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Kael Hate

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Brazier | Brazier https://elementscommunity.org/forum/index.php?topic=6553.msg68691#msg68691
« on: May 14, 2010, 05:52:53 pm »

Brazier | Brazier
(Quantum Mechanics)
NAME: Brazier
ELEMENT: Fire
COST: 3 :fire
TYPE: Permanent (Artifact)
ATK|HP: -
ABILITY: Each turn Absorbs 3 quanta
to create :light :aether
If you have :fire :air :earth and no :water
Create an Emberspark.
NAME: Brazier
ELEMENT: Fire
COST: 3 :fire
TYPE: Permanent (Artifact)
ATK|HP: -
ABILITY: Each turn Absorbs 3 quanta
to create :light :aether
If you have :fire :air :earth and no :water
Create a Flamespark.
ART:
-
IDEA:
Kael Hate
NOTES:
- Clusters
- Emberspark is a 3|0 fire creature and has a 1 turn doom clock and produces :fire :fire
- Flamespark is a 5|0 fire creature and has a 1 turn doom clock and produces :fire :fire
SERIES:
QUANTUM MECHANICS - A Series of Card Ideas for Quanta Production  (http://elementscommunity.org/forum/index.php/topic,5981.msg67663#msg67663)

Glaviga

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Re: Brazier | Brazier https://elementscommunity.org/forum/index.php?topic=6553.msg68720#msg68720
« Reply #1 on: May 14, 2010, 06:38:30 pm »
Absorbs some of your :darkness :time :life :air :gravity :fire to create a 5|0 Emberspark and some :light :aether :death :earth :entropy.
Some as in 1 or what?

Kael Hate

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Re: Brazier | Brazier https://elementscommunity.org/forum/index.php?topic=6553.msg68723#msg68723
« Reply #2 on: May 14, 2010, 06:40:41 pm »
Absorbs some of your :darkness :time :life :air :gravity :fire to create a 5|0 Emberspark and some :light :aether :death :earth :entropy.
Some as in 1 or what?
Some as in some.
Thnking, up to 5 but not decided yet on figures


Offline killsdazombies

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Re: Brazier | Brazier https://elementscommunity.org/forum/index.php?topic=6553.msg68729#msg68729
« Reply #3 on: May 14, 2010, 06:45:28 pm »
kael.... one day after reading one of your cards my head is going to explode.....
:D
really complicated, newbs would not really understand many of the "quanta mechanics" your preposing and would require a guide all there own..

Kael Hate

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Re: Brazier | Brazier https://elementscommunity.org/forum/index.php?topic=6553.msg68737#msg68737
« Reply #4 on: May 14, 2010, 07:00:39 pm »
kael.... one day after reading one of your cards my head is going to explode.....
:D
really complicated, newbs would not really understand many of the "quanta mechanics" your preposing and would require a guide all there own..
Yeah I'm a Technician. I've been retesting and rebuilding some of my ideas to make them fit into a cheaper deployment pattern. At the moment this is an idea in progress, I'll have to formulate the inner components and the front side for normals to understand.

I'm going to add an update to the Series topic to explain them better and show the realation between them.

Offline Boingo

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Re: Brazier | Brazier https://elementscommunity.org/forum/index.php?topic=6553.msg68738#msg68738
« Reply #5 on: May 14, 2010, 07:05:22 pm »
I gather you're creation of the proposed "emberspark" as opposed to just using the existent "spark" is so you could use blessing or heavy armor to turn off the doom clock and have a creature creating :fire :fire :fire every turn.  If not, why not just have Caldera create a regular spark and have it produce  :fire :fire :fire each turn?
Bring back Holy Cow!

Glaviga

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Re: Brazier | Brazier https://elementscommunity.org/forum/index.php?topic=6553.msg68743#msg68743
« Reply #6 on: May 14, 2010, 07:24:43 pm »
The doom clock function is not the same as running out of HP. Doom clock is a countdown before card is destroyed ie. Sundial. At least that's what I think Kael's going for

Kael Hate

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Re: Brazier | Brazier https://elementscommunity.org/forum/index.php?topic=6553.msg68777#msg68777
« Reply #7 on: May 14, 2010, 08:31:15 pm »
I gather you're creation of the proposed "emberspark" as opposed to just using the existent "spark" is so you could use blessing or heavy armor to turn off the doom clock and have a creature creating :fire :fire :fire every turn.  If not, why not just have Caldera create a regular spark and have it produce  :fire :fire :fire each turn?
The doom clock function is not the same as running out of HP. Doom clock is a countdown before card is destroyed ie. Sundial. At least that's what I think Kael's going for
The Emberspark is a Token creature created only by this card and it will get an attack before it is removed from the game by the doomclock. Yes Doomclock is a countdown effect like Sundial and such and will work to prevent the Emberspark from staying in play if some other new things like miniwallys lava get created. I chose a creature rather than a direct damage effect so that shields can protect the opponent.

Still working on bringing this down to a comparable level to my other Quantum Mechanic artifacts so any opinions up front are accepted.

Kael Hate

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Re: Brazier | Brazier https://elementscommunity.org/forum/index.php?topic=6553.msg75433#msg75433
« Reply #8 on: May 26, 2010, 10:03:18 pm »
Updated Card image and mechanical rework.

Re: Brazier | Brazier https://elementscommunity.org/forum/index.php?topic=6553.msg75489#msg75489
« Reply #9 on: May 26, 2010, 11:08:52 pm »
Does it do the check on whether or not you have  :fire :air :earth :water before or after it absorbs the 3 quantum?  That has implications for whether or not the spark is created. 

Kael Hate

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Re: Brazier | Brazier https://elementscommunity.org/forum/index.php?topic=6553.msg75497#msg75497
« Reply #10 on: May 26, 2010, 11:29:42 pm »
Does it do the check on whether or not you have  :fire :air :earth :water before or after it absorbs the 3 quantum?  That has implications for whether or not the spark is created.
At this time it Absorbs first then does the creation check.
This could be changed as part of balancing, I need to gather more evidence before I would change it tho.


 

blarg: