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Re: Blood Shade | Blood Shade https://elementscommunity.org/forum/index.php?topic=8747.msg101841#msg101841
« Reply #12 on: June 26, 2010, 11:45:23 pm »
IMO its starting attack/health, needs to be lowered to give opponents a chance to kill this thing.
Also, it should say up to -3 -3, so nobody gets confused in negative numbers.

Would this card gain 3, 3 no even if it ate a Photon, or would it gain only 1,1?

linkcat

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Re: Blood Shade | Blood Shade https://elementscommunity.org/forum/index.php?topic=8747.msg101843#msg101843
« Reply #13 on: June 26, 2010, 11:46:58 pm »
Read the first post again.

Kael Hate

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Re: Blood Shade | Blood Shade https://elementscommunity.org/forum/index.php?topic=8747.msg102765#msg102765
« Reply #14 on: June 28, 2010, 09:45:54 am »
I like it. Great Relic Class Creature.

Only thing I would change is the wording on the card so it details that Bloodshade gains the amount lost rather than +3|+3


- I do think that its funny people think this is overpowered in creature control but Nadir is fine. When this is weaker than Nadir when it comes to creature control.

unionruler

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Re: Blood Shade | Blood Shade https://elementscommunity.org/forum/index.php?topic=8747.msg102770#msg102770
« Reply #15 on: June 28, 2010, 09:55:28 am »
Would a quinted Purple Nymph with Readiness be OP? A lot of things are OP with SoR, so there is no way to balance that no matter how high the ability cost is.

If you use this for creature control, then Owl's Eye does almost the same thing for only :air :air. Also, you can easily Rewind or Mutate this creature.
No a SoR-ed purple nymph is a 3 card combination in practice because to protect your investment, it's almost imperative that you quint it. This starts as 9|9--from my experience with light nymphs, that's very very hardy.

Lifestream

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Re: Blood Shade | Blood Shade https://elementscommunity.org/forum/index.php?topic=8747.msg103192#msg103192
« Reply #16 on: June 28, 2010, 09:53:30 pm »
Increase summoning cost

Offline Higurashi

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Re: Blood Shade | Blood Shade https://elementscommunity.org/forum/index.php?topic=8747.msg104745#msg104745
« Reply #17 on: June 30, 2010, 06:44:30 pm »
Hoo boy, ouch. Make it a 4|5, make the buff +1/+1 and lower the cost? With some Pests, you could pump out many of these in little time. It doesn't seem like Darkness to have this direct and effective (you'll get multiple uses out of this baby) creature control, either, so I'm hesitant. It almost seems like Death could pull this off with a skill use that does -1/-1|+1/+1 or -2/-2|+1/+1 at the most. Some kind of Lich, perhaps. Ah, I digress.
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Re: Blood Shade | Blood Shade https://elementscommunity.org/forum/index.php?topic=8747.msg105027#msg105027
« Reply #18 on: July 01, 2010, 12:59:08 am »
since it is made after his name, he doesn't want it to be a wimpy spam creature. He wants it to be formidible, but apparently expensive. Seems balanced. really really expensive, great effect.

trozman

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Re: Blood Shade | Blood Shade https://elementscommunity.org/forum/index.php?topic=8747.msg111567#msg111567
« Reply #19 on: July 10, 2010, 07:07:15 am »
Don't forget about the shard of readiness.
Would a quinted Purple Nymph with Readiness be OP? A lot of things are OP with SoR, so there is no way to balance that no matter how high the ability cost is.

If you use this for creature control, then Owl's Eye does almost the same thing for only :air :air. Also, you can easily Rewind or Mutate this creature.
Let's forget about SoR because you're right, you can't control for that.

A quinted Purple Nymph will still die in 2-3 turns with a Fire Shield or Thorn Carapace. You would need an antimattered quinted purple nymph to guarantee it's survival (a 3 card combo).

On the other hand, a quinted blood shade... opponent has or plays a fire buckler. After 4 turns, it still has 5 hp (assuming you've done NOTHING with it), making it NOW as strong as a quinted elite otuygh. And EVERY time you consume a creature, you can survive another 2 turns of the buckler.

Let's think about other growth abilities against fire buckler:

Devour - +1 / +1 -> it has to eat EVERY turn for its hp to remain constant and it will never rise. This is not an easy thing to do which I'm sure you'd know if you played otuyghs against fire buckler.
Growth - +2 / +2 -> grows by 1 hp per turn, which seems pretty good, but remember - Playing Lava Destroyer post-Fire Shield is insta-killed (7 | 1) and Forest Spectre starts at 2 | 3, a very weak creature to begin with. NOT to mention that in both these cases, the growth ability is a different element from the summon element.
Drain - +3 / +3 -> grows by 2 hp per turn AND starts at 9 hp for BloodShade AND all using the same element.

Now take away fire buckler, and think how fast it grows. After one drain (14 quanta), it becomes 12 | 12, for nearly the same quanta as a light dragon (13 quanta for 12 | 12)... except you know, it also removed -3 | -3 from an enemy creature AND it has an ability while light dragon has nothing.

-----------------------------

And this is all not even considering it's completely massive amounts of damage. Any deck except mono-aether immortal creatures with phase shield (or a quanta denial deck) would be run over by it. I wouldn't even use the SoR. Fractaled devourers to build quanta, and I'd momentum + quint them instead. Completely unstoppable.

Assuming it eats every turn (quinted + SoR'd, or just fractaled devours would make that an easy job), it does a cumulative 99 damage in 6 turns and 225 damage in 10 turns.

-----------------------------

My personal suggestion would be to make all legendary creatures non-status changeable. That is, they cannot become immortal, momentumed, adrenalined. Even then, I think this card is crazy overpowered, but at least it wouldn't be unkillable.

dramore

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Re: Blood Shade | Blood Shade https://elementscommunity.org/forum/index.php?topic=8747.msg111643#msg111643
« Reply #20 on: July 10, 2010, 12:41:14 pm »
Move over Dragons here comes the One Winged Devil to ruin your day.(and make you its ..... little special meal :)) :o :)) the Devil looks hungery and a crison dragon is on the plate :)) :)) :)) )

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Re: Blood Shade | Blood Shade https://elementscommunity.org/forum/index.php?topic=8747.msg111815#msg111815
« Reply #21 on: July 10, 2010, 06:50:10 pm »
Right now I'm trying to think of a limit to put on those Legendary Creatures. Obviously they shouldn't be treated the same way as regular creatures. How about this:
- You can only have 3 Legendary Creatures in your deck.
- You can only have 1 Legendary Creature on your field. If you play a second one, your first one would be automatically replaced.

Quote
it does a cumulative 99 damage in 6 turns and 225 damage in 10 turns.
I can probably do more with Immolation Golems and Dragons.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

trozman

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Re: Blood Shade | Blood Shade https://elementscommunity.org/forum/index.php?topic=8747.msg112169#msg112169
« Reply #22 on: July 11, 2010, 05:13:02 am »
Right now I'm trying to think of a limit to put on those Legendary Creatures. Obviously they shouldn't be treated the same way as regular creatures. How about this:
- You can only have 3 Legendary Creatures in your deck.
- You can only have 1 Legendary Creature on your field. If you play a second one, your first one would be automatically replaced.

Quote
it does a cumulative 99 damage in 6 turns and 225 damage in 10 turns.
I can probably do more with Immolation Golems and Dragons.
You keep trying to counter arguments by saying that other cards can do these things better.

Otuygh can insta-kill better.
Eagle eye can control for cheaper.
Dragons can damage faster.
Lava destroyers can grow for cheaper.

All these are true, but they don't take into account that your creature can do ALL of that. It is a:
- nearly dragon-level monster (9 | 9)
- can control cards (eagle eye / otuygh)
- while growing ('growth')

Kurohami

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Re: Blood Shade | Blood Shade https://elementscommunity.org/forum/index.php?topic=8747.msg115442#msg115442
« Reply #23 on: July 15, 2010, 09:50:25 pm »
Wow, looks quite OP. Uber growing and creature control in one.

 

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