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wizelsnarf

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Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg116387#msg116387
« on: July 16, 2010, 09:54:30 pm »
NAME:
Caltrops
ELEMENT:
Darkness
COST:
1 :darkness
TYPE:
Permanent
ABILITY:
Assign this card to a creature slot of your choice. Any creature in that slot gains +0/-1 each turn until this card is destroyed.
NAME:
Caltrops
ELEMENT:
Darkness
COST:
1
TYPE:
Permanent
ABILITY:
Assign this card to a creature slot of your choice. Any creature in that slot gains +0/-1 each turn until this card is destroyed.
ART:
Wizelsnarf
IDEA:
Wizelsnarf
NOTES:
This card is designed for the passive ability "Agility" in which creatures move to a random adjacent slot if there is one unoccupied. (invented for the competition from below)

Mechanic: When Caltrops is played, it goes to your side of the field as a permanent. It randomly selects a creature slot from the enemy's board where its effect will take place. Hopefully this slot would be highlighted to you but not the enemy or indicated in some other way. (but maybe it would be random to both of you). As long as the permanent is in play, it continues working each time a creature moves into the assigned slot, but only once as long as the creature stays there.
COMPETITION:
http://elementscommunity.org/forum/index.php/topic,9387.0.html
Creatures with Agility
ENTROPY: [/color][/b]
Maxwell's Demon, Lycanthrope, Fallen Elf (all upgraded versions of these)
DEATH:
Virus, Flesh Spider, Vulture, Deathstalker (all upgraded versions of these)
GRAVITY:
Saphire Charger / Elite Charger
EARTH:
Antilion, Graboid, Shrieker (only if unburrowed); Gnome Rider (all upgraded version of these)
LIFE:
Horned Frog, Cockatrice, Forest Scorpion (all upgraded versions of these)
FIRE:
Ash Eater, Phoenix (all upgraded versions of these)
WATER:
Chrysaora[not sure if this creature should qualify or not], Blue Crawler, Toadfish, Arctic Octopus (all upgraded versions of these)
LIGHT:
Photon, Pegasus, Guardian Angel
AIR:
Dragonfly, Wyrm, Firefly (all upgraded versions of these)
TIME:
Deja Vu, Scarab, Dune Scorpion (all upgraded versions of these)
DARKNESS:
Parasite, Minor Vampire (all upgraded versions of these)
AETHER:
Spark, Phase Spider (all upgraded versions of these)
Current Idea:


Airborne creatures are immune to caltrops (for obvious reasons).

The actual amount of damage, number of caltrops placed per use, and placement are in discussion, please vote.

BY popular vote, the ability/description of this card has been changed. It now does 1 damage per turn and lasts until the card is destroyed by permanent controlFinalized Notes/Rules



1. Caltrops is stackable, meaning you can play more than 1 caltrops to the same empty creature slot (and the perms stack if that happens).
2. Airborne Creatures are immune.
3. It can be destroyed by explosion, steal or pulvy
4. If an airborne creature is in a caltrops slot and is webbed, it will start taking damage


dramore

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg116394#msg116394
« Reply #1 on: July 16, 2010, 10:02:36 pm »
You know in history caltrops were mainly employed against horses in order to help stop charges on hard ground and most effective in a tight space where they could be placed and the horses had little room to change direction. Or as traps when the field could be well prepaired. I like the idea of them but i have to wonder what ability are they supporting or disigned against?

Offline TheOwner

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg116397#msg116397
« Reply #2 on: July 16, 2010, 10:03:43 pm »
Would there be a maximum of six Caltrops? And would there be a way to counter agility such as net or something to go along with Caltrops like a trap series?

wizelsnarf

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg116420#msg116420
« Reply #3 on: July 16, 2010, 10:21:58 pm »
Yes maximum of 6. Hadn't thought about limiting the ability but perhaps it should be lost when web is played.

Dramore, it is designed to stop "Agility" the passive ability I just created. Basically some creatures will randomly move to a nearby creature slot and also have a 25% chance to miss being targeted by the enemy. To counter this ability I made Caltrops.

Offline TheOwner

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg116423#msg116423
« Reply #4 on: July 16, 2010, 10:24:54 pm »
Well what I would love is a creature that can make Caltrops I would fill the enemies board with em or maybe a permanent Smith|Master Smith

wizelsnarf

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg143740#msg143740
« Reply #5 on: August 22, 2010, 03:26:43 am »
Uhh I know the passive ability probably isn't going to be programmed ever but, I would like to submit this card for the crucible nonetheless.

It would still work basically.

Any thoughts before I submit?

Offline Kuroaitou

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg149729#msg149729
« Reply #6 on: August 31, 2010, 10:28:27 pm »
CURATOR COMMENT
-You need to type out the actual Element name in the 'Element' section of your table ( :darkness means Darkness quanta, not the element Darkness. The two are -not- interchangeable)


Been a long time since I've seen this card. :) It's a pretty cool idea, but the randomness of it makes it a little bit annoying I suppose.

wizelsnarf

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg150557#msg150557
« Reply #7 on: September 02, 2010, 02:14:53 am »
CURATOR COMMENT
-You need to type out the actual Element name in the 'Element' section of your table ( :darkness means Darkness quanta, not the element Darkness. The two are -not- interchangeable)


Been a long time since I've seen this card. :) It's a pretty cool idea, but the randomness of it makes it a little bit annoying I suppose.
Done.

What would you suggest, allowing the player to target the creature slot they want to set the caltrops in?

Offline TheOwner

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg150884#msg150884
« Reply #8 on: September 02, 2010, 07:46:54 pm »
I think you should change "Agility" to airborne.  Its much simpler and I think it makes more since... If your agile there still is a pretty good chance you'll step on a bunch of those caltrops.  If you fly there's no chance.

SickPillow

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg150889#msg150889
« Reply #9 on: September 02, 2010, 07:54:57 pm »
"As long as the permanent is in play, it continues working each time a creature moves into the assigned slot, but only once as long as the creature stays there. "

so lets say you are playing a small creature deck.. like fractal frogs.  if the enemy plays one caltrops and it luckily goes into say the second creature slot. (since there is an exact order to all cards played on the field) every time you play your second frog... he instantly dies?  Meaning, that one card will kill every single creature that you try to play into that field.. and essentially shuts you down?

Offline TheOwner

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg150896#msg150896
« Reply #10 on: September 02, 2010, 08:05:17 pm »
"As long as the permanent is in play, it continues working each time a creature moves into the assigned slot, but only once as long as the creature stays there. "

so lets say you are playing a small creature deck.. like fractal frogs.  if the enemy plays one caltrops and it luckily goes into say the second creature slot. (since there is an exact order to all cards played on the field) every time you play your second frog... he instantly dies?  Meaning, that one card will kill every single creature that you try to play into that field.. and essentially shuts you down?
Basically

I think it should do damage every turn with -2 or -1.  Maybe every third turn.  It must do continuous damage though.  Maybe the longer a creature stays on it the more damage it does?

miniwally

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Re: Caltrops | Caltrops https://elementscommunity.org/forum/index.php?topic=9785.msg150907#msg150907
« Reply #11 on: September 02, 2010, 08:21:08 pm »
I thought it'd just do the damage once then go.

 

blarg: