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SickPillow

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg150912#msg150912
« Reply #12 on: September 02, 2010, 08:38:18 pm »
I thought it'd just do the damage once then go.
It says in the "Notes" that it stays and keeps acting on any card that enters the effected field.

miniwally

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg150917#msg150917
« Reply #13 on: September 02, 2010, 08:46:40 pm »
I thought it'd just do the damage once then go.
It says in the "Notes" that it stays and keeps acting on any card that enters the effected field.
Yes put then talk started saying it might be OP so I was suggesting this.

SickPillow

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg150920#msg150920
« Reply #14 on: September 02, 2010, 08:51:13 pm »
I thought it'd just do the damage once then go.
It says in the "Notes" that it stays and keeps acting on any card that enters the effected field.
Yes put then talk started saying it might be OP so I was suggesting this.
ah ok.   but if it only does dmg once then it would be totally UP instead of OP.   :D
if it acts once.. then it would be like a really terrible shockwave, that you can't even aim at the creature you want to kill   hehe

Offline TheOwner

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg150926#msg150926
« Reply #15 on: September 02, 2010, 09:05:32 pm »
I was thinking one damage every turn.  Upped two?  Maybe upped has a bleeding effect where every three turns it does +1 damage.

Played Caltrops
Ended Turn
Opponent plays Collosal Dragon to Caltrops spot
(3 turns go by)
Collosal Dragon has 3 damage
(3 turns go by)
Collosal Dragon has an ADDITIONAL 6 damage
(3 turns go by)
Collosal Dragon has an ADDITIONAL 9 damage

It does one damage for the first three turns.  Two damage for the next three.  Three damage for the next three.  The damage level is reset every time a creature dies.

wizelsnarf

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg151182#msg151182
« Reply #16 on: September 03, 2010, 02:02:55 am »
TheOwner: Yes I will switch to airborne, makes perfect sense.

As for the effect, should i make it targetable to an empty slot? If that is the case then maybe it only works once and then is removed?

If it is random, i don't think it is OP at the moment. I think 1 per turn could work as well, creates a bleeding effect but doesn't instant kill most creatures.

I am poaching internet right now since I just moved and it isn't good enough to upload new pics, so I will update this card on Wednesday. In the mean time, can we come to a consensus on a balanced effect?

SickPillow

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg151224#msg151224
« Reply #17 on: September 03, 2010, 03:17:50 am »
you could make it stacking dmg like theOwner said...
 
or you could make it one time dmg, and make it go something like this:
unupgraded: creates 5 caltrops that are randomly scattered on the enemy field
upgraded:     creates 3 caltrops that can be placed on tiles you specify.

if you get multiple caltrops per card, then one-time dmg would be ok.
randomness would also be ok.

Offline TheOwner

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg151544#msg151544
« Reply #18 on: September 03, 2010, 09:14:09 pm »
you could make it stacking dmg like theOwner said...
 
or you could make it one time dmg, and make it go something like this:
unupgraded: creates 5 caltrops that are randomly scattered on the enemy field
upgraded:     creates 3 caltrops that can be placed on tiles you specify.

if you get multiple caltrops per card, then one-time dmg would be ok.
randomness would also be ok.
Good idea.  By one time damage do you mean they're destroyed or only hurt the creature once?

Lets make a list of formats and have Wizel make a poll

Placed in random slot.  Does 3 damage to the creature once.  Is not destroyed.

Plays to multiple random slots and is destroyed upon being placed on.

Does 1 damage each turn.  Is not destroyed



How would Explosion effect this?  Maybe make it stackable for the ones where you can choose the spot?

wizelsnarf

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg155830#msg155830
« Reply #19 on: September 10, 2010, 08:24:48 pm »
I added a poll. Please vote so I have a better idea of what people want to see in the mechanic of this card.

I want to move it to crucible but only after we can agree on how it should work.

Offline Kuroaitou

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg155836#msg155836
« Reply #20 on: September 10, 2010, 08:48:14 pm »
Had to vote Other, because I think my original 'randomness' rant was a little bit misunderstood. ^^;

It'd be a lot more effective if you choose where to put the Caltrops that deal 3 damage - this way, you won't have it ending up on the end corners of the opponent's board, where it would take several creatures to end up at that point (unlike Flooding, which sweeps the rows clean). Personally, if it worked like this:

Player places the Caltrops in a spot, deals 3 damage once, cannot be removed except via permanent control - that could work.

This way, you could have up to 6 spots with Caltrops on the field, for a cumulative total of 18 damage to their creatures (i.e. - you can spam Caltrops in the same spot to prevent creatures from coming out). It should probably deal less damage for the non-upped version (considering what type of creatures we have in game), say -2 to their HP. The upgraded card can stay the same as is. With the mechanic like that, cards like Fire Shield, Thunderstorm, and Graveyard gain massive synergy. ;)

wizelsnarf

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg163883#msg163883
« Reply #21 on: September 24, 2010, 01:40:39 am »
Well it looks like the 1 damage per turn won but it is similar to what you suggested Kuroaito. (multiple caltrops in same spot are possible...)

Also, topic resuscitation.

Offline TheOwner

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg164255#msg164255
« Reply #22 on: September 24, 2010, 06:54:08 pm »
How would steal affect Caltrops?  Would it be played to your opponents field?  Would they be stackable?   This would be deadly stacked on the first spot.

wizelsnarf

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg164369#msg164369
« Reply #23 on: September 24, 2010, 10:57:40 pm »
I steal the perm, and then I can place the caltrops.

People seemed to like the stackable idea but it would be rather deadly. However it would easily be overcome by just playing a week creature first then a strong creature.

Caltrops can only be placed in empty slots so if you get a creature there first it wont matter...

What do you think about stacking? I would love to make the perms stack if you stack but be affected by earthquake...

Thoughts?

PS airborne is not effected. That means all dragons and a bunch of other various and great cards are immune.

 

blarg: