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Offline moomooseTopic starter

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Bunnify Effect | Bunnify Effect https://elementscommunity.org/forum/index.php?topic=14252.msg180109#msg180109
« on: October 20, 2010, 12:25:53 am »
NAME:
Bunnify Effect
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Your mutated creatures add 1 radiation to your opponant after each successful attack
NAME:
Bunnify Effect
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Permanent
ATK|HP:
TEXT:
Your mutated creatures add 2 radiation to your opponant after each successful attack
ART:
moomoose
IDEA:
moomoose
NOTES:
Mutated creatures are any creatures who have been targeted by either the spell mutation or improve, be it from a spell card or creature with the ability.

Radiation is a damage over time application with a timer, similar to poison.  Radiation, however, decays 50% at the end of each turn and utilizes the  :entropy icon.

Example:Iif you have 2 mutants and the unupgraded Bunnify Effect and both attacks land, 2 radiation will be added at the end of the first turn and 2 damage will be done from the radiation before the radiation number drops to 1.  The next turn, 2 more counters are added to give a total of 3, which then applies the damage and is reduced to 2.  the next turn... 4->2, next turn 4->2, next turn 4->2.  as you can see, it will reach a maximum value over a few turns, assuming no new mutants are added to increase the radiation growth and no shield is blocking the current mutant damage to hinder the applications.

Yes- there is some humor in this card, no- it doesnt belong in the humor section.  The intent is to have a functional card effect.
SERIES:

moose dont say moo.

$$$man

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Re: Bunnify Effect | Bunnify Effect https://elementscommunity.org/forum/index.php?topic=14252.msg180168#msg180168
« Reply #1 on: October 20, 2010, 01:28:22 am »
I saw Bunnify effect as thread title. I immediately though "moomoose." :D

But hey, this one's actually very nice.

Offline BC

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Re: Bunnify Effect | Bunnify Effect https://elementscommunity.org/forum/index.php?topic=14252.msg180193#msg180193
« Reply #2 on: October 20, 2010, 02:03:23 am »
Looks like I'm missing in some peculiar in-joke. Still, a fun looking card. Anything to help fun mutations.

Offline AnonymousRevival

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Re: Bunnify Effect | Bunnify Effect https://elementscommunity.org/forum/index.php?topic=14252.msg180462#msg180462
« Reply #3 on: October 20, 2010, 02:52:03 pm »
It actually is sort of logical yet humorous.
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Offline SnoWeb

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Re: Bunnify Effect | Bunnify Effect https://elementscommunity.org/forum/index.php?topic=14252.msg180470#msg180470
« Reply #4 on: October 20, 2010, 02:59:20 pm »
Mutated creatures are any creatures who have been targeted by either the spell mutation or improve, be it from a spell card or creature with the ability.
Or with PU/TU on a mutant ...

What happen when poison and radiation are applied?

Funny Idea. Let see how far it will go. Good luck.

Offline moomooseTopic starter

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Re: Bunnify Effect | Bunnify Effect https://elementscommunity.org/forum/index.php?topic=14252.msg180702#msg180702
« Reply #5 on: October 20, 2010, 10:00:46 pm »
when poison and radiation are applied they are independent of each other
moose dont say moo.

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Re: Bunnify Effect | Bunnify Effect https://elementscommunity.org/forum/index.php?topic=14252.msg180723#msg180723
« Reply #6 on: October 20, 2010, 10:43:46 pm »
I actually kindof like this.

Offline moomooseTopic starter

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Re: Bunnify Effect | Bunnify Effect https://elementscommunity.org/forum/index.php?topic=14252.msg180748#msg180748
« Reply #7 on: October 20, 2010, 11:12:07 pm »
whats not to love?
moose dont say moo.

Wat?

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Re: Bunnify Effect | Bunnify Effect https://elementscommunity.org/forum/index.php?topic=14252.msg182479#msg182479
« Reply #8 on: October 23, 2010, 04:47:26 am »
Quote
Your mutated creatures add 2 radiation to your opponant after each successful attack
First card, needs to be changed to 1 radiation. o:

Offline moomooseTopic starter

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Re: Bunnify Effect | Bunnify Effect https://elementscommunity.org/forum/index.php?topic=14252.msg182721#msg182721
« Reply #9 on: October 23, 2010, 02:30:10 pm »
nice catch
moose dont say moo.

Offline Pineapple

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Re: Bunnify Effect | Bunnify Effect https://elementscommunity.org/forum/index.php?topic=14252.msg183520#msg183520
« Reply #10 on: October 24, 2010, 02:21:38 pm »
I saw Bunnify effect as thread title. I immediately though "moomoose." :D

But hey, this one's actually very nice.
when poison and radiation are applied they are independent of each other
Neurotoxin and Purify only modify the poison counters (Purify can be conceptualized as negative poison counters.) There are no cards that add non-poison counters onto the opponent's HP. Unless you make radiation a modified poison and explain some stuff between radiation-poison conflicting with neurotoxin, you're bringing in a couple extra lines of code.

The idea itself is good, though. I'd vote for it.

Offline lava golem

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Re: Bunnify Effect | Bunnify Effect https://elementscommunity.org/forum/index.php?topic=14252.msg183527#msg183527
« Reply #11 on: October 24, 2010, 02:29:20 pm »
Good idea, it'll be a new addition to positive/negative effects :)
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