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AngeDeMort

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Caldera | Caldera https://elementscommunity.org/forum/index.php?topic=26313.msg334728#msg334728
« on: May 16, 2011, 03:17:30 pm »
NAME:
Caldera
ELEMENT:
Fire
COST:
4 :fire
TYPE:
Permanent
ATK|HP:
TEXT:
Trap: Next permanent played damages owner's creatures for 2 hp and fills owner's hand with ash
NAME:
Caldera
ELEMENT:
Fire
COST:
3 :fire
TYPE:
Permanent
ATK|HP:
TEXT:
Trap: Next permanent played damages owner's creatures for 2 hp and fills owner's hand with ash
ART:
http://www.sxc.hu/photo/1116359
IDEA:
AngeDeMort
NOTES:
It's a trap so it is played cloaked and is triggered when your opponent plays a permanent. Only one can be set off per summon, and it is destroyed upon activation.
SERIES:
IT'S A TRAP(S)! (http://elementscommunity.org/forum/index.php/topic,25224.0.html)

Offline RagingAlien

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Re: Caldera|Caldera https://elementscommunity.org/forum/index.php?topic=26313.msg334747#msg334747
« Reply #1 on: May 16, 2011, 04:02:46 pm »
This seems a little... too powerful. at least increase to cost at least 1 each, and maybe decrease the damage dealt.
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Flayne

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Re: Caldera|Caldera https://elementscommunity.org/forum/index.php?topic=26313.msg334802#msg334802
« Reply #2 on: May 16, 2011, 05:30:29 pm »
This seems a little... too powerful. at least increase to cost at least 1 each, and maybe decrease the damage dealt.
Not really, remember, this will discourage permanent use on your own side as well since you are the one setting the trap, And fire can heavily rely on pheonixes (Minor) and fire spirits, with which this can easily kill them, plus as it says on notes, its one activation for each Card (gets destroyed after being activated).

So as for the 2 hp damage part on creatures, its quite cheap compared to Fire storm which costs 5 :fire to do 3 damage to all enemy creatures.

as for the minor pheonix fill part, a very similar effect to nightmare but thematically fits  :fire and fits the trap theme as well.
Since this is only one use (one activation, then destroyed), the costs are okay in that sense,
However, this can be strong in the sense of auto fractalling minor pheonixes for yourself, so maybe the cost should be risen by 1 :fire, then again, the current cost being fine can be justified by the fact it can only be activated 6 times and you wont always have a completely empty hand, so in the sense of self fractalling, its still partially situational.
I like this card, thematically and mechanically fits.  :)

DeathPanda1

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Re: Caldera|Caldera https://elementscommunity.org/forum/index.php?topic=26313.msg334857#msg334857
« Reply #3 on: May 16, 2011, 07:36:41 pm »
i see a phoenix rush happening. I dont think its OP but almost rather balanced although i would lower the damage done to creatures by 1

Offline Rutarete

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Re: Caldera|Caldera https://elementscommunity.org/forum/index.php?topic=26313.msg335054#msg335054
« Reply #4 on: May 16, 2011, 11:33:14 pm »
i see a phoenix rush happening. I dont think its OP but almost rather balanced although i would lower the damage done to creatures by 1
This + Fractal = SuperUberPhoenixRush
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Flayne

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Re: Caldera|Caldera https://elementscommunity.org/forum/index.php?topic=26313.msg335092#msg335092
« Reply #5 on: May 17, 2011, 12:38:19 am »
i see a phoenix rush happening. I dont think its OP but almost rather balanced although i would lower the damage done to creatures by 1
This + Fractal = SuperUberPhoenixRush
Not really, both of you are forgetting that if you trigger the trap it does 2 damage to all your creatures, yeah, you just fractalled a bunch of ashes, took the time and quanta to revive them, trigger the trap again, now you have to wait a turn before you can spend all your quanta again on not just reviving the ones on the field, but summoning the ashes from your hand aswell. Potentially, if you dont have the sufficient  :fire quanta production, you might have to wait 2-3 turns before reviving all of them.

So no, using fractal alongside this is not a good idea, too much  :fire quanta wasted.

AngeDeMort

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Re: Caldera|Caldera https://elementscommunity.org/forum/index.php?topic=26313.msg335132#msg335132
« Reply #6 on: May 17, 2011, 01:24:03 am »
How does changing it so it only activates if you opponent plays a permanent and lowering the damage to 1 since it would then only affect your opponent sound?

Flayne

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Re: Caldera|Caldera https://elementscommunity.org/forum/index.php?topic=26313.msg335134#msg335134
« Reply #7 on: May 17, 2011, 01:27:15 am »
How does changing it so it only activates if you opponent plays a permanent and lowering the damage to 1 since it would then only affect your opponent sound?
nope, that would just kill the card in general.
I'd rather the way it is now, pheonix fractal is not really an issue as i explained above and in my opening post.

 

anything
blarg: