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Offline GG

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380839#msg380839
« Reply #12 on: August 16, 2011, 10:36:36 am »
If I understood this correctly, this is another form of Purify, except with more effect but same cost and random quanta cost upgraded.

Seeing that current Purify costs 1 :water | 1 :water, shouldn't the upgraded Amulet cost 1 :time at least?
No healing though, and it's a permanent (1-turn delay, vulnerability to PC). But yes, the cost should definitely be raised.
*facepalm* it's a permanent.

But still, even if it's a perm, it's still more versatile than purify and thus needs the cost to be non-random quanta.

How about making the unupped as it is and upped with 1 :time cost but as a spell not a permanent?

Who says the unupgraded and the upgraded need to be of the same type?
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Offline RRQJ

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380913#msg380913
« Reply #13 on: August 16, 2011, 04:24:08 pm »
The reason why it's a permanent is so it can counter silence.

Offline dragonsdemesne

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg380986#msg380986
« Reply #14 on: August 16, 2011, 09:54:36 pm »
If I understood this correctly, this is another form of Purify, except with more effect but same cost and random quanta cost upgraded.

Seeing that current Purify costs 1 :water | 1 :water, shouldn't the upgraded Amulet cost 1 :time at least?
You could also theoretically use this on your opponent to take away their purify counters.

Offline EvaRiaTopic starter

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg442896#msg442896
« Reply #15 on: December 27, 2011, 08:10:32 pm »
Bumping for feedback now that Shard of Sacrifice counts as another status, and IMO one that really needs a viable way to counter.

Offline Rutarete

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg442897#msg442897
« Reply #16 on: December 27, 2011, 08:17:29 pm »
I'm for this card.
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Offline EvaRiaTopic starter

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg442899#msg442899
« Reply #17 on: December 27, 2011, 08:21:46 pm »
I was also thinking of maybe making it cost 2 :time/1 :time and cantripping, or 1 :time/1 :time and upped version cantrips.

This way it will make for far less situationalness, even if many of these situations are quite common when adding them all up.

Offline Bhlewos

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Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg442905#msg442905
« Reply #18 on: December 27, 2011, 08:52:48 pm »
I like the idea. Maybe it's just me, though, but couldn't it make Ghostmare even more frustrating in the metagame, considering it's the same element as the main one in Ghostmare? Just splash it in and cancel out Sanc, the only true counter to the deck type.

Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg442926#msg442926
« Reply #19 on: December 27, 2011, 10:22:38 pm »
I feel that the problem with this is that it's a permanent. I think it should either have a turn limit on it or have it's  :time cost upped a bit.

Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg442928#msg442928
« Reply #20 on: December 27, 2011, 10:44:58 pm »
I feel that the problem with this is that it's a permanent. I think it should either have a turn limit on it or have it's  :time cost upped a bit.
you can only use it once, hence "sacrifice"

Re: Amulet | Amulet https://elementscommunity.org/forum/index.php?topic=29887.msg443339#msg443339
« Reply #21 on: December 29, 2011, 05:37:41 pm »
Ah I see. So basically a spell with a delay, weakness to be stolen but the ability to counteract against silence.

 :darkness

 

anything
blarg: