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Re: Calming Cultist | Calming Priest https://elementscommunity.org/forum/index.php?topic=6979.msg93400#msg93400
« Reply #12 on: June 16, 2010, 05:17:18 pm »
Wouldn't this card be really OP with CC decks? 12 turns out for basilisk blood and 8 for congeal? put this with arctic squid in a deck and you can control up to 8 creatures at a time with just one of each.
I know that the ability is very strong. That's the reason why I asked if I should change it to a fixed value instead of a doubling the duration. That would it make stronger with the Turtle Shield, but weaker with Freezing or Basilisk Blood.

bojengles77

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Re: Calming Cultist | Calming Priest https://elementscommunity.org/forum/index.php?topic=6979.msg93692#msg93692
« Reply #13 on: June 17, 2010, 12:19:44 am »
Wouldn't this card be really OP with CC decks? 12 turns out for basilisk blood and 8 for congeal? put this with arctic squid in a deck and you can control up to 8 creatures at a time with just one of each.
I know that the ability is very strong. That's the reason why I asked if I should change it to a fixed value instead of a doubling the duration. That would it make stronger with the Turtle Shield, but weaker with Freezing or Basilisk Blood.
Yeah, i think adding one or two turns would be much more realistic than doubling the duration. 8 turns for a basilisk blood + ability makes sense, but 12 is a bit over the top Also, i don't think this should stack on a creature who already has been targeted by the affect, or there should be a maximum amount of turns delayed, like 8 or so. With arctic squid currently, the "max" would technically be 4 turns, since congeals don't stack, know what i'm saying?

Re: Calming Cultist | Calming Priest https://elementscommunity.org/forum/index.php?topic=6979.msg93736#msg93736
« Reply #14 on: June 17, 2010, 01:11:50 am »
Wouldn't this card be really OP with CC decks? 12 turns out for basilisk blood and 8 for congeal? put this with arctic squid in a deck and you can control up to 8 creatures at a time with just one of each.
I know that the ability is very strong. That's the reason why I asked if I should change it to a fixed value instead of a doubling the duration. That would it make stronger with the Turtle Shield, but weaker with Freezing or Basilisk Blood.
Yeah, i think adding one or two turns would be much more realistic than doubling the duration. 8 turns for a basilisk blood + ability makes sense, but 12 is a bit over the top Also, i don't think this should stack on a creature who already has been targeted by the affect, or there should be a maximum amount of turns delayed, like 8 or so. With arctic squid currently, the "max" would technically be 4 turns, since congeals don't stack, know what i'm saying?
I think that a maximum value for the duration would be the only way to stop the multiple targeting of a single creature. But at the same time it would make the game more complicated and I don't think that we need such a change.
I just change the duration increase to the value 2 and may change the cost back to 2.

edit: I changed the ability so that it only increases the duration about 2.

Kael Hate

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Re: Calming Cultist | Calming Priest https://elementscommunity.org/forum/index.php?topic=6979.msg94346#msg94346
« Reply #15 on: June 17, 2010, 06:02:50 pm »
Before I Update this card again.


The latest change as made this card UBER! You can now take a turtle shield and shut out 3 of the opponents creature for only 1 :time and the Shield is helping you with creatures you can't. This is more powerful, than Arctic Squid even. Unlike Freeze that can be cleared with Immortality, Delay has to run its time out. Adding 2 on top of 1 delay is just mega. Also at 1|4 he is immune to most of the anti cards.

I would be going with ":time, Target non delayed creature is delayed." This is powerful enought to lock one opponents creature out of play and he can keep his high defense. So they need to Shockwave or use a couple of cards to get him.

Re: Calming Cultist | Calming Priest https://elementscommunity.org/forum/index.php?topic=6979.msg94359#msg94359
« Reply #16 on: June 17, 2010, 06:14:23 pm »
I could decrease the dúration bonus to 1turn. It would be the same effect as doubling the Turtle Shield but it would less stronger with Basilisk Blood and Freeze.
Would that enough or should I rechange the Priest's HP back to 3 or increase the ability costs again.

Kael Hate

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Re: Calming Cultist | Calming Priest https://elementscommunity.org/forum/index.php?topic=6979.msg94391#msg94391
« Reply #17 on: June 17, 2010, 06:42:44 pm »
I could decrease the dúration bonus to 1turn. It would be the same effect as doubling the Turtle Shield but it would less stronger with Basilisk Blood and Freeze.
Would that enough or should I rechange the Priest's HP back to 3 or increase the ability costs again.
Is this supposed to affect freeze too? cause freeze isn't delay.

Re: Calming Cultist | Calming Priest https://elementscommunity.org/forum/index.php?topic=6979.msg94406#msg94406
« Reply #18 on: June 17, 2010, 06:56:31 pm »
I could decrease the dúration bonus to 1turn. It would be the same effect as doubling the Turtle Shield but it would less stronger with Basilisk Blood and Freeze.
Would that enough or should I rechange the Priest's HP back to 3 or increase the ability costs again.
Is this supposed to affect freeze too? cause freeze isn't delay.
Yes, I see every effect that stops a creature from attacking and using its ability as delaying effect. And right now the only effects with this characteristic are freeze and time bubble.

Kael Hate

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Re: Calming Cultist | Calming Priest https://elementscommunity.org/forum/index.php?topic=6979.msg94416#msg94416
« Reply #19 on: June 17, 2010, 07:11:24 pm »
I could decrease the dúration bonus to 1turn. It would be the same effect as doubling the Turtle Shield but it would less stronger with Basilisk Blood and Freeze.
Would that enough or should I rechange the Priest's HP back to 3 or increase the ability costs again.
Is this supposed to affect freeze too? cause freeze isn't delay.
Yes, I see every effect that stops a creature from attacking and using its ability as delaying effect. And right now the only effects with this characteristic are freeze and time bubble.
In the game, Delay and Freeze are seperate things. Frozen isn't a Delay effect because it doesn't delay.

Re: Calming Cultist | Calming Priest https://elementscommunity.org/forum/index.php?topic=6979.msg94425#msg94425
« Reply #20 on: June 17, 2010, 07:20:38 pm »
I could decrease the dúration bonus to 1turn. It would be the same effect as doubling the Turtle Shield but it would less stronger with Basilisk Blood and Freeze.
Would that enough or should I rechange the Priest's HP back to 3 or increase the ability costs again.
Is this supposed to affect freeze too? cause freeze isn't delay.
Yes, I see every effect that stops a creature from attacking and using its ability as delaying effect. And right now the only effects with this characteristic are freeze and time bubble.
In the game, Delay and Freeze are seperate things. Frozen isn't a Delay effect because it doesn't delay.
But I would prefer when the ability affect the delay and the freeze. Seems like that I may have to change the wording a little bit.
About the other suggested changes: would a decrease of the duration bonus enough or should I change more.

Kael Hate

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Re: Calming Cultist | Calming Priest https://elementscommunity.org/forum/index.php?topic=6979.msg94435#msg94435
« Reply #21 on: June 17, 2010, 07:30:46 pm »
I could decrease the dúration bonus to 1turn. It would be the same effect as doubling the Turtle Shield but it would less stronger with Basilisk Blood and Freeze.
Would that enough or should I rechange the Priest's HP back to 3 or increase the ability costs again.
Is this supposed to affect freeze too? cause freeze isn't delay.
Yes, I see every effect that stops a creature from attacking and using its ability as delaying effect. And right now the only effects with this characteristic are freeze and time bubble.
In the game, Delay and Freeze are seperate things. Frozen isn't a Delay effect because it doesn't delay.
But I would prefer when the ability affect the delay and the freeze. Seems like that I may have to change the wording a little bit.
About the other suggested changes: would a decrease of the duration bonus enough or should I change more.

From what I can see immediately agains the current game, it needs to be 1 turn max or be so expensive you cannot maintain a result that woould delay for more than 1 turn effectively.

At the current deploy cost and stats. I would make the ability ":time :time :time, Target creatures attack is halved for 1 turn and if Delayed or Frozen has that effect increased by 1." Not the simplest of text but it does what you want with the right cost to effect ratio.



If this was my card I would:
- ignore frozen
- ignore the atk halving because it can be cheated.
- make it delay a creature 1 turn if not already delayed.

Re: Calming Cultist | Calming Priest https://elementscommunity.org/forum/index.php?topic=6979.msg94462#msg94462
« Reply #22 on: June 17, 2010, 08:00:41 pm »
I could decrease the dúration bonus to 1turn. It would be the same effect as doubling the Turtle Shield but it would less stronger with Basilisk Blood and Freeze.
Would that enough or should I rechange the Priest's HP back to 3 or increase the ability costs again.
Is this supposed to affect freeze too? cause freeze isn't delay.
Yes, I see every effect that stops a creature from attacking and using its ability as delaying effect. And right now the only effects with this characteristic are freeze and time bubble.
In the game, Delay and Freeze are seperate things. Frozen isn't a Delay effect because it doesn't delay.
But I would prefer when the ability affect the delay and the freeze. Seems like that I may have to change the wording a little bit.
About the other suggested changes: would a decrease of the duration bonus enough or should I change more.
From what I can see immediately agains the current game, it needs to be 1 turn max or be so expensive you cannot maintain a result that woould delay for more than 1 turn effectively.
I will change it to 1 turn as increasing the ability costs isn't the best way to balance things.

At the current deploy cost and stats. I would make the ability ":time :time :time, Target creatures attack is halved for 1 turn and if Delayed or Frozen has that effect increased by 1." Not the simplest of text but it does what you want with the right cost to effect ratio.
I think that 3 :time would be to high. I would prefer 2 :time and a stat change to 3 HP, but 3 :time would be to much. I don't want that the card will be only used with SoR. :(

If this was my card I would:
- ignore frozen
- ignore the atk halving because it can be cheated.
- make it delay a creature 1 turn if not already delayed.
That would create a little Time Squid and that isn't what I want to create. It is really important for me that the card only increase the duration of existing delays or freezes.
And I don't see where you could cheat with the damage halving. You could decrease the attack by 1 because of the rounding and you could increase the attack when you bless a creature with halved attack.
edit: I changed the card:
* wording is a little different: "Delay or Freeze" instead of "delaying effects"
* increased the ability cost by 1
* decreased the duration bonus by 1 turn
* decreased the HP of the Priest by 1

Kael Hate

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Re: Calming Cultist | Calming Priest https://elementscommunity.org/forum/index.php?topic=6979.msg94490#msg94490
« Reply #23 on: June 17, 2010, 08:30:24 pm »
You need a Qualifier. As it reads, it will increase a Delay or Freeze from 0 to 1 making a creature frozen and delayed if it wasn't before. Thats why I made it check that the creature was already delayed or frozen before applying that effect. If it doesn't fit on the card, in the notes then but people will misinterpret from the card text.

 

anything
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