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Offline EmeraldTigerTopic starter

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Blind Ghoul | Blind Ghoul https://elementscommunity.org/forum/index.php?topic=49161.msg1069400#msg1069400
« on: May 12, 2013, 12:04:57 am »
NAME:
Blind Ghoul
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
Attacks may miss. Generate a death effect when this attacks successfully. (25% of attacks will miss.)
NAME:
Blind Ghoul
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
5 | 1
TEXT:
Attacks may miss. Generate a death effect when this attacks successfully. (25% of attacks will miss.)

ART:
EmeraldTiger
IDEA:
EmeraldTiger
NOTES:

SERIES:



Spoiler for Previous:
NAME:
Blind Ghoul
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
Most attacks will fail. Generate a death effect when this attacks successfully.
NAME:
Blind Ghoul
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
5 | 1
TEXT:
Most attacks will fail. Generate a death effect when this attacks successfully.

ART:
EmeraldTiger
IDEA:
EmeraldTiger
NOTES:
75% of attacks will fail.
SERIES:

« Last Edit: May 15, 2013, 02:58:49 am by EmeraldTiger »
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Offline TribalTrouble

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Re: Blind Ghoul | Blind Ghoul https://elementscommunity.org/forum/index.php?topic=49161.msg1069413#msg1069413
« Reply #1 on: May 12, 2013, 12:49:58 am »
Why fail instead of miss?

Offline EmeraldTigerTopic starter

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Re: Blind Ghoul | Blind Ghoul https://elementscommunity.org/forum/index.php?topic=49161.msg1069415#msg1069415
« Reply #2 on: May 12, 2013, 12:54:21 am »
idk, means the same thing, i guess.
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Offline skyironsword

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Re: Blind Ghoul | Blind Ghoul https://elementscommunity.org/forum/index.php?topic=49161.msg1069417#msg1069417
« Reply #3 on: May 12, 2013, 01:28:20 am »
... so why not just use a cat

Offline EmeraldTigerTopic starter

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Re: Blind Ghoul | Blind Ghoul https://elementscommunity.org/forum/index.php?topic=49161.msg1069421#msg1069421
« Reply #4 on: May 12, 2013, 01:32:15 am »
it is in element. and certain combos would increase the chance of a hit.
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Offline OdinVanguard

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Re: Blind Ghoul | Blind Ghoul https://elementscommunity.org/forum/index.php?topic=49161.msg1069479#msg1069479
« Reply #5 on: May 12, 2013, 07:12:55 am »
On average it deals 1 damage per turn and makes 1/4 death effect per turn... It looks very UP for the cost...

Without the death effect part, I would say you could treat it as if it were simply a 1|1, so I wouldn't give it a cost of more than 1 :death for that. So the question is, what is a 1/4 death effect per turn worth? (Not 3 :death certainly, but maybe 1?)
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Offline skyironsword

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Re: Blind Ghoul | Blind Ghoul https://elementscommunity.org/forum/index.php?topic=49161.msg1069542#msg1069542
« Reply #6 on: May 12, 2013, 12:59:26 pm »
A cost of 2|2 seems fine. Might even need a slight buff.

Offline stereohelix

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Re: Blind Ghoul | Blind Ghoul https://elementscommunity.org/forum/index.php?topic=49161.msg1069775#msg1069775
« Reply #7 on: May 13, 2013, 03:17:03 am »
it is in element. and certain combos would increase the chance of a hit.

What combos? The only one I could think of was adrenaline.

A cost of 2|2 seems fine. Might even need a slight buff.

2|2 makes the upped version only very marginally better. Maybe give the upped version a better chance of hitting? "Blind Ghoul | Cross-eyed Ghoul" =)
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Offline OdinVanguard

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Re: Blind Ghoul | Blind Ghoul https://elementscommunity.org/forum/index.php?topic=49161.msg1070042#msg1070042
« Reply #8 on: May 13, 2013, 10:13:17 pm »
One question, if this is lobotomized, will that remove the miss chance?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline EmeraldTigerTopic starter

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Re: Blind Ghoul | Blind Ghoul https://elementscommunity.org/forum/index.php?topic=49161.msg1070044#msg1070044
« Reply #9 on: May 13, 2013, 10:16:52 pm »
Hmmm, I think this form of Blindness is passive. The Death Affect trigger is an innate active skill.
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Offline Brontos

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Re: Blind Ghoul | Blind Ghoul https://elementscommunity.org/forum/index.php?topic=49161.msg1070246#msg1070246
« Reply #10 on: May 14, 2013, 02:22:50 pm »
Blind may be a new negative status instead, like poisonned, giving 75% chances to miss when attacking. (Giving ideas for new cards btw ^^)

I like the idea, but I find it really underpowered as it is now. Triggering a death effect is not that costy, right?
-brontos

Offline EmeraldTigerTopic starter

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Re: Blind Ghoul | Blind Ghoul https://elementscommunity.org/forum/index.php?topic=49161.msg1070250#msg1070250
« Reply #11 on: May 14, 2013, 02:31:55 pm »
There is a status form of Blindness.

Definitions:
Passive Blindness: A Natural condition to the creature has adapted to.
Status Blindness: A State in which the creature afflicted may cause harm to an unintended target. (other interpretations may apply)
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blarg: