I could decrease the dúration bonus to 1turn. It would be the same effect as doubling the Turtle Shield but it would less stronger with Basilisk Blood and Freeze.
Would that enough or should I rechange the Priest's HP back to 3 or increase the ability costs again.
Is this supposed to affect freeze too? cause freeze isn't delay.
Yes, I see every effect that stops a creature from attacking and using its ability as delaying effect. And right now the only effects with this characteristic are freeze and time bubble.
In the game, Delay and Freeze are seperate things. Frozen isn't a Delay effect because it doesn't delay.
But I would prefer when the ability affect the delay and the freeze. Seems like that I may have to change the wording a little bit.
About the other suggested changes: would a decrease of the duration bonus enough or should I change more.
From what I can see immediately agains the current game, it needs to be 1 turn max or be so expensive you cannot maintain a result that woould delay for more than 1 turn effectively.
At the current deploy cost and stats. I would make the ability "
, Target creatures attack is halved for 1 turn and if Delayed or Frozen has that effect increased by 1." Not the simplest of text but it does what you want with the right cost to effect ratio.
If this was my card I would:
- ignore frozen
- ignore the atk halving because it can be cheated.
- make it delay a creature 1 turn if not already delayed.