make sense with other quanta.
I just don't quite see the reason of so many new cards. Kael floods the card space with similar, complicated or both cards.
While the cavern is a really good choice for a dark/earth combo, i guess, it is impossible to find a suitable concept for each pairing.
I would suggest something else, each pairing could have a composite name:

submerged cavern - water earth
lava cavern - fire earth
shady cavern - darkness earth
...
Stuff that creates 4 quanta is OP, so i would stick to 2. For pillar upgrade it is enough to have the standard (works when played).
Yes but my point was that what pairings are we going to pick?

You know how many pairings 12 elements produce?

78.

Yep.. would take Zanz a year to do all those cards, which would mean that we would only have a couple of them. I don't like that. It's like game designers would be telling us: "Ok, players, here are the acceptable elements that go well together. No, don't use those two! Only use the pairings we provide! ".

In an ideal world there would be some kind of synergy between all the elements so that any kind of crazy combination would be possible.
How'd you get 78?

I get 66 pairs.

(12 Elements x 11)  / 2 = 66


In the Quantum Mechanics set there will be 12 cards, one for each element that give a combination of Quanta in the form of a Permanent. Each of those cards has a different Technical element. This is the Earth Variant.

Scaredgirl

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Re: Cavern | Terra Cavern https://elementscommunity.org/forum/index.php?topic=5892.msg66419#msg66419
« Reply #19 on: May 10, 2010, 06:02:41 pm »
How'd you get 78?

I get 66 pairs.

(12 Elements x 11)  / 2 = 66


In the Quantum Mechanics set there will be 12 cards, one for each element that give a combination of Quanta in the form of a Permanent. Each of those cards has a different Technical element. This is the Earth Variant.
Yep, you are right, it's 66.

11+10+9+8+7+6+5+4+3+2+1=66

For some reason I added that 12 there also. :)

Doesn't matter though.. the point is that there are A LOT of combinations, and choosing and picking the "correct" ones is a bad move imo.

Of course you could make it so that elemental opposites never pair up, but the total number would still be too big.

Kael Hate

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Re: Cavern | Terra Cavern https://elementscommunity.org/forum/index.php?topic=5892.msg94364#msg94364
« Reply #20 on: June 17, 2010, 06:19:38 pm »
Ok the reason I don't like this is that it would require other duo combination cards too, which would mean way too many cards. I don't like it  :darkness :earth is somehow "special" and gets this kind of card. This should be related to your mark like that other card idea.
I'm going to counter this with -

Why does Entropy have Super Nova and Air have Firefly. Yeah they are special and this is the Earth special I want.

Kael Hate

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Re: Cavern | Terra Cavern https://elementscommunity.org/forum/index.php?topic=5892.msg94390#msg94390
« Reply #21 on: June 17, 2010, 06:41:16 pm »
Rework done on the upgraded card.


Kept the flooding but got rid of the calculation crap that had the noobs all confused.
Throw it in any deck that can muster up some :earth to get a a good production of :earth :darkness and as long as you are not playing the opposite element as well, :water and :fire. Note you will need to get a single water or fire over the other to get it started.

Wisemage

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Re: Cavern | Terra Cavern https://elementscommunity.org/forum/index.php?topic=5892.msg94404#msg94404
« Reply #22 on: June 17, 2010, 06:54:37 pm »
That is not the same kind of comparison.

She isnt talking about cards, she is talking about synergy, why should Dark/Earth be the only duo in the game to benefit?

Kael Hate

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Re: Cavern | Terra Cavern https://elementscommunity.org/forum/index.php?topic=5892.msg94421#msg94421
« Reply #23 on: June 17, 2010, 07:17:06 pm »
That is not the same kind of comparison.

She isnt talking about cards, she is talking about synergy, why should Dark/Earth be the only duo in the game to benefit?
Why should Immolation|Ray of Light get the game benefit?
We don't complain that Ray of Light should cost :light or Immolation cost :fire to reduce synergy. Or why Air is allowed to have a :fire or :light producer in firefly. Why is this an issue?


Any if there is any complaint about why it produces :darkness, cause a cavern under the ground is dark. Also if you dig deepenough or in the right place water :water or lava :fire comes into your cavern.

 

blarg: