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Offline Mathematistic

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Re: Plasma Burst | Plasma Burst https://elementscommunity.org/forum/index.php?topic=41925.msg520435#msg520435
« Reply #12 on: July 11, 2012, 04:47:12 am »
The upped one is too abuse-able with unupped novas... Grabbows are even more buffed now.

You mean add more cards to a speed deck?

What if I made upped deal 2 damage at 2 :aether?

Grabbows run a few quantum pillars. If they replace them with this... not necessarily a lot better, but graboids drop earlier. And no, upgrading cards in a grabbow isn't too bad, as it helps with arena grinding. (Bronze/silver, to get SoRs for instosis)
Enough of this OT stuff.

Back to the card, I agree with ZBlader. 3-4 :aether would fit perfectly fine. Increased damage on both fields also amplifies the specialty of this card.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline blarp

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Re: Plasma Burst | Plasma Burst https://elementscommunity.org/forum/index.php?topic=41925.msg526001#msg526001
« Reply #13 on: July 26, 2012, 09:08:39 pm »
seems like a better thunderstorm and a worse nova. there isn't really a gap that you're trying to fill with this card.
My default opinion of a new card is OP. Your job as a card creator will have to be to convince me otherwise.
Happy to help with questions regarding upped PvP
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Offline Drake_XIVTopic starter

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Re: Plasma Burst | Plasma Burst https://elementscommunity.org/forum/index.php?topic=41925.msg526003#msg526003
« Reply #14 on: July 26, 2012, 09:09:56 pm »
Besides inflicting mass damage to your side.  I'd personally like to see more of that...

 

blarg: