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Offline bogtro

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Re: Cascade | Cascade https://elementscommunity.org/forum/index.php?topic=36303.msg456493#msg456493
« Reply #12 on: February 04, 2012, 04:52:26 am »
So if you have a 1/1 and your opponent has a shield, I take it that even though your creature has ATK>0, it doesn't count as a "creature that deals damage?"
Yes. If your opponent doesn't actually lose HP from the creature attacking it doesn't count.
Nitpick but potentially important: If your opponent uses Antimatter, does the creature count as attacking? SoSa?

Also, how does this stack with adrenaline (2 or 4 uses)?
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Re: Cascade | Inertial Cascade https://elementscommunity.org/forum/index.php?topic=36303.msg456494#msg456494
« Reply #13 on: February 04, 2012, 05:16:53 am »
i dunno, i like that the perms destroyed are random and the attacks have to be successful, but with the low cost of momentum in combination with popularity of chargers, both within this card's element, the "successful attack" balancing mechanism is reduced in effect.  even with the gravity drain, it feels like a bit of a trump card to me.  in combination with black hole, this could be used to remove both their stored quanta and their means to produce it.  i guess the real question is- does gravity need another denial card?
aren't all of the drain quanta cards like trump cards? In any case, chargers are relatively costly and momentum requires a creature to play on.  Combined with this cards high cost, you probably won't be destroying many permanents with this in a gravity oriented deck.  And if you do, considering that momentum makes shields useless, you probably would have won anyway.  This would probably be better for creature spam decks that can fluidly add in gravity (pharaoh decks?)

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Re: Cascade | Cascade https://elementscommunity.org/forum/index.php?topic=36303.msg456545#msg456545
« Reply #14 on: February 04, 2012, 08:24:34 am »
Also, how does this stack with adrenaline (2 or 4 uses)?
I know I didn't make the card, but I see it as counting once, regardless of adrenaline, due to the wording of the card.  One creature with adrenaline is still only one damage-dealing creature, regardless of the amount of damage it deals or the number of times damage is inflicted.
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Re: Cascade | Cascade https://elementscommunity.org/forum/index.php?topic=36303.msg456992#msg456992
« Reply #15 on: February 05, 2012, 06:21:42 pm »
Also, how does this stack with adrenaline (2 or 4 uses)?
I know I didn't make the card, but I see it as counting once, regardless of adrenaline, due to the wording of the card.  One creature with adrenaline is still only one damage-dealing creature, regardless of the amount of damage it deals or the number of times damage is inflicted.
regen is right. 1 creature can only destroy 1 permanent max with this card, regardless of how many times it attacks.
i dunno, i like that the perms destroyed are random and the attacks have to be successful, but with the low cost of momentum in combination with popularity of chargers, both within this card's element, the "successful attack" balancing mechanism is reduced in effect.  even with the gravity drain, it feels like a bit of a trump card to me.  in combination with black hole, this could be used to remove both their stored quanta and their means to produce it.  i guess the real question is- does gravity need another denial card?
aren't all of the drain quanta cards like trump cards? In any case, chargers are relatively costly and momentum requires a creature to play on.  Combined with this cards high cost, you probably won't be destroying many permanents with this in a gravity oriented deck.  And if you do, considering that momentum makes shields useless, you probably would have won anyway.  This would probably be better for creature spam decks that can fluidly add in gravity (pharaoh decks?)
RRQJ makes some good points regarding interaction with other Gravity cards - I was also going to mention that other Gravity cards in question have different uses and that this works best in a swarm deck. While you could attempt a mono-Gravity that relies on this w/Momentum or Chargers, it'll be somewhat expensive given all the strain put on your :gravity quantum.
As for the Black Hole vs Cascade argument - BH is relatively cheap and is much more effective w/Discord or against rainbows. Cascade is a costly 'trump' card that relies on the opponent to have many permanents (not effective against decks like pillarless rushes) and you to have a decent amount of creatures. Overall, both work in different ways to boost :gravity 's strength and are more reliable in different deck types.

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Re: Cascade | Inertial Cascade https://elementscommunity.org/forum/index.php?topic=36303.msg457021#msg457021
« Reply #16 on: February 05, 2012, 08:36:44 pm »
my question of "does gravity need another denial card" remains, as the gravity shard in production pumps out permanent destruction, and then a black hole when its done, as well as the existing pulvy and black hole in its own right, does this card need to exist as well?  and even with a quanta drain, is a single turn mass permanent destruction really desirable for the game as a whole?
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Re: Cascade | Inertial Cascade https://elementscommunity.org/forum/index.php?topic=36303.msg457075#msg457075
« Reply #17 on: February 05, 2012, 11:31:58 pm »
my question of "does gravity need another denial card" remains, as the gravity shard in production pumps out permanent destruction, and then a black hole when its done, as well as the existing pulvy and black hole in its own right, does this card need to exist as well?  and even with a quanta drain, is a single turn mass permanent destruction really desirable for the game as a whole?
Light has a ludicrous number of cards that heal you, and even so, there are still several light card ideas floating around that involve healing.  Why can't gravity have another denial card?

As for your second question, I don't see any obvious balance problems with it.  People have also said that there should be more PC.

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Re: Cascade | Inertial Cascade https://elementscommunity.org/forum/index.php?topic=36303.msg457077#msg457077
« Reply #18 on: February 05, 2012, 11:42:28 pm »
my question of "does gravity need another denial card" remains, as the gravity shard in production pumps out permanent destruction, and then a black hole when its done, as well as the existing pulvy and black hole in its own right, does this card need to exist as well?  and even with a quanta drain, is a single turn mass permanent destruction really desirable for the game as a whole?
Light has a ludicrous number of cards that heal you, and even so, there are still several light card ideas floating around that involve healing.  Why can't gravity have another denial card?
The statement was not "Gravity cannot get another denial card". The question was "Does it need another denial card?". This implies moomoose is currently inclined to think Gravity has sufficient denial cards for the current card pool size.


Now:
1) Gravity + Random -> ??
This seems like calling entropy "order".
2) Gravity + Cascade -> ??
3) Cascade + Random PC per attacker -> ??
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Re: Cascade | Inertial Cascade https://elementscommunity.org/forum/index.php?topic=36303.msg457090#msg457090
« Reply #19 on: February 06, 2012, 01:14:04 am »
my question of "does gravity need another denial card" remains, as the gravity shard in production pumps out permanent destruction, and then a black hole when its done, as well as the existing pulvy and black hole in its own right, does this card need to exist as well?  and even with a quanta drain, is a single turn mass permanent destruction really desirable for the game as a whole?
Alright, to analyze:
Overview
Black Hole is a denial card that affects enemy quantum.
Pulverizer is a duo-element card that works best gradually over time as PC. It can also be animated, and has reasonably High HP that works as AntiCC and Acceleration fodder for a few decks.
Shard of Focus is imbalanced and a poorly implemented combination of Pulverizer and Black Hole at this time, IMHO, which results in both design and redundancy issues.
Cascade is an expensive "trump" card that drains quantum and is likely to put your opponent into a permanent lockdown.

What cards are practical together?
Anything + SoF is technically practical, except for certain cards like LS.
Black Hole + Pulverizer is potentially practical against a rainbow, but ~-3-6 quantum from a mono duo is much less of an impact.
Black Hole + Cascade is potentially practical, but again requires Discord or vs. Rainbow and 12 :gravity .
Pulverizer + Cascade is usually impractical - both are somewhat expensive and needed as PC. Pulverizer is overall cheaper and more durable, while Cascade is better on a lategame lockdown.

What can Cascade do that the other cards can't?
Mass PC, something the game lacks.
Potential to permanently negate quantum production of multiple pillars. (Pulverizer can only do 1 at a time and BH cannot stop too many pillars from being stacked at once.)

What advantages do the other cards have over Cascade?
Pulverizer deals damage as a weapon, can be animated to become a creature.
Black Hole provides healing.
Shard of Focus is superior to all three (Built-in BH, Repeatable PC for free vs. 2 :gravity for pulvy, can be Fractaled to outpace Cascade), but keep in mind it's still imbalanced.

What justifies Cascade's position among the already-existing Gravity Denial cards?
Cascade is a late-game card, meant to be the "finisher" on a pseudo-OTK deck that excessively locks down the opponent beyond recovery or distancing the gap well enough to result in victory. It also introduces Mass PC, which has yet to be seen in Elements.
Pulverizer is more a mid-game card, coming out to counter the permanents played an enemy and slowly lockdown the opponent as he is stalled into endgame. It can also favor a more early role by being played early and animated for early lockdown.
Black Hole is an early-game card - the sooner it is played, the more turns it generally affects denial. It's use can still be maintained in midgame through Discord (forces a duo), but by endgame it serves as nothing more than a heal HP card to increase your score/electrum gain or a denial card to punish a crumbling opponent. (Chances are if your opponent is not sufficiently able to fight against a single BH at this point, they've lost. On the other hand, it's possible for your opponent to combat Cascade late-game with Shields, Sundials, SoSa, Mass CC, etc..., which you can prepare for by use of Momentum. Most BH decks focus on getting BH out by early-to-midgame at latest while Cascade decks would theorectically stall for lategame where it is most effective.)

my question of "does gravity need another denial card" remains, as the gravity shard in production pumps out permanent destruction, and then a black hole when its done, as well as the existing pulvy and black hole in its own right, does this card need to exist as well?  and even with a quanta drain, is a single turn mass permanent destruction really desirable for the game as a whole?
Light has a ludicrous number of cards that heal you, and even so, there are still several light card ideas floating around that involve healing.  Why can't gravity have another denial card?
The statement was not "Gravity cannot get another denial card". The question was "Does it need another denial card?". This implies moomoose is currently inclined to think Gravity has sufficient denial cards for the current card pool size.

Now:
1) Gravity + Random -> ??
This seems like calling entropy "order".
2) Gravity + Cascade -> ??
3) Cascade + Random PC per attacker -> ??
1) Random destruction of permanents is meant to show lack of control rather than entropy or complete chaos. Having the player choose what permanents to be destroyed would be tedious to code and tedious for PvP games as well.
Gravity + Random -> Extremely fast velocity.
2) As I stated before, Cascade can be "a consecutive sequence of physical processes". This indicates the impact cause by each creature.
Gravity + Cascade ->  Impact of each creature hitting/running over an object.
3) Cascade + Random PC per attacker = Impact of multiple creatures + Extremely fast acceleration of these creatures. -> Collateral damage against opponent and enemy field as creatures impact and potentially ricochet, release shockwaves, or pass through multiple permanents on their way to attacking the elemental himself.

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Re: Cascade | Inertial Cascade https://elementscommunity.org/forum/index.php?topic=36303.msg457110#msg457110
« Reply #20 on: February 06, 2012, 02:10:51 am »
1) Gravity + Random -> ??
This seems like calling entropy "order".
2) Gravity + Cascade -> ??
3) Cascade + Random PC per attacker -> ??
1) Random destruction of permanents is meant to show lack of control rather than entropy or complete chaos. Having the player choose what permanents to be destroyed would be tedious to code and tedious for PvP games as well.
Gravity + Random -> Extremely fast velocity.
2) As I stated before, Cascade can be "a consecutive sequence of physical processes". This indicates the impact cause by each creature.
Gravity + Cascade ->  Impact of each creature hitting/running over an object.
3) Cascade + Random PC per attacker = Impact of multiple creatures + Extremely fast acceleration of these creatures. -> Collateral damage against opponent and enemy field as creatures impact and potentially ricochet, release shockwaves, or pass through multiple permanents on their way to attacking the elemental himself.
1) Lack of control seems weird in the element of orderly control of motion (Momentum)
2 & 3) As far as I understand, doesn't each event in a cascade (or at least a few events) directly cause the next events in the chain? Aka a cascade is a singular complicated event rather than 5 independent events.
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Re: Cascade | Inertial Cascade https://elementscommunity.org/forum/index.php?topic=36303.msg457117#msg457117
« Reply #21 on: February 06, 2012, 02:22:32 am »
1) Lack of control seems weird in the element of orderly control of motion (Momentum)
2 & 3) As far as I understand, doesn't each event in a cascade (or at least a few events) directly cause the next events in the chain? Aka a cascade is a singular complicated event rather than 5 independent events.
1) True. I could also say that each creature is taking "aim" at a specific permanent of their own choice - you are simply giving them a general "order" that they must follow.
2-3) I initially interpreted each consecutive impact causing the destruction of another permanent and thus further limiting the opponent, but a reaction could be something like this:
You order creature to destroy a permanent -> Creature aims at a permanent of their choice and rams through it/sends it flying into opponent -> Opponent loses permanent and has less opportunities next turn.

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Re: Cascade | Inertial Cascade https://elementscommunity.org/forum/index.php?topic=36303.msg457124#msg457124
« Reply #22 on: February 06, 2012, 02:45:34 am »
1) Lack of control seems weird in the element of orderly control of motion (Momentum)
2 & 3) As far as I understand, doesn't each event in a cascade (or at least a few events) directly cause the next events in the chain? Aka a cascade is a singular complicated event rather than 5 independent events.
1) True. I could also say that each creature is taking "aim" at a specific permanent of their own choice - you are simply giving them a general "order" that they must follow.
2-3) I initially interpreted each consecutive impact causing the destruction of another permanent and thus further limiting the opponent, but a reaction could be something like this:
You order creature to destroy a permanent -> Creature aims at a permanent of their choice and rams through it/sends it flying into opponent -> Opponent loses permanent and has less opportunities next turn.
1) Meh. You are using order in a different manner than it is used to describe Gravity. Alphabets, Cubes, Sorted and Determinism are good examples of order as pertaining to Gravity.
2-3) So the cascade is separate for each creature?
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Re: Cascade | Inertial Cascade https://elementscommunity.org/forum/index.php?topic=36303.msg457127#msg457127
« Reply #23 on: February 06, 2012, 02:51:37 am »
1) Lack of control seems weird in the element of orderly control of motion (Momentum)
2 & 3) As far as I understand, doesn't each event in a cascade (or at least a few events) directly cause the next events in the chain? Aka a cascade is a singular complicated event rather than 5 independent events.
1) True. I could also say that each creature is taking "aim" at a specific permanent of their own choice - you are simply giving them a general "order" that they must follow.
2-3) I initially interpreted each consecutive impact causing the destruction of another permanent and thus further limiting the opponent, but a reaction could be something like this:
You order creature to destroy a permanent -> Creature aims at a permanent of their choice and rams through it/sends it flying into opponent -> Opponent loses permanent and has less opportunities next turn.
1) Meh. You are using order in a different manner than it is used to describe Gravity. Alphabets, Cubes, Sorted and Determinism are good examples of order as pertaining to Gravity.
2-3) So the cascade is separate for each creature?
1) Different interpretations result in different ideas. ;)
However, Gravity is implied to also have an organized military system that is partially represented by Graviton Mercenary and has been expanded upon by cards like Graviton Captain (http://elementscommunity.org/forum/index.php?topic=19066.0) , Training (http://elementscommunity.org/forum/index.php/topic,16966.msg304254#msg304254), and Graviton Lieutenant (http://elementscommunity.org/forum/index.php?topic=19781.0). Interpreting this card as a military 'order' or 'command' in an army shouldn't be too farfetched.
2-3) Yes.

Note : Even though the actual Cascade could be a tactical maneuver, it could be seen from the point of view of other elementals as a physical cascade of creatures crashing one after the other into permanents.

 

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